mirror of
https://github.com/libretro/scummvm.git
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93 lines
3.0 KiB
C++
93 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_PERSISTENT_H
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#define WINTERMUTE_PERSISTENT_H
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#include "wintypes.h"
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namespace WinterMute {
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class CBPersistMgr;
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// persistence support
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typedef void *(WINAPI *PERSISTBUILD)(void);
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typedef HRESULT(WINAPI *PERSISTLOAD)(void *, CBPersistMgr *);
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typedef void (*SYS_INSTANCE_CALLBACK)(void *Instance, void *Data);
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} // end of namespace WinterMute
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#include "SysClass.h"
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#include "SysClassRegistry.h"
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namespace WinterMute {
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#define DECLARE_PERSISTENT(class_name, parent_class)\
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static const char _className[];\
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static void* WINAPI PersistBuild(void);\
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virtual const char* GetClassName();\
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static HRESULT WINAPI PersistLoad(void* Instance, CBPersistMgr* PersistMgr);\
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class_name(TDynamicConstructor p1, TDynamicConstructor p2):parent_class(p1, p2){ /*memset(this, 0, sizeof(class_name));*/ };\
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virtual HRESULT Persist(CBPersistMgr* PersistMgr);\
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void* operator new (size_t size);\
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void operator delete(void* p);\
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#define IMPLEMENT_PERSISTENT(class_name, persistent_class)\
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const char class_name::_className[] = #class_name;\
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void* class_name::PersistBuild(){\
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return ::new class_name(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\
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}\
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\
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HRESULT class_name::PersistLoad(void* Instance, CBPersistMgr* PersistMgr){\
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return ((class_name*)Instance)->Persist(PersistMgr);\
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}\
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\
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const char* class_name::GetClassName(){\
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return #class_name;\
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}\
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\
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CSysClass Register##class_name(class_name::_className, class_name::PersistBuild, class_name::PersistLoad, persistent_class);\
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\
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void* class_name::operator new (size_t size){\
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void* ret = ::operator new(size);\
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CSysClassRegistry::GetInstance()->RegisterInstance(#class_name, ret);\
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return ret;\
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}\
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\
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void class_name::operator delete (void* p){\
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CSysClassRegistry::GetInstance()->UnregisterInstance(#class_name, p);\
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::operator delete(p);\
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}\
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#define TMEMBER(member_name) #member_name, &member_name
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#define TMEMBER_INT(member_name) #member_name, (int*)&member_name
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} // end of namespace WinterMute
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#endif // WINTERMUTE_PERSISTENT_H
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