scummvm/engines/igor/parts/part_85.cpp
Gregory Montoir 798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00

228 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "igor/igor.h"
namespace Igor {
static bool VAR_WATER_SOUND_PLAYING;
static int VAR_CURRENT_TALKING_ACTOR;
void IgorEngine::PART_85_UPDATE_ROOM_BACKGROUND() {
if (compareGameTick(61)) {
scrollPalette(160, 167);
setPaletteRange(160, 167);
}
if (compareGameTick(2, 8)) {
scrollPalette(168, 178);
setPaletteRange(168, 178);
}
if (compareGameTick(13, 16)) {
scrollPalette(179, 184);
setPaletteRange(179, 184);
}
if (compareGameTick(5, 32)) {
scrollPalette(185, 191);
setPaletteRange(185, 191);
}
if (!VAR_WATER_SOUND_PLAYING) {
return;
}
if (_gameState.talkMode == kTalkModeTextOnly || !_gameState.dialogueTextRunning) {
playSound(17, 1);
}
}
void IgorEngine::PART_85_UPDATE_DIALOGUE_PHILIP_LAURA(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
decodeAnimFrame(_animFramesBuffer - 1 + READ_LE_UINT16(_animFramesBuffer + 0x7480), _screenVGA, true);
break;
case kUpdateDialogueAnimMiddleOfSentence:
if (VAR_CURRENT_TALKING_ACTOR != 0) {
_gameState.counter[0] = getRandomNumber(5) + 8;
} else {
_gameState.counter[0] = getRandomNumber(5) + 13;
}
decodeAnimFrame(getAnimFrame(0, 0x7480, _gameState.counter[0]), _screenVGA, true);
break;
}
}
void IgorEngine::PART_85_HELPER_1(int frameOffset2, int frameOffset1, int firstFrame, int lastFrame, int delay) {
do {
if (compareGameTick(0, delay)) {
decodeAnimFrame(_animFramesBuffer + frameOffset2 - 1 + READ_LE_UINT16(_animFramesBuffer + frameOffset1 + firstFrame * 2 - 3), _screenVGA, true);
++firstFrame;
}
PART_85_UPDATE_ROOM_BACKGROUND();
if (_inputVars[kInputEscape]) return;
waitForTimer();
} while (firstFrame <= lastFrame);
}
void IgorEngine::PART_85_HELPER_2() {
int x = 1;
do {
if (compareGameTick(0, 16)) {
for (int y = 0; y <= 143; ++y) {
memcpy(_screenTextLayer + y * 320, _screenLayer1 + y * 320 + x * 8, 320 - x * 8);
memcpy(_screenTextLayer + y * 320 + 320 - x * 8, _screenLayer2 + y * 320 + 96, x * 8);
}
memcpy(_screenVGA, _screenTextLayer, 46080);
++x;
}
PART_85_UPDATE_ROOM_BACKGROUND();
waitForTimer();
} while (x != 29 && !_inputVars[kInputEscape]);
}
void IgorEngine::PART_85_HELPER_6(int frame) {
const int offset = (_walkCurrentPos == 4) ? 24564 : 22643;
copyArea(_screenVGA, offset, 320, _screenLayer2 + offset, 320, 14, 8);
copyArea(_screenVGA, offset, 320, _igorHeadFrames + (_walkCurrentPos - 1) * 924 + frame * 154, 14, 14, 8, true);
}
void IgorEngine::PART_85() {
playMusic(2);
loadRoomData(PAL_SpringRock, IMG_SpringRock, BOX_SpringRock, MSK_SpringRock, TXT_SpringRock);
memcpy(_screenLayer2, _screenLayer1, 46080);
loadRoomData(PAL_SpringBridgeIntro, IMG_SpringBridgeIntro, 0, 0, TXT_SpringBridgeIntro);
static const int anm[] = { ANM_PhilipLauraIntro, AOF_PhilipLauraIntro, ANM_LauraIntro, AOF_LauraIntro, 0 };
loadAnimData(anm);
memcpy(_screenVGA, _screenLayer1, 46080);
_updateDialogue = &IgorEngine::PART_85_UPDATE_DIALOGUE_PHILIP_LAURA;
_updateRoomBackground = &IgorEngine::PART_85_UPDATE_ROOM_BACKGROUND;
VAR_WATER_SOUND_PLAYING = true;
playSound(17, 1);
decodeAnimFrame(getAnimFrame(0, 0x7480, 1), _screenVGA, true);
fadeInPalette(768);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
