scummvm/engines/sword25/kernel/kernel.cpp
2011-05-25 11:17:11 -04:00

195 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/system.h"
#include "sword25/sword25.h" // for kDebugScript
#include "sword25/gfx/graphicengine.h"
#include "sword25/fmv/movieplayer.h"
#include "sword25/input/inputengine.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/persistenceservice.h"
#include "sword25/math/geometry.h"
#include "sword25/package/packagemanager.h"
#include "sword25/script/luascript.h"
#include "sword25/sfx/soundengine.h"
namespace Sword25 {
Kernel *Kernel::_instance = 0;
Kernel::Kernel() :
_resourceManager(NULL),
_initSuccess(false),
_gfx(0),
_sfx(0),
_input(0),
_package(0),
_script(0),
_fmv(0),
_rnd("sword25")
{
_instance = this;
// Create the resource manager
_resourceManager = new ResourceManager(this);
// Initialize the script engine
_script = new LuaScriptEngine(this);
if (!_script || !_script->init()) {
_initSuccess = false;
return;
}
// Register kernel script bindings
if (!registerScriptBindings()) {
error("Script bindings could not be registered.");
_initSuccess = false;
return;
}
debugC(kDebugScript, "Script bindings registered.");
_input = new InputEngine(this);
assert(_input);
_gfx = new GraphicEngine(this);
assert(_gfx);
_sfx = new SoundEngine(this);
assert(_sfx);
_package = new PackageManager(this);
assert(_package);
_geometry = new Geometry(this);
assert(_geometry);
_fmv = new MoviePlayer(this);
assert(_fmv);
_initSuccess = true;
}
Kernel::~Kernel() {
// Services are de-registered in reverse order of creation
delete _input;
_input = 0;
delete _gfx;
_gfx = 0;
delete _sfx;
_sfx = 0;
delete _package;
_package = 0;
delete _geometry;
_geometry = 0;
delete _fmv;
_fmv = 0;
delete _script;
_script = 0;
// Resource-Manager freigeben
delete _resourceManager;
}
/**
* Returns a random number
* @param Min The minimum allowed value
* @param Max The maximum allowed value
*/
int Kernel::getRandomNumber(int min, int max) {
assert(min <= max);
return min + _rnd.getRandomNumber(max - min + 1);
}
/**
* Returns the elapsed time since startup in milliseconds
*/
uint Kernel::getMilliTicks() {
return g_system->getMillis();
}
/**
* Returns a pointer to the active Gfx Service, or NULL if no Gfx service is active.
*/
GraphicEngine *Kernel::getGfx() {
return _gfx;
}
/**
* Returns a pointer to the active Sfx Service, or NULL if no Sfx service is active.
*/
SoundEngine *Kernel::getSfx() {
return _sfx;
}
/**
* Returns a pointer to the active input service, or NULL if no input service is active.
*/
InputEngine *Kernel::getInput() {
return _input;
}
/**
* Returns a pointer to the active package manager, or NULL if no manager is active.
*/
PackageManager *Kernel::getPackage() {
return _package;
}
/**
* Returns a pointer to the script engine, or NULL if it is not active.
*/
ScriptEngine *Kernel::getScript() {
return _script;
}
/**
* Returns a pointer to the movie player, or NULL if it is not active.
*/
MoviePlayer *Kernel::getFMV() {
return _fmv;
}
void Kernel::sleep(uint msecs) const {
g_system->delayMillis(msecs);
}
} // End of namespace Sword25