scummvm/base/commandLine.cpp
Eugene Sandulenko cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00

710 lines
23 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "engines/engine.h"
#include "base/commandLine.h"
#include "base/plugins.h"
#include "base/version.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#ifdef UNIX
#include <errno.h>
#include <sys/stat.h>
#ifdef MACOSX
#define DEFAULT_SAVE_PATH "Documents/ScummVM Savegames"
#else
#define DEFAULT_SAVE_PATH ".scummvm"
#endif
#elif defined(__SYMBIAN32__)
#include <errno.h>
#include <sys/stat.h>
#define DEFAULT_SAVE_PATH "Savegames"
#endif
#define DETECTOR_TESTING_HACK
#ifdef DETECTOR_TESTING_HACK
#include "common/fs.h"
#endif
namespace Base {
static const char USAGE_STRING[] =
"%s: %s\n"
"Usage: %s [OPTIONS]... [GAME]\n"
"\n"
"Try '%s --help' for more options.\n"
;
// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
#if defined(PALMOS_MODE) || defined(__SYMBIAN32__) || defined(__GP32__)
static const char HELP_STRING[] = "NoUsageString"; // save more data segment space
#else
static const char HELP_STRING[] =
"ScummVM - Graphical Adventure Game Interpreter\n"
"Usage: %s [OPTIONS]... [GAME]\n"
" -v, --version Display ScummVM version information and exit\n"
" -h, --help Display a brief help text and exit\n"
" -z, --list-games Display list of supported games and exit\n"
" -t, --list-targets Display list of configured targets and exit\n"
"\n"
" -c, --config=CONFIG Use alternate configuration file\n"
" -p, --path=PATH Path to where the game is installed\n"
" -x, --save-slot[=NUM] Save game slot to load (default: autosave)\n"
" -f, --fullscreen Force full-screen mode\n"
" -F, --no-fullscreen Force windowed mode\n"
" -g, --gfx-mode=MODE Select graphics scaler (normal,2x,3x,2xsai,\n"
" super2xsai,supereagle,advmame2x,advmame3x,hq2x,\n"
" hq3x,tv2x,dotmatrix)\n"
" --gui-theme=THEME Select GUI theme (default, modern, classic)\n"
" --themepath=PATH Path to where GUI themes are stored\n"
" -e, --music-driver=MODE Select music driver (see README for details)\n"
" -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n"
" hb,ru,cz)\n"
" -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n"
" -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n"
" -r, --speech-volume=NUM Set the speech volume, 0-255 (default: 192)\n"
" --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default:\n"
" 100) (only supported by some MIDI drivers)\n"
" -n, --subtitles Enable subtitles (use with games that have voice)\n"
" -b, --boot-param=NUM Pass number to the boot script (boot param)\n"
" -d, --debuglevel=NUM Set debug verbosity level\n"
" --debugflags=FLAGS Enables engine specific debug flags\n"
" (separated by commas)\n"
" -u, --dump-scripts Enable script dumping if a directory called 'dumps'\n"
" exists in the current directory\n"
"\n"
" --cdrom=NUM CD drive to play CD audio from (default: 0 = first\n"
" drive)\n"
" --joystick[=NUM] Enable input with joystick (default: 0 = first\n"
" joystick)\n"
" --platform=WORD Specify platform of game (allowed values: 3do, acorn,\n"
" amiga, atari, c64, fmtowns, nes, mac, pc, segacd,\n"
" windows)\n"
" --savepath=PATH Path to where savegames are stored\n"
" --soundfont=FILE Select the SoundFont for MIDI playback (only\n"
" supported by some MIDI drivers)\n"
" --multi-midi Enable combination Adlib and native MIDI\n"
" --native-mt32 True Roland MT-32 (disable GM emulation)\n"
" --enable-gs Enable Roland GS mode for MIDI playback\n"
" --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n"
" --aspect-ratio Enable aspect ratio correction\n"
" --render-mode=MODE Enable additional render modes (cga, ega, hercGreen,\n"
" hercAmber, amiga)\n"
"\n"
#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
" --alt-intro Use alternative intro for CD versions of Beneath a\n"
" Steel Sky and Flight of the Amazon Queen\n"
