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233 lines
6.2 KiB
C++
233 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "common/savefile.h"
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#include "graphics/thumbnail.h"
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#include "toltecs/toltecs.h"
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#include "toltecs/animation.h"
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#include "toltecs/music.h"
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#include "toltecs/palette.h"
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#include "toltecs/script.h"
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#include "toltecs/screen.h"
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#include "toltecs/sound.h"
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namespace Toltecs {
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/* TODO:
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- Saving during an animation (AnimationPlayer) is not working correctly yet
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- Maybe switch to SCUMM/Tinsel serialization approach?
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*/
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#define TOLTECS_SAVEGAME_VERSION 4
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ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) {
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header.version = in->readUint32LE();
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if (header.version > TOLTECS_SAVEGAME_VERSION)
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return kRSHEInvalidVersion;
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byte descriptionLen = in->readByte();
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header.description = "";
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while (descriptionLen--)
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header.description += (char)in->readByte();
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if (loadThumbnail) {
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header.thumbnail = Graphics::loadThumbnail(*in);
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} else {
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Graphics::skipThumbnail(*in);
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}
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// Not used yet, reserved for future usage
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header.gameID = in->readByte();
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header.flags = in->readUint32LE();
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if (header.version >= 1) {
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header.saveDate = in->readUint32LE();
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header.saveTime = in->readUint32LE();
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header.playTime = in->readUint32LE();
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} else {
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header.saveDate = 0;
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header.saveTime = 0;
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header.playTime = 0;
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}
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return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError);
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}
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void ToltecsEngine::savegame(const char *filename, const char *description) {
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Common::OutSaveFile *out;
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if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
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warning("Can't create file '%s', game not saved", filename);
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return;
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}
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TimeDate curTime;
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g_system->getTimeAndDate(curTime);
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// Header start
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out->writeUint32LE(TOLTECS_SAVEGAME_VERSION);
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byte descriptionLen = strlen(description);
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out->writeByte(descriptionLen);
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out->write(description, descriptionLen);
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Graphics::saveThumbnail(*out);
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// Not used yet, reserved for future usage
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out->writeByte(0);
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out->writeUint32LE(0);
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uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
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uint32 playTime = g_engine->getTotalPlayTime() / 1000;
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out->writeUint32LE(saveDate);
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out->writeUint32LE(saveTime);
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out->writeUint32LE(playTime);
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// Header end
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out->writeUint16LE(_cameraX);
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out->writeUint16LE(_cameraY);
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out->writeUint16LE(_cameraHeight);
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out->writeUint16LE(_guiHeight);
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out->writeUint16LE(_sceneWidth);
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out->writeUint16LE(_sceneHeight);
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out->writeUint32LE(_sceneResIndex);
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out->writeUint16LE(_walkSpeedX);
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out->writeUint16LE(_walkSpeedY);
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out->writeUint32LE(_counter01);
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out->writeUint32LE(_counter02);
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out->writeByte(_movieSceneFlag ? 1 : 0);
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out->writeByte(_flag01);
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out->writeUint16LE(_mouseX);
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out->writeUint16LE(_mouseY);
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out->writeUint16LE(_mouseDisabled);
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_palette->saveState(out);
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_script->saveState(out);
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_anim->saveState(out);
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_screen->saveState(out);
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_sound->saveState(out);
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_music->saveState(out);
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out->finalize();
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delete out;
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}
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void ToltecsEngine::loadgame(const char *filename) {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename);
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if (!in) {
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warning("Can't open file '%s', game not loaded", filename);
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return;
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}
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SaveHeader header;
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kReadSaveHeaderError errorCode = readSaveHeader(in, false, header);
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if (errorCode != kRSHENoError) {
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warning("Error loading savegame '%s'", filename);
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delete in;
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return;
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}
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_sound->stopAll();
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_music->stopSequence();
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g_engine->setTotalPlayTime(header.playTime * 1000);
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_cameraX = in->readUint16LE();
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_cameraY = in->readUint16LE();
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_cameraHeight = in->readUint16LE();
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_guiHeight = in->readUint16LE();
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_sceneWidth = in->readUint16LE();
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_sceneHeight = in->readUint16LE();
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_sceneResIndex = in->readUint32LE();
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_walkSpeedX = in->readUint16LE();
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_walkSpeedY = in->readUint16LE();
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_counter01 = in->readUint32LE();
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_counter02 = in->readUint32LE();
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_movieSceneFlag = in->readByte() != 0;
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_flag01 = in->readByte();
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_mouseX = in->readUint16LE();
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_mouseY = in->readUint16LE();
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_mouseDisabled = in->readUint16LE();
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_system->warpMouse(_mouseX, _mouseY);
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_system->showMouse(_mouseDisabled == 0);
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_palette->loadState(in);
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_script->loadState(in);
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_anim->loadState(in);
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_screen->loadState(in);
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if (header.version >= 2)
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_sound->loadState(in, header.version);
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if (header.version >= 3)
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_music->loadState(in);
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delete in;
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loadScene(_sceneResIndex);
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_newCameraX = _cameraX;
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_newCameraY = _cameraY;
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}
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Common::Error ToltecsEngine::loadGameState(int slot) {
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const char *fileName = getSavegameFilename(slot);
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loadgame(fileName);
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return Common::kNoError;
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}
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Common::Error ToltecsEngine::saveGameState(int slot, const Common::String &description) {
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const char *fileName = getSavegameFilename(slot);
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savegame(fileName, description.c_str());
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return Common::kNoError;
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}
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const char *ToltecsEngine::getSavegameFilename(int num) {
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static Common::String filename;
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filename = getSavegameFilename(_targetName, num);
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return filename.c_str();
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}
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Common::String ToltecsEngine::getSavegameFilename(const Common::String &target, int num) {
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assert(num >= 0 && num <= 999);
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char extension[5];
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sprintf(extension, "%03d", num);
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return target + "." + extension;
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}
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} // End of namespace Toltecs
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