scummvm/engines/kyra/script_mr.cpp
Johannes Schickel 34c5751948 KYRA: Reduce amount of updateScreen calls.
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the
updateScreen calls saved were introduced by us implementing the original
behavior of hiding the mouse before drawing onto the screen and showing it
again afterwards, since the mouse cursor is not drawn on the game screen in our
implementation (and unlike in the original) this is not necessary.
2012-06-13 04:13:16 +02:00

1378 lines
36 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_mr.h"
#include "kyra/text_mr.h"
#include "kyra/resource.h"
#include "common/system.h"
namespace Kyra {
int KyraEngine_MR::o3_getMalcolmShapes(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getMaloclmShapes(%p) ()", (const void *)script);
return _characterShapeFile;
}
int KyraEngine_MR::o3_setCharacterPos(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
int x = stackPos(0);
int y = stackPos(1);
if (x != -1 && y != -1) {
x &= ~3;
y &= ~1;
}
_mainCharacter.x1 = _mainCharacter.x2 = x;
_mainCharacter.y1 = _mainCharacter.y2 = y;
return 0;
}
int KyraEngine_MR::o3_defineObject(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_defineObject(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
TalkObject &obj = _talkObjectList[stackPos(0)];
strcpy(obj.filename, stackPosString(1));
obj.sceneAnim = stackPos(2);
obj.sceneScript = stackPos(3);
obj.x = stackPos(4);
obj.y = stackPos(5);
obj.color = stackPos(6);
obj.sceneId = stackPos(7);
return 0;
}
int KyraEngine_MR::o3_refreshCharacter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_refreshCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
const int frame = stackPos(0);
const int facing = stackPos(1);
const bool updateNeed = stackPos(2) != 0;
if (facing >= 0)
_mainCharacter.facing = facing;
if (frame >= 0 && frame != 87)
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
else
_mainCharacter.animFrame = 87;
updateCharacterAnim(0);
if (updateNeed)
refreshAnimObjectsIfNeed();
return 0;
}
int KyraEngine_MR::o3_getMalcolmsMood(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getMalcolmsMood(%p) ()", (const void *)script);
return _malcolmsMood;
}
int KyraEngine_MR::o3_getCharacterFrameFromFacing(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getCharacterFrameFromFacing(%p) ()", (const void *)script);
return _characterFrameTable[_mainCharacter.facing];
}
int KyraEngine_MR::o3_setCharacterFacing(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterFacing(%p) (%d)", (const void *)script, stackPos(0));
_mainCharacter.facing = stackPos(0);
return 0;
}
int KyraEngine_MR::o3_showSceneFileMessage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showSceneFileMessage(%p) (%d)", (const void *)script, stackPos(0));
showMessage((const char *)getTableEntry(_scenesFile, stackPos(0)), 0xFF, 0xF0);
return 0;
}
int KyraEngine_MR::o3_setCharacterAnimFrameFromFacing(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterAnimFrameFromFacing(%p) ()", (const void *)script);
updateCharPal(0);
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
return 0;
}
int KyraEngine_MR::o3_showBadConscience(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showBadConscience(%p) ()", (const void *)script);
showBadConscience();
return 0;
}
int KyraEngine_MR::o3_hideBadConscience(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideBadConscience(%p) ()", (const void *)script);
hideBadConscience();
return 0;
}
int KyraEngine_MR::o3_showAlbum(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showAlbum(%p) ()", (const void *)script);
showAlbum();
return 0;
}
int KyraEngine_MR::o3_setInventorySlot(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setInventorySlot(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int slot = MAX<int16>(0, MIN<int16>(10, stackPos(0)));
return (_mainCharacter.inventory[slot] = stackPos(1));
}
int KyraEngine_MR::o3_getInventorySlot(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getInventorySlot(%p) (%d)", (const void *)script, stackPos(0));
