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80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_MAIN_GAME_WINDOW_H
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#define TITANIC_MAIN_GAME_WINDOW_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "titanic/game_manager.h"
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#include "titanic/game_view.h"
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#include "titanic/image.h"
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#include "titanic/core/project_item.h"
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namespace Titanic {
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class TitanicEngine;
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class CMainGameWindow {
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private:
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TitanicEngine *_vm;
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/**
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* Checks for the presence of any savegames and, if present,
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* lets the user pick one to resume
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*/
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int loadGame();
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/**
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* Creates the game "project" and determine a game save slot
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* to use
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*/
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int selectSavegame();
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public:
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CGameView *_gameView;
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CGameManager *_gameManager;
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CProjectItem *_project;
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int _field50;
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Image *_image;
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void *_cursor;
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public:
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CMainGameWindow(TitanicEngine *vm);
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/**
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* Creates the window
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*/
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bool Create();
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/**
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* Called when the application starts
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*/
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void applicationStarting();
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void fn1(int v);
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void fn2();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_MAIN_GAME_WINDOW_H */
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