#endif
" --copy-protection Enable copy protection in SCUMM games, when\n"
" ScummVM disables it by default.\n"
" --talkspeed=NUM Set talk speed for games (default: 60)\n"
#ifndef DISABLE_SCUMM
" --demo-mode Start demo mode of Maniac Mansion\n"
" --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games\n"
" (default: 100)\n"
#endif
"\n"
"The meaning of boolean long options can be inverted by prefixing them with\n"
"\"no-\", e.g. \"--no-aspect-ratio\".\n"
;
#endif
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__) || defined (__SYMBIAN32__))
static Common::String s_appName("scummvm");
#else
static const char *s_appName = "scummvm";
#endif
static void usage(const char *s, ...) GCC_PRINTF(1, 2);
static void usage(const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__) || defined (__SYMBIAN32__))
printf(USAGE_STRING, s_appName.c_str(), buf, s_appName.c_str(), s_appName.c_str());
#endif
exit(1);
}
void registerDefaults() {
// Graphics
ConfMan.registerDefault("fullscreen", false);
ConfMan.registerDefault("aspect_ratio", false);
ConfMan.registerDefault("gfx_mode", "normal");
ConfMan.registerDefault("render_mode", "default");
// Sound & Music
ConfMan.registerDefault("music_volume", 192);
ConfMan.registerDefault("sfx_volume", 192);
ConfMan.registerDefault("speech_volume", 192);
ConfMan.registerDefault("music_mute", false);
ConfMan.registerDefault("sfx_mute", false);
ConfMan.registerDefault("speech_mute", false);
ConfMan.registerDefault("multi_midi", false);
ConfMan.registerDefault("native_mt32", false);
ConfMan.registerDefault("enable_gs", false);
ConfMan.registerDefault("midi_gain", 100);
// ConfMan.registerDefault("music_driver", ???);
ConfMan.registerDefault("cdrom", 0);
// Game specific
ConfMan.registerDefault("path", "");
ConfMan.registerDefault("savepath", "");
// ConfMan.registerDefault("amiga", false);
ConfMan.registerDefault("platform", Common::kPlatformPC);
ConfMan.registerDefault("language", "en");
ConfMan.registerDefault("subtitles", false);
ConfMan.registerDefault("boot_param", 0);
ConfMan.registerDefault("dump_scripts", false);
ConfMan.registerDefault("save_slot", -1);
ConfMan.registerDefault("autosave_period", 5 * 60); // By default, trigger autosave every 5 minutes
#if !defined(DISABLE_SCUMM) || !defined(DISABLE_SWORD2)
ConfMan.registerDefault("object_labels", true);
#endif
ConfMan.registerDefault("copy_protection", false);
ConfMan.registerDefault("talkspeed", 60);
#ifndef DISABLE_SCUMM
ConfMan.registerDefault("demo_mode", false);
ConfMan.registerDefault("tempo", 0);
#endif
#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
ConfMan.registerDefault("alt_intro", false);
#endif
// Miscellaneous
ConfMan.registerDefault("joystick_num", -1);
ConfMan.registerDefault("confirm_exit", false);
ConfMan.registerDefault("disable_sdl_parachute", false);
#ifdef USE_ALSA
ConfMan.registerDefault("alsa_port", "65:0");
#endif
#ifdef DEFAULT_SAVE_PATH
char savePath[MAXPATHLEN];
#ifdef UNIX
struct stat sb;
const char *home = getenv("HOME");
if (home && *home && strlen(home) < MAXPATHLEN) {
snprintf(savePath, MAXPATHLEN, "%s/%s", home, DEFAULT_SAVE_PATH);
if (stat(savePath, &sb) == -1) {
/* create the dir if it does not exist */
if (errno == ENOENT) {
if (mkdir(savePath, 0755) != 0) {
perror("mkdir");
exit(1);
}
}
}
/* check that the dir is there */
if (stat(savePath, &sb) == 0) {
ConfMan.registerDefault("savepath", savePath);
}
}
#elif defined(__SYMBIAN32__)
strcpy(savePath, Symbian::GetExecutablePath());
strcat(savePath, DEFAULT_SAVE_PATH);
struct stat sb;
if (stat(savePath, &sb) == -1)
if (errno == ENOENT)// create the dir if it does not exist
if (mkdir(savePath, 0755) != 0)
warning("mkdir for '%s' failed!", savePath);
ConfMan.registerDefault("savepath", savePath); // this should be enough...
#endif
#endif // #ifdef DEFAULT_SAVE_PATH
}
//
// Various macros used by the command line parser.
