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https://github.com/libretro/scummvm.git
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102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/kyra_mr.h"
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#include "kyra/timer.h"
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#include "common/system.h"
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namespace Kyra {
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#define TimerV3(x) new Common::Functor1Mem<int, void, KyraEngine_MR>(this, &KyraEngine_MR::x)
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void KyraEngine_MR::setupTimers() {
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_timer->addTimer(0, TimerV3(timerRestoreCommandLine), -1, 1);
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for (int i = 1; i <= 3; ++i)
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_timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0);
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_timer->addTimer(4, TimerV3(timerFleaDeath), -1, 0);
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for (int i = 5; i <= 11; ++i)
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_timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0);
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for (int i = 12; i <= 13; ++i)
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_timer->addTimer(i, TimerV3(timerRunSceneScript7), 0, 0);
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}
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void KyraEngine_MR::timerRestoreCommandLine(int arg) {
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if (_shownMessage)
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_restoreCommandLine = true;
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}
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void KyraEngine_MR::timerRunSceneScript7(int arg) {
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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_sceneScriptState.regs[1] = _mouseX;
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_sceneScriptState.regs[2] = _mouseY;
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_sceneScriptState.regs[3] = 0;
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_sceneScriptState.regs[4] = _itemInHand;
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_emc->start(&_sceneScriptState, 7);
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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}
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void KyraEngine_MR::timerFleaDeath(int arg) {
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_timer->setCountdown(4, 5400);
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saveGameStateIntern(999, "Autosave", 0);
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_screen->hideMouse();
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_timer->disable(4);
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runAnimationScript("FLEADTH1.EMC", 0, 0, 1, 1);
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runAnimationScript("FLEADTH2.EMC", 0, 0, 1, 0);
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showBadConscience();
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delay(60, true);
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const char *str1 = (const char *)getTableEntry(_cCodeFile, 130);
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const char *str2 = (const char *)getTableEntry(_cCodeFile, 131);
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if (str1 && str2) {
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badConscienceChat(str1, 204, 130);
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badConscienceChat(str2, 204, 131);
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}
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delay(60, true);
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hideBadConscience();
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runAnimationScript("FLEADTH3.EMC", 0, 0, 0, 1);
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_deathHandler = 9;
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_screen->showMouse();
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}
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void KyraEngine_MR::setWalkspeed(uint8 speed) {
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if (speed < 5)
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speed = 3;
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else
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speed = 5;
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_mainCharacter.walkspeed = speed;
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}
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void KyraEngine_MR::setCommandLineRestoreTimer(int secs) {
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if (secs == -1)
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secs = 32000;
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_timer->setCountdown(0, secs*60);
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}
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void KyraEngine_MR::setNextIdleAnimTimer() {
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_nextIdleAnim = _system->getMillis() + _rnd.getRandomNumberRng(10, 15) * 1000;
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}
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} // End of namespace Kyra
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