return _mainCharacter.inventory[stackPos(0)];
}
int KyraEngine_MR::o3_addItemToInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_addItemToInventory(%p) (%d)", (const void *)script, stackPos(0));
int slot = findFreeInventorySlot();
if (slot >= 0) {
_mainCharacter.inventory[slot] = stackPos(0);
if (_inventoryState) {
redrawInventory(0);
}
}
return slot;
}
int KyraEngine_MR::o3_addItemToCurScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
const uint16 item = stackPos(0);
int x = stackPos(1);
int y = stackPos(2);
int itemSlot = findFreeItem();
if (x < 20)
x = 20;
else if (x > 299)
x = 299;
if (y < 18)
y = 18;
else if (y > 187)
y = 187;
if (itemSlot >= 0) {
_itemList[itemSlot].x = x;
_itemList[itemSlot].y = y;
_itemList[itemSlot].id = item;
_itemList[itemSlot].sceneId = _mainCharacter.sceneId;
addItemToAnimList(itemSlot);
refreshAnimObjectsIfNeed();
}
return itemSlot;
}
int KyraEngine_MR::o3_objectChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_objectChat(%p) (%d)", (const void *)script, stackPos(0));
int id = stackPos(0);
const char *str = (const char *)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
if (str) {
objectChat(str, 0, _vocHigh, id);
playStudioSFX(str);
}
return 0;
}
int KyraEngine_MR::o3_resetInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_resetInventory(%p) ()", (const void *)script);
memset(_mainCharacter.inventory, -1, sizeof(_mainCharacter.inventory));
return 0;
}
int KyraEngine_MR::o3_removeInventoryItemInstances(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0));
const int item = stackPos(0);
for (int i = 0; i < 10; ++i) {
if (_mainCharacter.inventory[i] == item)
_mainCharacter.inventory[i] = kItemNone;
}
return 0;
}
int KyraEngine_MR::o3_countInventoryItemInstances(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_countInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0));
const int item = stackPos(0);
int count = 0;
for (int i = 0; i < 10; ++i) {
if (_mainCharacter.inventory[i] == item)
++count;
}
if (_itemInHand == item)
++count;
return count;
}
int KyraEngine_MR::o3_npcChatSequence(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_npcChatSequence(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int id = stackPos(0);
const char *str = (const char *)getTableEntry(_sceneStrings, id);
if (str)
npcChatSequence(str, stackPos(1), _vocHigh, id);
return 0;
}
int KyraEngine_MR::o3_badConscienceChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_badConscienceChat(%p) (%d)", (const void *)script, stackPos(0));
int id = stackPos(0);
const char *str = (const char *)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
badConscienceChat(str, _vocHigh, id);
return 0;
}
int KyraEngine_MR::o3_wipeDownMouseItem(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
_screen->hideMouse();
const int x = stackPos(1) - 12;
const int y = stackPos(2) - 19;
if (_itemInHand >= 0) {
backUpGfxRect32x32(x, y);
uint8 *shape = getShapePtr(_itemInHand+248);
for (int curY = y, height = 20; height > 0; height -= 2, curY += 2) {
restoreGfxRect32x32(x, y);
_screen->setNewShapeHeight(shape, height);
const uint32 waitTime = _system->getMillis() + _tickLength;
_screen->drawShape(0, shape, x, curY, 0, 0);
_screen->updateScreen();
delayUntil(waitTime);
}
restoreGfxRect32x32(x, y);
_screen->resetShapeHeight(shape);
}
_screen->showMouse();
removeHandItem();
return 0;
}
int KyraEngine_MR::o3_setMalcolmsMood(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setMalcolmsMood(%p) (%d)", (const void *)script, stackPos(0));
return (_malcolmsMood = stackPos(0));
}
int KyraEngine_MR::o3_updateScore(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateScore(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
return updateScore(stackPos(0), stackPos(1)) ? 1 : 0;
}
int KyraEngine_MR::o3_makeSecondChanceSave(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_makeSecondChanceSave(%p) ()", (const void *)script);
saveGameStateIntern(999, "Autosave", 0);
return 0;
}
