scummvm/engines/pink/objects/actors/pda_button_actor.cpp
2021-12-26 18:48:43 +01:00

96 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "pink/constants.h"
#include "pink/cursor_mgr.h"
#include "pink/pink.h"
#include "pink/objects/pages/page.h"
#include "pink/objects/actors/pda_button_actor.h"
#include "pink/objects/actions/action_cel.h"
namespace Pink {
void PDAButtonActor::deserialize(Archive &archive) {
Actor::deserialize(archive);
_x = archive.readDWORD();
_y = archive.readDWORD();
_hideOnStop = (bool)archive.readDWORD();
_opaque = (bool)archive.readDWORD();
int type = archive.readDWORD();
assert(type != 0 && type != Command::kIncrementFrame && type != Command::kDecrementFrame);
if (_page->getGame()->isPeril()) {
_command.type = (Command::CommandType) type;
} else {
switch (type) {
case 1:
_command.type = Command::kGoToPage;
break;
case 2:
_command.type = Command::kClose;
break;
default:
_command.type = Command::kNull;
break;
}
}
_command.arg = archive.readString();
}
void PDAButtonActor::toConsole() const {
debugC(6, kPinkDebugLoadingObjects, "PDAButtonActor: _name = %s, _x = %u _y = %u _hideOnStop = %u, _opaque = %u, _commandType = %u, _arg = %s",
_name.c_str(), _x, _y, _hideOnStop, _opaque, (int)_command.type, _command.arg.c_str());
}
void PDAButtonActor::onLeftClickMessage() {
if (isActive()) {
_page->getGame()->getPdaMgr().execute(_command);
}
}
void PDAButtonActor::onMouseOver(Common::Point point, CursorMgr *mgr) {
if (_command.type == Command::kNull || !isActive())
mgr->setCursor(kPDADefaultCursor, point, Common::String());
else
mgr->setCursor(kPDAClickableFirstFrameCursor, point, Common::String());
}
bool PDAButtonActor::isActive() const {
return _action && _action->getName() != "Inactive";
}
void PDAButtonActor::init(bool paused) {
if (_x != -1 && _y != -1) {
for (uint i = 0; i < _actions.size(); ++i) {
ActionCEL *action = dynamic_cast<ActionCEL*>(_actions[i]);
assert(action);
action->loadDecoder();
Common::Point center;
center.x = _x + action->getDecoder()->getWidth() / 2;
center.y = _y + action->getDecoder()->getHeight() / 2;
action->setCenter(center);
}
}
Actor::init(paused);
}
} // End of namespace Pink