//
// Use this for options which have an *optional* value
#define DO_OPTION_OPT(shortCmd, longCmd, defaultVal) \
if (isLongCmd ? (!strcmp(s+2, longCmd) || !memcmp(s+2, longCmd"=", sizeof(longCmd"=") - 1)) : (tolower(s[1]) == shortCmd)) { \
s += 2; \
if (isLongCmd) { \
s += sizeof(longCmd) - 1; \
if (*s == '=') \
s++; \
} \
const char *option = s; \
if (*s == '\0' && !isLongCmd) { option = s2; i++; } \
if (!option) option = defaultVal; \
if (option) settings[longCmd] = option;
// Use this for options which have a required (string) value
#define DO_OPTION(shortCmd, longCmd) \
DO_OPTION_OPT(shortCmd, longCmd, 0) \
if (!option) usage("Option '%s' requires an argument", argv[i]);
// Use this for options which have a required integer value
#define DO_OPTION_INT(shortCmd, longCmd) \
DO_OPTION_OPT(shortCmd, longCmd, 0) \
if (!option) usage("Option '%s' requires an argument", argv[i]); \
char *endptr = 0; \
int intValue; intValue = (int)strtol(option, &endptr, 0); \
if (endptr == NULL || *endptr != 0) usage("--%s: Invalid number '%s'", longCmd, option);
// Use this for boolean options; this distinguishes between "-x" and "-X",
// resp. between "--some-option" and "--no-some-option".
#define DO_OPTION_BOOL(shortCmd, longCmd) \
if (isLongCmd ? (!strcmp(s+2, longCmd) || !strcmp(s+2, "no-"longCmd)) : (tolower(s[1]) == shortCmd)) { \
bool boolValue = (islower(s[1]) != 0); \
s += 2; \
if (isLongCmd) { \
boolValue = !strcmp(s, longCmd); \
s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-"longCmd) - 1); \
} \
if (*s != '\0') goto unknownOption; \
const char *option = boolValue ? "true" : "false"; \
settings[longCmd] = option;
// Use this for options which never have a value, i.e. for 'commands', like "--help".
#define DO_COMMAND(shortCmd, longCmd) \
if (isLongCmd ? (!strcmp(s+2, longCmd)) : (tolower(s[1]) == shortCmd)) { \
s += 2; \
if (isLongCmd) \
s += sizeof(longCmd) - 1; \
if (*s != '\0') goto unknownOption; \
return longCmd;
#define DO_LONG_OPTION_OPT(longCmd, d) DO_OPTION_OPT(0, longCmd, d)
#define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd)
#define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd)
#define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd)
#define DO_LONG_COMMAND(longCmd) DO_COMMAND(0, longCmd)
// End an option handler
#define END_OPTION \
continue; \
}
Common::String parseCommandLine(Common::StringMap &settings, int argc, char **argv) {
const char *s, *s2;
// argv[0] contains the name of the executable.
if (argv && argv[0]) {
s = strrchr(argv[0], '/');
s_appName = s ? (s+1) : argv[0];
}
// We store all command line settings into a string map.
// Iterate over all command line arguments and parse them into our string map.
for (int i = 1; i < argc; ++i) {
s = argv[i];
s2 = (i < argc-1) ? argv[i+1] : 0;
if (s[0] != '-') {
// The argument doesn't start with a dash, so it's not an option.
// Hence it must be the target name. We currently enforce that
// this always comes last.
if (i != argc - 1)
usage("Stray argument '%s'", s);
// We defer checking whether this is a valid target to a later point.
return s;
} else {
bool isLongCmd = (s[0] == '-' && s[1] == '-');
DO_COMMAND('h', "help")
END_OPTION
DO_COMMAND('v', "version")
END_OPTION
DO_COMMAND('t', "list-targets")
END_OPTION
DO_COMMAND('z', "list-games")
END_OPTION
// HACK FIXME TODO: This command is intentionally *not* documented!
DO_LONG_COMMAND("test-detector")
END_OPTION
DO_OPTION('c', "config")
END_OPTION
DO_OPTION_INT('b', "boot-param")
END_OPTION
DO_OPTION_OPT('d', "debuglevel", "0")
END_OPTION
DO_LONG_OPTION("debugflags")
END_OPTION
DO_OPTION('e', "music-driver")
if (MidiDriver::parseMusicDriver(option) < 0)
usage("Unrecognized music driver '%s'", option);
END_OPTION
DO_LONG_OPTION_INT("output-rate")
END_OPTION
DO_OPTION_BOOL('f', "fullscreen")
END_OPTION
DO_OPTION('g', "gfx-mode")
// Check whether 'option' specifies a valid graphics mode.