int KyraEngine_MR::o3_setSceneFilename(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneFilename(%p) (%d, '%s')", (const void *)script, stackPos(0), stackPosString(1));
strcpy(_sceneList[stackPos(0)].filename1, stackPosString(1));
_sceneList[stackPos(0)].filename1[9] = 0;
return 0;
}
int KyraEngine_MR::o3_removeItemsFromScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemsFromScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
const uint16 itemId = stackPos(0);
const uint16 sceneId = stackPos(1);
const bool allItems = (stackPos(2) != 0);
int retValue = 0;
for (int i = 0; i < 50; ++i) {
if (_itemList[i].sceneId == sceneId && _itemList[i].id == itemId) {
resetItem(i);
retValue = 1;
if (!allItems)
return 1;
}
}
return retValue;
}
int KyraEngine_MR::o3_disguiseMalcolm(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_disguiseMalcolm(%p) (%d)", (const void *)script, stackPos(0));
loadCharacterShapes(stackPos(0));
updateDlgIndex();
return 0;
}
int KyraEngine_MR::o3_drawSceneShape(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_drawSceneShape(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
int shape = stackPos(0);
int flag = (stackPos(1) != 0) ? 1 : 0;
restorePage3();
const int x = _sceneShapeDescs[shape].drawX;
const int y = _sceneShapeDescs[shape].drawY;
_screen->drawShape(2, _sceneShapes[shape], x, y, 2, flag);
_screen->copyRegionToBuffer(3, 0, 0, 320, 200, _gamePlayBuffer);
_screen->drawShape(0, _sceneShapes[shape], x, y, 2, flag);
flagAnimObjsForRefresh();
refreshAnimObjectsIfNeed();
return 0;
}
int KyraEngine_MR::o3_drawSceneShapeOnPage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_drawSceneShapeOnPage(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
const int shape = stackPos(0);
int x = _sceneShapeDescs[shape].drawX;
int y = _sceneShapeDescs[shape].drawY;
_screen->drawShape(stackPos(2), _sceneShapes[shape], x, y, 2, (stackPos(1) != 0) ? 1 : 0);
return 0;
}
int KyraEngine_MR::o3_checkInRect(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_checkInRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
const int x1 = stackPos(0);
const int y1 = stackPos(1);
const int x2 = stackPos(2);
const int y2 = stackPos(3);
int x = stackPos(4), y = stackPos(5);
if (_itemInHand >= 0) {
const int8 *desc = &_itemBuffer2[_itemInHand*2];
x -= 12;
x += desc[0];
y -= 19;
y += desc[1];
}
if (x >= x1 && x <= x2 && y >= y1 && y <= y2)
return 1;
else
return 0;
}
int KyraEngine_MR::o3_updateConversations(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateConversations(%p) (%d)", (const void *)script, stackPos(0));
int dlgIndex = stackPos(0);
switch (_currentChapter-2) {
case 0:
dlgIndex -= 34;
break;
case 1:
dlgIndex -= 54;
break;
case 2:
dlgIndex -= 55;
break;
case 3:
dlgIndex -= 70;
break;
default:
break;
}
int convs[4];
Common::fill(convs, convs+4, -1);
if (_currentChapter == 1) {
switch (_mainCharacter.dlgIndex) {
case 0:
convs[0] = 6;
convs[1] = 12;
break;
case 2:
convs[0] = 8;
convs[1] = 14;
break;
case 3:
convs[0] = 9;
convs[1] = 15;
break;
case 4:
convs[0] = 10;
convs[1] = 16;
break;
case 5:
convs[0] = 11;
convs[1] = 17;
break;
case 6:
convs[0] = 0;
convs[1] = 12;
break;
case 8:
convs[0] = 2;
convs[1] = 14;
break;
case 9:
convs[0] = 3;
convs[1] = 15;
break;
case 10:
convs[0] = 4;
convs[1] = 16;
break;
case 11:
convs[0] = 5;
convs[1] = 17;
break;
case 12:
convs[0] = 0;
convs[1] = 6;
break;
case 14:
convs[0] = 2;
convs[1] = 8;
break;
case 15:
convs[0] = 3;
convs[1] = 9;
break;
case 16:
convs[0] = 4;
convs[1] = 10;
break;
case 17:
convs[0] = 5;
convs[1] = 11;
break;
default:
break;
}
} else if (_currentChapter == 2) {
switch (_mainCharacter.dlgIndex) {
case 0:
convs[0] = 4;
convs[1] = 8;
convs[2] = 5;
convs[3] = 9;
break;
case 1:
convs[0] = 4;
convs[1] = 8;
convs[2] = 0;
convs[3] = 5;
break;
case 2:
convs[0] = 6;
convs[2] = 11;
break;
case 3:
convs[0] = 7;
convs[2] = 12;
break;
case 4:
convs[0] = 0;
convs[1] = 8;
convs[2] = 1;
convs[3] = 9;
break;
case 5:
convs[0] = 0;
convs[1] = 8;
convs[2] = 4;
convs[3] = 1;
break;
case 6:
convs[0] = 2;
convs[1] = 10;
break;
