2018-06-26 21:18:41 +08:00

73 lines
2.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/services/global.h"
#include "engines/stark/resources/item.h"
#include "engines/stark/resources/level.h"
#include "engines/stark/resources/knowledge.h"
#include "engines/stark/resources/knowledgeset.h"
namespace Stark {
Global::Global() :
_millisecondsPerGameloop(10),
_april(nullptr),
_root(nullptr),
_level(nullptr),
_current(nullptr),
_fastForward(false),
_inventory(nullptr) {
}
int32 Global::getCurrentChapter() {
Resources::KnowledgeSet *globalState = _level->findChildWithSubtype<Resources::KnowledgeSet>(Resources::KnowledgeSet::kState);
Resources::Knowledge *chapter = globalState->findChildWithIndex<Resources::Knowledge>(0);
return chapter->getIntegerValue();
}
void Global::setCurrentChapter(int32 value) {
Resources::KnowledgeSet *globalState = _level->findChildWithSubtype<Resources::KnowledgeSet>(Resources::KnowledgeSet::kState);
Resources::Knowledge *chapter = globalState->findChildWithIndex<Resources::Knowledge>(0);
chapter->setIntegerValue(value);
}
Common::String Global::getCharacterName(int32 id) {
Resources::KnowledgeSet *characters = _level->findChildWithSubtype<Resources::KnowledgeSet>(Resources::KnowledgeSet::kPersons);
Resources::Knowledge *character = characters->findChildWithIndex<Resources::Knowledge>(id);
return character->getName();
}
bool Global::hasInventoryItem(const Common::String &itemName) const {
Common::Array<Resources::Item*> inventoryItems = _inventory->listChildren<Resources::Item>(Resources::Item::kItemInventory);
for (uint i = 0; i < inventoryItems.size(); i++) {
if (inventoryItems[i]->getName() == itemName && inventoryItems[i]->isEnabled()) {
return true;
}
}
return false;
}
} // End of namespace Stark