mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-18 16:03:05 +00:00
a4aae7dc27
svn-id: r3564
67 lines
2.3 KiB
Plaintext
67 lines
2.3 KiB
Plaintext
2002-02-03
|
|
|
|
ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
|
|
such as Monkey Island and Day of the Tentacle.
|
|
|
|
At the moment the following games have been reported to work:
|
|
Monkey Island 1 (CD version)
|
|
Monkey Island 2
|
|
Indiana Jones And The Fate Of Atlantis
|
|
Day Of The Tentacle
|
|
Sam & Max (partially)
|
|
|
|
Please be aware that the engine may contains bugs and non-implemented-features that
|
|
sometimes make it impossible to finish the game.
|
|
|
|
Compiling:
|
|
----------
|
|
You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At
|
|
the moment only GCC and Microsoft Visual C++ are supported.
|
|
|
|
GCC:
|
|
----
|
|
* Type make (or gmake if that's what GNU make is called on your system) and
|
|
hopefully ScummVM will compile for you.
|
|
|
|
Microsoft Visual C++:
|
|
---------------------
|
|
* Open the workspace, scummwm.dsw
|
|
* If you want to compile the GDI version, remove sdl.cpp from the project and add windows.cpp.
|
|
for the SDL version, remove windows.cpp from the project and add sdl.cpp.
|
|
* Enter the path to the SDL include files in Tools|Options|Directories
|
|
* Now it should compile successfully.
|
|
|
|
|
|
Running:
|
|
--------
|
|
Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
|
|
|
|
If you use a game with speech, the file monster.sou must reside in the same directory as scummvm.
|
|
|
|
You can use Ctrl 0-9 and Shift 0-9 to load and save states.
|
|
Ctrl-z quits, and Ctrl-f runs in fast mode.
|
|
Ctrl-d starts the debugger.
|
|
Ctrl-s shows memory consumption.
|
|
F5 displays a save/load box.
|
|
Space pauses.
|
|
Alt-Enter toggles full screen (on unix)
|
|
|
|
Savegames:
|
|
----------
|
|
Savegames are by default put in the current directory. You can use the environment variable SCUMMVM_SAVEPATH to specify where to put save games. Don't forget the trailing directory separator.
|
|
Bash Example:
|
|
export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
|
|
|
|
Playing sound with Timidity:
|
|
----------------------------
|
|
Start Timidity with the following command line :
|
|
|
|
$ timidity -irv 7777
|
|
|
|
Then just start ScummVM and you should have sound.
|
|
In order to use timidity, you need to compile ScummVM with USE_TIMIDITY.
|
|
|
|
If you compile ScummVM with the USE_ADLIB flag, an Adlib card will be emulated and ScummVM will output the music as sampled waves. (doesn't work with Sam&Max)
|
|
|
|
Good Luck,
|
|
The ScummVM team. |