case 7:
convs[0] = 3;
convs[1] = 11;
break;
case 8:
convs[0] = 0;
convs[1] = 4;
convs[2] = 1;
break;
case 9:
convs[0] = 0;
convs[1] = 4;
convs[2] = 0;
convs[3] = 1;
break;
case 10:
convs[0] = 2;
convs[1] = 6;
break;
case 11:
convs[0] = 3;
convs[1] = 7;
break;
default:
break;
}
} else if (_currentChapter == 4) {
if (_malcolmsMood == 0) {
convs[0] = _mainCharacter.dlgIndex - 10;
convs[1] = _mainCharacter.dlgIndex - 5;
} else if (_malcolmsMood == 1) {
convs[0] = _mainCharacter.dlgIndex + 5;
convs[1] = _mainCharacter.dlgIndex + 10;
} else if (_malcolmsMood == 2) {
convs[0] = _mainCharacter.dlgIndex - 5;
convs[1] = _mainCharacter.dlgIndex + 5;
}
}
for (int i = 0; i < 4; ++i) {
if (convs[i] != -1)
_conversationState[dlgIndex][convs[i]] = 0;
}
return 1;
}
int KyraEngine_MR::o3_removeItemSlot(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemSlot(%p) (%d)", (const void *)script, stackPos(0));
deleteItemAnimEntry(stackPos(0));
_itemList[stackPos(0)].id = kItemNone;
return 1;
}
int KyraEngine_MR::o3_setSceneDim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneDim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_sceneMinX = stackPos(0);
_sceneMaxX = stackPos(1);
return 0;
}
int KyraEngine_MR::o3_setSceneAnimPosAndFrame(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneAnimPosAndFrame(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
SceneAnim &anim = _sceneAnims[stackPos(0)];
const int newX2 = stackPos(1);
const int newY2 = stackPos(2);
const int newX = stackPos(3);
const int newY = stackPos(4);
if (newX2 >= 0)
anim.x2 = newX2;
if (newY2 >= 0)
anim.y2 = newY2;
if (newX >= 0)
anim.x = newX;
else
anim.x = anim.x2 + (anim.width >> 1);
if (newY >= 0)
anim.y = newY;
else
anim.y = anim.y2 + anim.height - 1;
updateSceneAnim(stackPos(0), stackPos(5));
_specialSceneScriptRunFlag = false;
return 0;
}
int KyraEngine_MR::o3_removeItemInstances(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemInstances(%p) (%d)", (const void *)script, stackPos(0));
const int16 item = stackPos(0);
int deleted = 0;
for (int i = 0; i < 10; ++i) {
if (_mainCharacter.inventory[i] == item) {
_mainCharacter.inventory[i] = kItemNone;
++deleted;
}
}
if (_itemInHand == item) {
removeHandItem();
++deleted;
}
for (int i = 0; i < 50; ++i) {
if (_itemList[i].id == item) {
_itemList[i].id = kItemNone;
++deleted;
}
}
return deleted;
}
int KyraEngine_MR::o3_disableInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_disableInventory(%p) ()", (const void *)script);
_enableInventory = false;
return 0;
}
int KyraEngine_MR::o3_enableInventory(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_enableInventory(%p) ()", (const void *)script);
_enableInventory = true;
return 1;
}
int KyraEngine_MR::o3_enterNewScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0),
stackPos(1), stackPos(2), stackPos(3), stackPos(4));
_screen->hideMouse();
enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
_unk5 = 1;
if (_mainCharX == -1 || _mainCharY == -1) {
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
}
_screen->showMouse();
return 0;
}
int KyraEngine_MR::o3_switchScene(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_switchScene(%p) (%d)", (const void *)script, stackPos(0));
setGameFlag(1);
_mainCharX = _mainCharacter.x1;
_mainCharY = _mainCharacter.y1;
_noScriptEnter = false;
enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0);
_noScriptEnter = true;
return 0;
}
int KyraEngine_MR::o3_setMalcolmPos(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setMalcolmPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
_mainCharX = stackPos(0);
_mainCharY = stackPos(1);
if (_mainCharX == -1 && _mainCharY == -1)
_mainCharacter.animFrame = 87;
else
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
return 0;
}
int KyraEngine_MR::o3_stopMusic(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_stopMusic(%p) ()", (const void *)script);
stopMusicTrack();
return 0;
}
int KyraEngine_MR::o3_playSoundEffect(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_playSoundEffect(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
