mirror of
https://github.com/libretro/scummvm.git
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195 lines
4.1 KiB
C++
195 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "common/system.h"
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#include "sword25/sword25.h" // for kDebugScript
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#include "sword25/gfx/graphicengine.h"
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#include "sword25/fmv/movieplayer.h"
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#include "sword25/input/inputengine.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/kernel/persistenceservice.h"
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#include "sword25/math/geometry.h"
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#include "sword25/package/packagemanager.h"
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#include "sword25/script/luascript.h"
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#include "sword25/sfx/soundengine.h"
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namespace Sword25 {
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Kernel *Kernel::_instance = 0;
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Kernel::Kernel() :
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_resourceManager(NULL),
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_initSuccess(false),
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_gfx(0),
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_sfx(0),
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_input(0),
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_package(0),
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_script(0),
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_fmv(0),
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_rnd("sword25")
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{
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_instance = this;
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// Create the resource manager
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_resourceManager = new ResourceManager(this);
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// Initialize the script engine
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_script = new LuaScriptEngine(this);
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if (!_script || !_script->init()) {
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_initSuccess = false;
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return;
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}
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// Register kernel script bindings
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if (!registerScriptBindings()) {
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error("Script bindings could not be registered.");
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_initSuccess = false;
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return;
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}
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debugC(kDebugScript, "Script bindings registered.");
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_input = new InputEngine(this);
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assert(_input);
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_gfx = new GraphicEngine(this);
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assert(_gfx);
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_sfx = new SoundEngine(this);
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assert(_sfx);
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_package = new PackageManager(this);
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assert(_package);
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_geometry = new Geometry(this);
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assert(_geometry);
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_fmv = new MoviePlayer(this);
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assert(_fmv);
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_initSuccess = true;
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}
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Kernel::~Kernel() {
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// Services are de-registered in reverse order of creation
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delete _input;
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_input = 0;
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delete _gfx;
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_gfx = 0;
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delete _sfx;
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_sfx = 0;
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delete _package;
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_package = 0;
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delete _geometry;
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_geometry = 0;
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delete _fmv;
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_fmv = 0;
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delete _script;
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_script = 0;
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// Resource-Manager freigeben
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delete _resourceManager;
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}
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/**
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* Returns a random number
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* @param Min The minimum allowed value
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* @param Max The maximum allowed value
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*/
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int Kernel::getRandomNumber(int min, int max) {
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assert(min <= max);
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return min + _rnd.getRandomNumber(max - min + 1);
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}
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/**
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* Returns the elapsed time since startup in milliseconds
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*/
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uint Kernel::getMilliTicks() {
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return g_system->getMillis();
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}
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/**
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* Returns a pointer to the active Gfx Service, or NULL if no Gfx service is active.
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*/
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GraphicEngine *Kernel::getGfx() {
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return _gfx;
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}
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/**
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* Returns a pointer to the active Sfx Service, or NULL if no Sfx service is active.
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*/
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SoundEngine *Kernel::getSfx() {
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return _sfx;
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}
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/**
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* Returns a pointer to the active input service, or NULL if no input service is active.
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*/
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InputEngine *Kernel::getInput() {
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return _input;
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}
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/**
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* Returns a pointer to the active package manager, or NULL if no manager is active.
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*/
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PackageManager *Kernel::getPackage() {
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return _package;
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}
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/**
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* Returns a pointer to the script engine, or NULL if it is not active.
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*/
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ScriptEngine *Kernel::getScript() {
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return _script;
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}
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/**
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* Returns a pointer to the movie player, or NULL if it is not active.
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*/
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MoviePlayer *Kernel::getFMV() {
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return _fmv;
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}
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void Kernel::sleep(uint msecs) const {
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g_system->delayMillis(msecs);
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}
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} // End of namespace Sword25
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