PART_85_HELPER_1(0, 0x7481, 2, 7, 32);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
ADD_DIALOGUE_TEXT(201, 3, 545);
ADD_DIALOGUE_TEXT(204, 1, 546);
SET_DIALOGUE_TEXT(1, 2);
startCutsceneDialogue(89, 56, 63, 63, 0);
VAR_CURRENT_TALKING_ACTOR = 0;
waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
ADD_DIALOGUE_TEXT(205, 3, 547);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(113, 59, 63, 0, 38);
VAR_CURRENT_TALKING_ACTOR = 1;
waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
ADD_DIALOGUE_TEXT(208, 1, 548);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(89, 56, 63, 63, 0);
VAR_CURRENT_TALKING_ACTOR = 0;
waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
ADD_DIALOGUE_TEXT(209, 2, 549);
ADD_DIALOGUE_TEXT(211, 1, 550);
ADD_DIALOGUE_TEXT(212, 1, 551);
ADD_DIALOGUE_TEXT(213, 1, 552);
ADD_DIALOGUE_TEXT(214, 1, 553);
SET_DIALOGUE_TEXT(1, 5);
startCutsceneDialogue(113, 59, 63, 0, 38);
VAR_CURRENT_TALKING_ACTOR = 1;
waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
PART_85_HELPER_1(0, 0x7481, 2, 7, 32);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
ADD_DIALOGUE_TEXT(215, 1, 554);
ADD_DIALOGUE_TEXT(216, 2, 555);
ADD_DIALOGUE_TEXT(218, 1, 556);
SET_DIALOGUE_TEXT(1, 3);
startCutsceneDialogue(89, 56, 63, 63, 0);
VAR_CURRENT_TALKING_ACTOR = 0;
waitForEndOfCutsceneDialogue(89, 56, 63, 63, 0);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
ADD_DIALOGUE_TEXT(219, 2, 557);
ADD_DIALOGUE_TEXT(221, 2, 558);
SET_DIALOGUE_TEXT(1, 2);
startCutsceneDialogue(113, 59, 63, 0, 38);
VAR_CURRENT_TALKING_ACTOR = 1;
waitForEndOfCutsceneDialogue(113, 59, 63, 0, 38);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
decodeAnimFrame(getAnimFrame(0, 0x7480, 1), _screenVGA, true);
PART_85_HELPER_1(0, 0x7481, 2, 7, 32);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
PART_85_HELPER_1(0, 0x7481, 18, 37, 20);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
PART_85_HELPER_2();
VAR_WATER_SOUND_PLAYING = false;
stopSound();
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
PART_85_HELPER_1(0x74CA, 0xA6C4, 1, 6, 32);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
for (int i = 0; i <= 200 / kTimerTicksCount; ++i) {
PART_85_UPDATE_ROOM_BACKGROUND();
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
waitForTimer();
}
_walkData[0].x = 251;
_walkData[0].y = 125;
_walkData[0].scaleWidth = 50;
_walkDataLastIndex = 1;
_walkCurrentPos = 4;
ADD_DIALOGUE_TEXT(223, 2, 559);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
PART_85_HELPER_1(0x74CA, 0xA6C4, 7, 9, 32);
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
_walkData[0].x = 250;
_walkData[0].y = 119;
_walkCurrentPos = 3;
ADD_DIALOGUE_TEXT(225, 2, 560);
ADD_DIALOGUE_TEXT(227, 3, 561);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
if (_inputVars[kInputEscape]) goto PART_85_EXIT;
PART_85_HELPER_1(0x74CA, 0xA6C4, 10, 24, 16);
PART_85_EXIT:
stopSound();
_gameState.dialogueTextRunning = false;
_inputVars[kInputEscape] = 0;
_walkData[0].setPos(155, 121, 4, 0);
_walkData[0].setDefaultScale();
copyArea(_screenLayer2, 23180, 320, _facingIgorFrames[3], 30, 30, 50, true);
memcpy(_screenVGA, _screenLayer2, 46080);
memset(_currentPalette + 0x270, 0, 0x8D);
setPaletteRange(208, 254);
_currentPart = 61;
_updateDialogue = 0;
_updateRoomBackground = 0;
}
} // namespace Igor