snd_playSoundEffect(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_MR::o3_getScore(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getScore(%p) ()", (const void *)script);
return _score;
}
int KyraEngine_MR::o3_daggerWarning(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_daggerWarning(%p) ()", (const void *)script);
int selection = 1;
_screen->hideMouse();
_screen->copyRegionToBuffer(1, 0, 0, 320, 200, _screenBuffer);
int curPageBackUp = _screen->_curPage;
_screen->_curPage = 2;
_screen->drawFilledBox(0, 0, 0x13F, 0xC7, 0xB4, 0xB3, 0xB6);
_screen->drawFilledBox(0xF, 0xAA, 0x68, 0xBA, 0xB4, 0xB3, 0xB6);
_screen->drawFilledBox(0x73, 0xAA, 0xCC, 0xBA, 0xB4, 0xB3, 0xB6);
_screen->drawFilledBox(0xD6, 0xAA, 0x12F, 0xBA, 0xB4, 0xB3, 0xB6);
int y = 15;
for (int i = 100; i <= 107; ++i) {
const char *str = (const char *)getTableEntry(_cCodeFile, i);
int x = _text->getCenterStringX(str, 0, 0x13F);
_text->printText(str, x, y, 0xFF, 0xF0, 0x00);
y += 10;
}
y += 15;
for (int i = 110; i <= 113; ++i) {
const char *str = (const char *)getTableEntry(_cCodeFile, i);
int x = _text->getCenterStringX(str, 0, 0x13F);
_text->printText(str, x, y, 0xFF, 0xF0, 0x00);
y += 10;
}
const char *str = 0;
int x = 0;
str = (const char *)getTableEntry(_cCodeFile, 120);
x = _text->getCenterStringX(str, 0xF, 0x68);
_text->printText(str, x, 174, 0xFF, 0xF0, 0x00);
str = (const char *)getTableEntry(_cCodeFile, 121);
x = _text->getCenterStringX(str, 0x73, 0xCC);
_text->printText(str, x, 174, 0xFF, 0xF0, 0x00);
str = (const char *)getTableEntry(_cCodeFile, 122);
x = _text->getCenterStringX(str, 0xD6, 0x12F);
_text->printText(str, x, 174, 0xFF, 0xF0, 0x00);
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
_screen->updateScreen();
_screen->_curPage = curPageBackUp;
_screen->showMouse();
while (!shouldQuit()) {
int keys = checkInput(0);
removeInputTop();
if (keys == 198 || keys == 199) {
if (_mouseX >= 15 && _mouseX <= 104 && _mouseY >= 170 && _mouseY <= 186) {
selection = 1;
break;
} else if (_mouseX >= 115 && _mouseX <= 204 && _mouseY >= 170 && _mouseY <= 186) {
selection = 2;
break;
} else if (_mouseX >= 214 && _mouseX <= 303 && _mouseY >= 170 && _mouseY <= 186) {
selection = 3;
break;
}
}
delay(10);
}
restorePage3();
_screen->copyBlockToPage(1, 0, 0, 320, 200, _screenBuffer);
return selection;
}
int KyraEngine_MR::o3_blockOutWalkableRegion(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_blockOutWalkableRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
const int x1 = stackPos(0);
int y1 = stackPos(1);
const int x2 = stackPos(2);
int y2 = stackPos(3);
if (y1 < _maskPageMinY)
y1 = _maskPageMinY;
if (y2 > _maskPageMaxY)
y2 = _maskPageMaxY;
_screen->blockOutRegion(x1, y1, x2-x1+1, y2-y1+1);
return 0;
}
int KyraEngine_MR::o3_showSceneStringsMessage(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showSceneStringsMessage(%p) (%d)", (const void *)script, stackPos(0));
showMessage((const char *)getTableEntry(_sceneStrings, stackPos(0)), 0xFF, 0xF0);
return 0;
}
int KyraEngine_MR::o3_showGoodConscience(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showGoodConscience(%p) ()", (const void *)script);
showGoodConscience();
return 0;
}
int KyraEngine_MR::o3_goodConscienceChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_goodConscienceChat(%p) (%d)", (const void *)script, stackPos(0));
int id = stackPos(0);
const char *str = (const char *)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
goodConscienceChat(str, _vocHigh, id);
return 0;
}
int KyraEngine_MR::o3_hideGoodConscience(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideGoodConscience(%p) ()", (const void *)script);
hideGoodConscience();
return 0;
}
int KyraEngine_MR::o3_defineSceneAnim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')",
(const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7),
stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
const int animId = stackPos(0);
SceneAnim &anim = _sceneAnims[animId];
