scummvm/engines/asylum/puzzles/boardsalvation.cpp

113 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "asylum/puzzles/boardsalvation.h"
#include "asylum/system/cursor.h"
#include "asylum/system/screen.h"
#include "asylum/system/sound.h"
#include "asylum/views/scene.h"
#include "asylum/asylum.h"
namespace Asylum {
static const PuzzleBoard::PuzzleData puzzleSalvationData = {
31,
kGameFlag281,
431,
3,
{{0, false}, {1, false}, {2, false}},
9,
{{'I', Common::Point( 61, 53)},
{'S', Common::Point(322, 53)},
{'A', Common::Point(529, 86)},
{'L', Common::Point(256, 117)},
{'V', Common::Point(251, 151)},
{'A', Common::Point( 66, 199)},
{'T', Common::Point(436, 229)},
{'O', Common::Point(172, 262)},
{'N', Common::Point(393, 296)}},
false,
"S A L V A T I O N "
};
static const uint32 puzzleSalvationSoundResourceIndex[11] = {5, 6, 7, 10, 11, 28, 29, 30, 31, 32, 36};
PuzzleBoardSalvation::PuzzleBoardSalvation(AsylumEngine *engine) : PuzzleBoard(engine, puzzleSalvationData) {
}
void PuzzleBoardSalvation::saveLoadWithSerializer(Common::Serializer &s) {
for (int32 i = 0; i < 9; i++)
s.syncAsUint32LE(_charUsed[i]);
s.syncBytes((byte *)&_solvedText, 20);
s.syncAsUint32LE(_position);
}
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool PuzzleBoardSalvation::mouseLeftDown(const AsylumEvent &) {
Common::Point mousePos = getCursor()->position();
if (mousePos.y <= 350) {
int32 index = findRect();
if (index != -1 && _position < 18) {
_charUsed[index] = true;
_selectedSlot = -1;
_solvedText[_position++] = puzzleSalvationData.charMap[index].character;
_solvedText[_position++] = ' ';
updateScreen();
}
} else if (_vm->isGameFlagNotSet(kGameFlag281)) {
checkSlots();
}
return true;
}
bool PuzzleBoardSalvation::mouseRightDown(const AsylumEvent &) {
if (!stopSound()) {
checkANALText();
getScreen()->clear();
_vm->switchEventHandler(getScene());
}
return true;
}
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
void PuzzleBoardSalvation::checkANALText() {
if (!strcmp(_solvedText, "A N A L "))
getSound()->playSound(MAKE_RESOURCE(kResourcePackSpeech, puzzleSalvationSoundResourceIndex[rnd(11)]), false, Config.voiceVolume);
}
} // End of namespace Asylum