scummvm/engines/m4/mads_menus.h
2010-05-15 00:42:56 +00:00

183 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_MADS_MENUS_H
#define M4_MADS_MENUS_H
#include "common/str-array.h"
#include "m4/viewmgr.h"
#include "m4/mads_views.h"
#include "m4/font.h"
namespace M4 {
#define MADS_MENU_ANIM_DELAY 70
enum MadsGameAction {START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT};
enum MadsLayers {LAYER_GUI = 19};
class RexMainMenuView : public View {
private:
Common::Point _menuItemPosList[6];
private:
M4Surface *_bgSurface;
RGBList *_bgPalData;
int _menuItemIndex;
int _frameIndex;
bool _skipFlag;
SpriteAsset *_menuItem;
Common::Array<RGBList *> _itemPalData;
uint32 _delayTimeout;
int _highlightedIndex;
int getHighlightedItem(int x, int y);
void handleAction(MadsGameAction action);
public:
RexMainMenuView(MadsM4Engine *vm);
~RexMainMenuView();
bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
void updateState();
};
class DragonMainMenuView : public View {
private:
Common::Point _menuItemPosList[6];
private:
//M4Surface *_bgSurface;
RGBList *_bgPalData;
int _menuItemIndex;
int _frameIndex;
bool _skipFlag;
SpriteAsset *_menuItem;
Common::Array<RGBList *> _itemPalData;
uint32 _delayTimeout;
int _highlightedIndex;
int getHighlightedItem(int x, int y);
void handleAction(MadsGameAction action);
public:
DragonMainMenuView(MadsM4Engine *vm);
~DragonMainMenuView();
bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
void updateState();
};
class MadsMainMenuView : public View {
public:
MadsMainMenuView(MadsM4Engine *vm);
bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
void updateState();
};
enum DialogTextState {STATE_DESELECTED = 0, STATE_SELECTED = 1, STATE_UNKNOWN = 2};
class DialogTextEntry {
public:
bool in_use;
DialogTextState state;
Common::Point pos;
char text[80];
Font *font;
int widthAdjust;
int textDisplay_index;
DialogTextEntry() { in_use = false; }
};
#define DIALOG_LINES_SIZE 20
enum MadsTextAlignment { ALIGN_CENTER = -1, ALIGN_CHAR_CENTER = -2, RIGHT_ALIGN = -3 };
class RexDialogView : public View, public MadsView {
private:
int _priorSceneId;
void initialiseLines();
void initialiseGraphics();
void loadBackground();
void loadMenuSprites();
protected:
MadsDialogType _dialogType;
M4Surface *_backgroundSurface;
RGBList *_bgPalData;
SpriteAsset *_menuSprites;
Common::Array<DialogTextEntry> _dialogText;
Common::StringArray _textLines;
int _totalTextEntries;
int _dialogSelectedLine;
Common::StringArray _saveList;
int _word_8502C;
int _selectedLine;
int _lineIndex;
bool _enterFlag;
void setFrame(int frameNumber, int depth);
void initVars();
void addLine(const char *msg_p, Font *font, MadsTextAlignment alignment, int left, int top);
void addQuote(Font *font, MadsTextAlignment alignment, int left, int top, int id1, int id2 = 0);
void setClickableLines();
void refreshText();
public:
RexDialogView();
~RexDialogView();
virtual void updateState();
virtual void onRefresh(RectList *rects, M4Surface *destSurface);
virtual bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
};
class RexGameMenuDialog : public RexDialogView {
private:
void addLines();
public:
RexGameMenuDialog();
virtual bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
};
class RexOptionsDialog : public RexDialogView {
private:
MadsConfigData _tempConfig;
void reload();
void addLines();
public:
RexOptionsDialog();
virtual bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
};
}
#endif