uint16 flags = anim.flags = stackPos(1);
int x = anim.x = stackPos(2);
int y = anim.y = stackPos(3);
int x2 = anim.x2 = stackPos(4);
int y2 = anim.y2 = stackPos(5);
int w = anim.width = stackPos(6);
int h = anim.height = stackPos(7);
anim.specialSize = stackPos(9);
anim.shapeIndex = stackPos(11);
const char *filename = stackPosString(12);
if (filename)
strcpy(anim.filename, filename);
if (flags & 8) {
_sceneAnimMovie[animId]->open(filename, 1, 0);
if (_sceneAnimMovie[animId]->opened()) {
anim.wsaFlag = 1;
if (x2 == -1)
x2 = _sceneAnimMovie[animId]->xAdd();
if (y2 == -1)
y2 = _sceneAnimMovie[animId]->yAdd();
if (w == -1)
w = _sceneAnimMovie[animId]->width();
if (h == -1)
h = _sceneAnimMovie[animId]->height();
if (x == -1)
x = (w >> 1) + x2;
if (y == -1)
y = y2 + h - 1;
anim.x = x;
anim.y = y;
anim.x2 = x2;
anim.y2 = y2;
anim.width = w;
anim.height = h;
}
}
return 9;
}
int KyraEngine_MR::o3_updateSceneAnim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
updateSceneAnim(stackPos(0), stackPos(1));
_specialSceneScriptRunFlag = false;
return 0;
}
int KyraEngine_MR::o3_runActorScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_runActorScript(%p) ()", (const void *)script);
EMCData data;
EMCState state;
memset(&data, 0, sizeof(data));
memset(&state, 0, sizeof(state));
_res->exists("_ACTOR.EMC", true);
_emc->load("_ACTOR.EMC", &data, &_opcodes);
_emc->init(&state, &data);
_emc->start(&state, 0);
state.regs[4] = _itemInHand;
state.regs[0] = _mainCharacter.sceneId;
int vocHigh = _vocHigh;
_vocHigh = 200;
_useActorBuffer = true;
while (_emc->isValid(&state))
_emc->run(&state);
_useActorBuffer = false;
_vocHigh = vocHigh;
_emc->unload(&data);
if (queryGameFlag(0x218)) {
resetGameFlag(0x218);
enterNewScene(78, -1, 0, 0, 0);
}
return 0;
}
int KyraEngine_MR::o3_doDialog(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_doDialog(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
doDialog(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_MR::o3_setConversationState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setConversationState(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
int id = stackPos(0);
const int dlgIndex = stackPos(1);
const int value = stackPos(2);
switch (_currentChapter-2) {
case 0:
id -= 34;
break;
case 1:
id -= 54;
break;
case 2:
id -= 55;
break;
case 3:
id -= 70;
break;
default:
break;
}
return (_conversationState[id][dlgIndex] = value);
}
int KyraEngine_MR::o3_getConversationState(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getConversationState(%p) (%d)", (const void *)script, stackPos(0));
int id = stackPos(0);
const int dlgIndex = _mainCharacter.dlgIndex;
switch (_currentChapter-2) {
case 0:
id -= 34;
break;
case 1:
id -= 54;
break;
case 2:
id -= 55;
break;
case 3:
id -= 70;
break;
default:
break;
}
return _conversationState[id][dlgIndex];
}
int KyraEngine_MR::o3_changeChapter(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_changeChapter(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
changeChapter(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
return 0;
}
int KyraEngine_MR::o3_countItemInstances(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_countItemInstances(%p) (%d)", (const void *)script, stackPos(0));
int count = 0;
const int16 item = stackPos(0);
for (int i = 0; i < 10; ++i) {
if (_mainCharacter.inventory[i] == item)
++count;
}
if (_itemInHand == item)
++count;
for (int i = 0; i < 50; ++i) {
if (_itemList[i].id == item)
++count;
}
return count;
}
int KyraEngine_MR::o3_dialogStartScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dialogStartScript(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
dialogStartScript(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_MR::o3_dialogEndScript(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dialogEndScript(%p) (%d)", (const void *)script, stackPos(0));
dialogEndScript(stackPos(0));
return 0;
}
int KyraEngine_MR::o3_customChat(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_customChat(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