bool isValid = false;
if (!scumm_stricmp(option, "normal") || !scumm_stricmp(option, "default"))
isValid = true;
if (!isValid) {
const OSystem::GraphicsMode *gm = g_system->getSupportedGraphicsModes();
while (gm->name && !isValid) {
isValid = !scumm_stricmp(gm->name, option);
gm++;
}
}
if (!isValid)
usage("Unrecognized graphics mode '%s'", option);
END_OPTION
DO_OPTION_INT('m', "music-volume")
END_OPTION
DO_OPTION_BOOL('n', "subtitles")
END_OPTION
DO_OPTION('p', "path")
// TODO: Verify whether the path is valid
END_OPTION
DO_OPTION('q', "language")
if (Common::parseLanguage(option) == Common::UNK_LANG)
usage("Unrecognized language '%s'", option);
END_OPTION
DO_OPTION_INT('s', "sfx-volume")
END_OPTION
DO_OPTION_INT('r', "speech-volume")
END_OPTION
DO_LONG_OPTION_INT("midi-gain")
END_OPTION
DO_OPTION_BOOL('u', "dump-scripts")
END_OPTION
DO_OPTION_OPT('x', "save-slot", "0")
END_OPTION
DO_LONG_OPTION_INT("cdrom")
END_OPTION
DO_LONG_OPTION_OPT("joystick", "0")
END_OPTION
DO_LONG_OPTION("platform")
int platform = Common::parsePlatform(option);
if (platform == Common::kPlatformUnknown)
usage("Unrecognized platform '%s'", option);
END_OPTION
DO_LONG_OPTION("soundfont")
// TODO: Verify whether the path is valid
END_OPTION
DO_LONG_OPTION_BOOL("disable-sdl-parachute")
END_OPTION
DO_LONG_OPTION_BOOL("multi-midi")
END_OPTION
DO_LONG_OPTION_BOOL("native-mt32")
END_OPTION
DO_LONG_OPTION_BOOL("enable-gs")
END_OPTION
DO_LONG_OPTION_BOOL("aspect-ratio")
END_OPTION
DO_LONG_OPTION("render-mode")
int renderMode = Common::parseRenderMode(option);
if (renderMode == Common::kRenderDefault)
usage("Unrecognized render mode '%s'", option);
END_OPTION
DO_LONG_OPTION("savepath")
// TODO: Verify whether the path is valid
END_OPTION
DO_LONG_OPTION_INT("talkspeed")
END_OPTION
DO_LONG_OPTION_BOOL("copy-protection")
END_OPTION
DO_LONG_OPTION("gui-theme")
END_OPTION
DO_LONG_OPTION("themepath")
// TODO: Verify whether the path is valid
END_OPTION
DO_LONG_OPTION("target-md5")
END_OPTION
#ifndef DISABLE_SCUMM
DO_LONG_OPTION_INT("tempo")
END_OPTION
DO_LONG_OPTION_BOOL("demo-mode")
END_OPTION
#endif
#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
DO_LONG_OPTION_BOOL("alt-intro")
END_OPTION
#endif
unknownOption:
// If we get till here, the option is unhandled and hence unknown.
usage("Unrecognized option '%s'", argv[i]);
}
}
return Common::String::emptyString;
}
/** List all supported game IDs, i.e. all games which any loaded plugin supports. */
static void listGames() {
printf("Game ID Full Title \n"
"-------------------- ------------------------------------------------------\n");
const PluginList &plugins = PluginManager::instance().getPlugins();
PluginList::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
GameList list = (*iter)->getSupportedGames();
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str());
}
}
}
/** List all targets which are configured in the config file. */
static void listTargets() {
printf("Target Description \n"
"-------------------- ------------------------------------------------------\n");
using namespace Common;
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
ConfigManager::DomainMap::const_iterator iter = domains.begin();
for (iter = domains.begin(); iter != domains.end(); ++iter) {
Common::String name(iter->_key);
Common::String description(iter->_value.get("description"));
if (description.empty()) {
// FIXME: At this point, we should check for a "gameid" override
// to find the proper desc. In fact, the platform probably should
// be taken into account, too.
Common::String gameid(name);
GameDescriptor g = Base::findGame(gameid);
if (g["description"].size() > 0)
description = g["description"];
}
printf("%-20s %s\n", name.c_str(), description.c_str());
}
}
#ifdef DETECTOR_TESTING_HACK
static void runDetectorTest() {
// HACK: The following code can be used to test the detection code of our
// engines. Basically, it loops over all targets, and calls the detector
// for the given path. It then prints out the result and also checks
// whether the result agrees with the settings of the target.
