scummvm/engines/hugo/display_v1d.cpp
Arnaud Boutonné a4cd83061e HUGO: Move fonts to display.cpp
Some cleanup

svn-id: r54103
2010-11-07 00:02:48 +00:00

101 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
// Display.c - DIB related code for HUGOWIN
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
Screen_v1d::Screen_v1d(HugoEngine *vm) : Screen(vm) {
}
Screen_v1d::~Screen_v1d() {
}
/**
* Load font file, construct font ptrs and reverse data bytes
* TODO: This uses hardcoded fonts in hugo.dat, it should be replaced
* by a proper implementation of .FON files
*/
void Screen_v1d::loadFont(int16 fontId) {
debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
assert(fontId < NUM_FONTS);
_fnt = fontId - FIRST_FONT; // Set current font number
if (fontLoadedFl[_fnt]) // If already loaded, return
return;
fontLoadedFl[_fnt] = true;
memcpy(_fontdata[_fnt], _arrayFont[_fnt], _arrayFontSize[_fnt]);
_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
// Setup the font array (127 characters)
for (int i = 1; i < 128; i++) {
_font[_fnt][i] = _fontdata[_fnt] + offset;
byte height = *(_fontdata[_fnt] + offset);
byte width = *(_fontdata[_fnt] + offset + 1);
int16 size = height * ((width + 7) >> 3);
for (int j = 0; j < size; j++)
Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
offset += 2 + size;
}
}
/**
* Load fonts from Hugo.dat
* These fonts are a workaround to avoid handling TTF fonts used by DOS versions
* TODO: Properly handle the vector based font files (win31)
*/
void Screen_v1d::loadFontArr(Common::File &in) {
for (int i = 0; i < NUM_FONTS; i++) {
_arrayFontSize[i] = in.readUint16BE();
_arrayFont[i] = (byte *)malloc(sizeof(byte) * _arrayFontSize[i]);
for (int j = 0; j < _arrayFontSize[i]; j++) {
_arrayFont[i][j] = in.readByte();
}
}
}
} // End of namespace Hugo