const int id = stackPos(0);
const int object = stackPos(1);
const char *str = (const char *)getTableEntry(_sceneStrings, id);
if (!str)
return 0;
strcpy(_stringBuffer, str);
_chatText = _stringBuffer;
_chatObject = object;
_chatVocHigh = _chatVocLow = -1;
objectChatInit(_stringBuffer, object, _vocHigh, id);
playVoice(_vocHigh, id);
return 0;
}
int KyraEngine_MR::o3_customChatFinish(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_customChatFinish(%p) ()", (const void *)script);
_text->restoreScreen();
_chatText = 0;
_chatObject = -1;
return 0;
}
int KyraEngine_MR::o3_setupSceneAnimObject(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setupSceneAnimObject(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %s)", (const void *)script,
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9),
stackPos(10), stackPos(11), stackPosString(12));
setupSceneAnimObject(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8),
stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
return 0;
}
int KyraEngine_MR::o3_removeSceneAnimObject(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeSceneAnimObject(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
removeSceneAnimObject(stackPos(0), stackPos(1));
return 0;
}
int KyraEngine_MR::o3_dummy(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dummy(%p) ()", (const void *)script);
return 0;
}
#pragma mark -
int KyraEngine_MR::o3a_setCharacterFrame(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3a_setCharacterFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
static const uint8 frameTable[] = {
0x58, 0xD8, 0xD8, 0x98, 0x78, 0x78, 0xB8, 0xB8
};
_animNewFrame = stackPos(0);
if (_useFrameTable)
_animNewFrame += frameTable[_mainCharacter.facing];
_animDelayTime = stackPos(1);
_animNeedUpdate = true;
return 0;
}
int KyraEngine_MR::o3a_playSoundEffect(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3a_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0));
snd_playSoundEffect(stackPos(0), 200);
return 0;
}
#pragma mark -
int KyraEngine_MR::o3d_updateAnim(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3d_updateAnim(%p) (%d)", (const void *)script, stackPos(0));
if (_dialogSceneAnim >= 0)
updateSceneAnim(_dialogSceneAnim, stackPos(0));
return 0;
}
int KyraEngine_MR::o3d_delay(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3d_delay(%p) (%d)", (const void *)script, stackPos(0));
delayUntil(_system->getMillis() + stackPos(0) * _tickLength, false, true);
return 0;
}
#pragma mark -
typedef Common::Functor1Mem<EMCState *, int, KyraEngine_MR> OpcodeV3;
#define SetOpcodeTable(x) table = &x;
#define Opcode(x) table->push_back(new OpcodeV3(this, &KyraEngine_MR::x))
#define OpcodeUnImpl() table->push_back(new OpcodeV3(this, 0))
void KyraEngine_MR::setupOpcodeTable() {
Common::Array<const Opcode *> *table = 0;
_opcodes.reserve(176);
SetOpcodeTable(_opcodes);
// 0x00
Opcode(o3_getMalcolmShapes);
Opcode(o3_setCharacterPos);
Opcode(o3_defineObject);
Opcode(o3_refreshCharacter);
// 0x04
Opcode(o2_getCharacterX);
Opcode(o2_getCharacterY);
Opcode(o2_getCharacterFacing);
Opcode(o2_getCharacterScene);
// 0x08
Opcode(o3_getMalcolmsMood);
Opcode(o3_dummy);
Opcode(o3_dummy);
Opcode(o3_getCharacterFrameFromFacing);
// 0x0c
Opcode(o2_setCharacterFacingOverwrite);
Opcode(o2_trySceneChange);
Opcode(o2_moveCharacter);
Opcode(o3_setCharacterFacing);
// 0x10
OpcodeUnImpl();
Opcode(o3_showSceneFileMessage);
Opcode(o3_dummy);
Opcode(o3_dummy);
// 0x14
Opcode(o3_setCharacterAnimFrameFromFacing);
Opcode(o3_showBadConscience);
Opcode(o3_dummy);
Opcode(o3_hideBadConscience);
// 0x18
OpcodeUnImpl();
Opcode(o3_showAlbum);
Opcode(o3_setInventorySlot);
Opcode(o3_getInventorySlot);
// 0x1c
Opcode(o3_addItemToInventory);
OpcodeUnImpl();
Opcode(o3_addItemToCurScene);
Opcode(o3_objectChat);
// 0x20
Opcode(o2_checkForItem);
Opcode(o3_dummy);
Opcode(o3_resetInventory);
Opcode(o2_defineItem);
// 0x24
Opcode(o3_removeInventoryItemInstances);
Opcode(o3_countInventoryItemInstances);
Opcode(o3_npcChatSequence);