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
Common::ConfigManager::DomainMap::const_iterator iter = domains.begin();
int success = 0, failure = 0;
for (iter = domains.begin(); iter != domains.end(); ++iter) {
Common::String name(iter->_key);
Common::String gameid(iter->_value.get("gameid"));
Common::String path(iter->_value.get("path"));
printf("Looking at target '%s', gameid '%s', path '%s' ...\n",
name.c_str(), gameid.c_str(), path.c_str());
if (path.empty()) {
printf(" ... no path specified, skipping\n");
continue;
}
if (gameid.empty()) {
gameid = name;
}
FilesystemNode dir(path);
FSList files;
if (!dir.listDir(files, FilesystemNode::kListAll)) {
printf(" ... invalid path, skipping\n");
continue;
}
GameList candidates(PluginManager::instance().detectGames(files));
bool gameidDiffers = false;
GameList::iterator x;
for (x = candidates.begin(); x != candidates.end(); ++x) {
gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameid().c_str()) != 0);
}
if (candidates.empty()) {
printf(" FAILURE: No games detected\n");
failure++;
} else if (candidates.size() > 1) {
if (gameidDiffers) {
printf(" FAILURE: Multiple games detected, some/all with wrong gameid\n");
} else {
printf(" FAILURE: Multiple games detected, but all have the same gameid\n");
}
failure++;
} else if (gameidDiffers) {
printf(" FAILURE: Wrong gameid detected\n");
failure++;
} else {
printf(" SUCCESS: Game was detected correctly\n");
success++;
}
for (x = candidates.begin(); x != candidates.end(); ++x) {
printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n",
x->gameid().c_str(),
x->description().c_str(),
Common::getLanguageCode(x->language()),
Common::getPlatformCode(x->platform()));
}
}
int total = domains.size();
printf("Detector test run: %d fail, %d success, %d skipped, out of %d\n",
failure, success, total - failure - success, total);
}
#endif
bool processSettings(Common::String &command, Common::StringMap &settings) {
// Handle commands passed via the command line (like --list-targets and
// --list-games). This must be done after the config file and the plugins
// have been loaded.
// FIXME: The way are are doing this is rather arbitrary at this time.
// E.g. --version and --help are very similar, but are still handled
// inside parseCommandLine. This should be unified.
if (command == "list-targets") {
listTargets();
return false;
} else if (command == "list-games") {
listGames();
return false;
} else if (command == "version") {
printf("%s\n", gScummVMFullVersion);
printf("Features compiled in: %s\n", gScummVMFeatures);
return false;
} else if (command == "help") {
#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__) || defined(__SYMBIAN32__))
printf(HELP_STRING, s_appName.c_str());
#else
printf(HELP_STRING, s_appName);
#endif
return false;
}
#ifdef DETECTOR_TESTING_HACK
else if (command == "test-detector") {
runDetectorTest();
return false;
}
#endif
// If a target was specified, check whether there is either a game
// domain (i.e. a target) matching this argument, or alternatively
// whether there is a gameid matching that name.
if (!command.empty()) {
if (ConfMan.hasGameDomain(command) || Base::findGame(command)["gameid"].size() > 0) {
ConfMan.setActiveDomain(command);
} else {
usage("Unrecognized game target '%s'", command.c_str());
}
}
// The user can override the savepath with the SCUMMVM_SAVEPATH
// environment variable. This is weaker than a --savepath on the
// command line, but overrides the default savepath, hence it is
// handled here, just before the command line gets parsed.
#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(PALMOS_MODE) && !defined(__GP32__)
if (!settings.contains("savepath")) {
const char *dir = getenv("SCUMMVM_SAVEPATH");
if (dir && *dir && strlen(dir) < MAXPATHLEN) {
// TODO: Verify whether the path is valid
settings["savepath"] = dir;
}
}
#endif
// Finally, store the command line settings into the config manager.
for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) {
Common::String key(x->_key);
Common::String value(x->_value);
// Replace any "-" in the key by "_" (e.g. change "save-slot" to "save_slot").
for (Common::String::iterator c = key.begin(); c != key.end(); ++c)
if (*c == '-')
*c = '_';
// Store it into ConfMan.
ConfMan.set(key, value, Common::ConfigManager::kTransientDomain);
}
return true;
}
} // End of namespace Base