mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
290 lines
6.9 KiB
C++
290 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_IHNM
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// "I Have No Mouth" Intro sequence scene procedures
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/animation.h"
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#include "saga/events.h"
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#include "saga/interface.h"
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#include "saga/render.h"
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#include "saga/resource.h"
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#include "saga/sndres.h"
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#include "saga/music.h"
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#include "saga/scene.h"
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#include "common/events.h"
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#include "common/system.h"
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namespace Saga {
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// IHNM cutaway intro resource IDs
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#define RID_IHNM_INTRO_CUTAWAYS 39
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#define RID_IHNMDEMO_INTRO_CUTAWAYS 25
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int Scene::IHNMStartProc() {
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LoadSceneParams firstScene;
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IHNMLoadCutaways();
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if (!_vm->isIHNMDemo()) {
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int logoLength = -168;
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if (_vm->getLanguage() == Common::DE_DEU || _vm->getLanguage() == Common::ES_ESP)
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logoLength = -128;
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// Play Cyberdreams logo for 168 frames
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if (!playTitle(0, logoLength, true)) {
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if (_vm->shouldQuit())
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return !SUCCESS;
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// Play Dreamers Guild logo for 10 seconds
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if (!playLoopingTitle(1, 10)) {
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if (_vm->shouldQuit())
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return !SUCCESS;
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// Play the title music
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_vm->_music->play(1, MUSIC_NORMAL);
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// Play title screen
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playTitle(2, 17);
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}
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}
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} else {
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_vm->_music->play(1, MUSIC_NORMAL);
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playTitle(0, 10);
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if (_vm->shouldQuit())
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return !SUCCESS;
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playTitle(2, 12);
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}
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_vm->_music->setVolume(0, 1000);
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_vm->_anim->clearCutawayList();
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// Queue first scene
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firstScene.loadFlag = kLoadBySceneNumber;
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firstScene.sceneDescriptor = -1;
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firstScene.sceneSkipTarget = false;
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firstScene.sceneProc = NULL;
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firstScene.transitionType = kTransitionFade;
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firstScene.actorsEntrance = 0;
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firstScene.chapter = -1;
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_vm->_scene->queueScene(firstScene);
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return SUCCESS;
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}
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int Scene::IHNMCreditsProc() {
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IHNMLoadCutaways();
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_vm->_music->play(0, MUSIC_NORMAL);
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if (!_vm->isIHNMDemo()) {
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// Display the credits for 400 frames
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playTitle(4, -400, true);
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} else {
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// Display sales info for 60 seconds
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playTitle(3, 60, true);
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}
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_vm->_music->setVolume(0, 1000);
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_vm->_anim->clearCutawayList();
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return SUCCESS;
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}
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void Scene::IHNMLoadCutaways() {
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ResourceContext *resourceContext;
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//ResourceContext *soundContext;
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ByteArray resourceData;
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resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
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if (resourceContext == NULL) {
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error("Scene::IHNMStartProc() resource context not found");
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}
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if (!_vm->isIHNMDemo())
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_vm->_resource->loadResource(resourceContext, RID_IHNM_INTRO_CUTAWAYS, resourceData);
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else
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_vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_INTRO_CUTAWAYS, resourceData);
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if (resourceData.empty()) {
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error("Scene::IHNMStartProc() Can't load cutaway list");
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}
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// Load the cutaways for the title screens
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_vm->_anim->loadCutawayList(resourceData);
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}
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bool Scene::checkKey() {
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Common::Event event;
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bool res = false;
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while (_vm->_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_RTL:
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case Common::EVENT_QUIT:
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res = true;
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break;
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case Common::EVENT_KEYDOWN:
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// Don't react to modifier keys alone. The original did
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// non, and the user may want to change scaler without
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// terminating the intro.
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if (event.kbd.ascii)
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res = true;
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break;
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default:
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break;
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}
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}
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return res;
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}
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bool Scene::playTitle(int title, int time, int mode) {
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bool interrupted = false;
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int startTime = _vm->_system->getMillis();
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int frameTime = 0;
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int curTime;
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int assignedId;
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int phase = 0;
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bool done = false;
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bool playParameter = true;
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static PalEntry cur_pal[PAL_ENTRIES];
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static PalEntry pal_cut[PAL_ENTRIES];
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Surface *backBufferSurface = _vm->_render->getBackGroundSurface();
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// Load the cutaway
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_vm->_anim->setCutAwayMode(mode);
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_vm->_frameCount = 0;
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_vm->_gfx->getCurrentPal(cur_pal);
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assignedId = _vm->_anim->playCutaway(title, false);
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_vm->_gfx->getCurrentPal(pal_cut);
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while (!done && !_vm->shouldQuit()) {
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curTime = _vm->_system->getMillis();
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switch (phase) {
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case 0: // fadeout
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case 1: // fadeout 100%
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case 7: // fadeout
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case 8: // fadeout 100%
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_vm->_gfx->palToBlack(cur_pal, (double)(curTime - startTime) / kNormalFadeDuration);
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// fall through
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case 3: // fadein
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case 4: // fadein 100%
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if (phase == 3 || phase == 4)
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_vm->_gfx->blackToPal(pal_cut, (double)(curTime - startTime) / kNormalFadeDuration);
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if (curTime - startTime > kNormalFadeDuration) {
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phase++;
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if (phase == 2 || phase == 5 || phase == 9)
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startTime = curTime;
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break;
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}
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break;
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case 2: // display background
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_vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
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backBufferSurface->w, backBufferSurface->h);
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phase++;
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startTime = curTime;
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break;
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case 5: // playback
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if (time < 0) {
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if (_vm->_frameCount >= -time) {
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phase++;
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break;
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}
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} else {
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if (curTime - startTime >= time * 1000) {
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phase++;
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break;
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}
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}
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if (checkKey()) {
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_vm->_scene->cutawaySkip();
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interrupted = true;
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phase = 6; // end playback and fade out
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break;
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}
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if (_vm->_anim->getCycles(assignedId)) { // IHNM demo has 0 frames logo
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if (curTime - frameTime > _vm->_anim->getFrameTime(assignedId)) {
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_vm->_anim->play(assignedId, 0, playParameter);
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if (playParameter == true) // Do not loop animations
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playParameter = false;
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frameTime = curTime;
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_vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
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backBufferSurface->w, backBufferSurface->h);
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}
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}
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break;
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case 6: // playback end
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startTime = curTime;
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_vm->_gfx->getCurrentPal(cur_pal);
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phase++;
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break;
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case 9: // end
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done = true;
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break;
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}
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_vm->_system->updateScreen();
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_vm->_system->delayMillis(10);
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}
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// Clean up
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_vm->_anim->endVideo();
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memset((byte *)backBufferSurface->pixels, 0, backBufferSurface->w * backBufferSurface->h);
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_vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0,
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backBufferSurface->w, backBufferSurface->h);
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return interrupted;
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}
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bool Scene::playLoopingTitle(int title, int seconds) {
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return playTitle(title, seconds, kPanelCutaway);
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}
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} // End of namespace Saga
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#endif
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