Opcode(o1_queryGameFlag);
// 0x28
Opcode(o1_resetGameFlag);
Opcode(o1_setGameFlag);
Opcode(o1_setHandItem);
Opcode(o1_removeHandItem);
// 0x2c
Opcode(o1_getMouseState);
Opcode(o1_hideMouse);
Opcode(o2_addSpecialExit);
Opcode(o1_setMousePos);
// 0x30
Opcode(o1_showMouse);
Opcode(o3_badConscienceChat);
Opcode(o3_wipeDownMouseItem);
Opcode(o3_dummy);
// 0x34
Opcode(o3_setMalcolmsMood);
Opcode(o3_playSoundEffect);
Opcode(o3_dummy);
Opcode(o2_delay);
// 0x38
Opcode(o3_updateScore);
Opcode(o3_makeSecondChanceSave);
Opcode(o3_setSceneFilename);
OpcodeUnImpl();
// 0x3c
Opcode(o3_removeItemsFromScene);
Opcode(o3_disguiseMalcolm);
Opcode(o3_drawSceneShape);
Opcode(o3_drawSceneShapeOnPage);
// 0x40
Opcode(o3_checkInRect);
Opcode(o3_updateConversations);
Opcode(o3_removeItemSlot);
Opcode(o3_dummy);
// 0x44
Opcode(o3_dummy);
Opcode(o3_setSceneDim);
OpcodeUnImpl();
Opcode(o3_dummy);
// 0x48
Opcode(o3_dummy);
Opcode(o3_dummy);
Opcode(o3_setSceneAnimPosAndFrame);
Opcode(o2_update);
// 0x4c
Opcode(o3_removeItemInstances);
Opcode(o3_dummy);
Opcode(o3_disableInventory);
Opcode(o3_enableInventory);
// 0x50
Opcode(o3_enterNewScene);
Opcode(o3_switchScene);
Opcode(o2_getShapeFlag1);
Opcode(o3_dummy);
// 0x54
Opcode(o3_dummy);
Opcode(o3_dummy);
Opcode(o3_setMalcolmPos);
Opcode(o3_stopMusic);
// 0x58
Opcode(o1_playWanderScoreViaMap);
Opcode(o3_playSoundEffect);
Opcode(o3_getScore);
Opcode(o3_daggerWarning);
// 0x5c
Opcode(o3_blockOutWalkableRegion);
Opcode(o3_dummy);
Opcode(o3_showSceneStringsMessage);
OpcodeUnImpl();
// 0x60
Opcode(o1_getRand);
Opcode(o3_dummy);
Opcode(o1_setDeathHandler);
Opcode(o3_showGoodConscience);
// 0x64
Opcode(o3_goodConscienceChat);
Opcode(o3_hideGoodConscience);
Opcode(o3_dummy);
Opcode(o3_dummy);
// 0x68
Opcode(o3_dummy);
Opcode(o3_dummy);
Opcode(o3_dummy);
Opcode(o2_waitForConfirmationClick);
// 0x6c
Opcode(o3_dummy);
Opcode(o2_defineRoomEntrance);
Opcode(o2_runAnimationScript);
Opcode(o2_setSpecialSceneScriptRunTime);
// 0x70
Opcode(o3_defineSceneAnim);
Opcode(o3_dummy);
Opcode(o3_updateSceneAnim);
Opcode(o3_dummy);
// 0x74
Opcode(o3_runActorScript);
Opcode(o3_doDialog);
Opcode(o2_randomSceneChat);
Opcode(o2_setDlgIndex);
// 0x78
Opcode(o2_getDlgIndex);
Opcode(o2_defineScene);
Opcode(o3_setConversationState);
OpcodeUnImpl();
// 0x7c
OpcodeUnImpl();
Opcode(o3_getConversationState);
Opcode(o3_dummy);
Opcode(o3_dummy);
// 0x80
Opcode(o3_dummy);
Opcode(o3_changeChapter);
Opcode(o3_dummy);
Opcode(o3_dummy);
// 0x84
Opcode(o3_dummy);
Opcode(o3_dummy);
Opcode(o3_dummy);
Opcode(o3_dummy);
// 0x88
Opcode(o3_countItemInstances);
Opcode(o3_dummy);
Opcode(o3_dialogStartScript);
Opcode(o3_dummy);
// 0x8c
Opcode(o3_dialogEndScript);
Opcode(o3_dummy);
Opcode(o3_dummy);
Opcode(o2_setSpecialSceneScriptState);
// 0x90
Opcode(o2_clearSpecialSceneScriptState);
Opcode(o2_querySpecialSceneScriptState);
Opcode(o3_dummy);
Opcode(o2_setHiddenItemsEntry);
// 0x94
Opcode(o2_getHiddenItemsEntry);
Opcode(o3_dummy);
Opcode(o3_dummy);
OpcodeUnImpl();
// 0x98
Opcode(o3_customChat);
Opcode(o3_customChatFinish);
Opcode(o3_setupSceneAnimObject);
Opcode(o3_removeSceneAnimObject);
// 0x9c
Opcode(o2_disableTimer);
Opcode(o2_enableTimer);
Opcode(o2_setTimerCountdown);
OpcodeUnImpl();
// 0xa0
Opcode(o3_dummy);
Opcode(o3_dummy);
Opcode(o3_dummy);
Opcode(o3_dummy);
// 0xa4
OpcodeUnImpl();
OpcodeUnImpl();
OpcodeUnImpl();
Opcode(o2_setVocHigh);
// 0xa8
Opcode(o2_getVocHigh);
OpcodeUnImpl();
OpcodeUnImpl();
OpcodeUnImpl();
// 0xac
OpcodeUnImpl();
Opcode(o3_dummy);
OpcodeUnImpl();
Opcode(o3_dummy);
_opcodesAnimation.reserve(8);
SetOpcodeTable(_opcodesAnimation);
// 0x00
Opcode(o2a_setAnimationShapes);
Opcode(o3a_setCharacterFrame);
Opcode(o3a_playSoundEffect);
Opcode(o3_dummy);
// 0x04
Opcode(o2a_setResetFrame);
Opcode(o1_getRand);
Opcode(o3_getMalcolmShapes);
Opcode(o3_dummy);
_opcodesDialog.reserve(5);
SetOpcodeTable(_opcodesDialog);
// 0x00
Opcode(o3d_updateAnim);
Opcode(o3d_delay);
Opcode(o1_getRand);
Opcode(o1_queryGameFlag);
// 0x04
Opcode(o3_dummy);
}
} // End of namespace Kyra