mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 11:46:54 +00:00
218e132e37
svn-id: r27024
154 lines
4.3 KiB
C++
154 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include <kernel.h>
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#include <malloc.h>
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#include <assert.h>
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#include "backends/platform/ps2/systemps2.h"
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#include "backends/platform/ps2/ps2pad.h"
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Ps2Pad::Ps2Pad(OSystem_PS2 *system) {
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_system = system;
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_padBuf = (uint8*)memalign(64, 256);
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_padStatus = STAT_NONE;
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padInit(0); // initialize library
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_port = _slot = 0; // first controller, no multitap
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initPad();
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}
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void Ps2Pad::initPad(void) {
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int modes = 0;
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if (_padStatus == STAT_NONE) {
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if (padPortOpen(_port, _slot, _padBuf) == 1) {
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_padStatus = STAT_OPEN;
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_padInitTime = _system->getMillis();
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} else {
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padPortClose(_port, _slot);
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printf("Unable to open port (%d/%d)!\n", _port, _slot);
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}
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} else {
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if (checkPadReady(_port, _slot)) {
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switch (_padStatus) {
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case STAT_OPEN:
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_padStatus = STAT_DETECT;
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break;
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case STAT_DETECT:
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_isDualShock = false;
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modes = padInfoMode(_port, _slot, PAD_MODETABLE, -1);
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// Verify that the controller has a DUAL SHOCK mode
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for (int cnt = 0; cnt < modes; cnt++)
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if (padInfoMode(_port, _slot, PAD_MODETABLE, cnt) == PAD_TYPE_DUALSHOCK)
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_isDualShock = true;
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// If ExId != 0x0 => This controller has actuator engines
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// This check should always pass if the Dual Shock test above passed
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if (_isDualShock)
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if (padInfoMode(_port, _slot, PAD_MODECUREXID, 0) == 0)
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_isDualShock = false;
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if (_isDualShock) {
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// When using MMODE_LOCK, user cant change mode with Select button
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padSetMainMode(_port, _slot, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK);
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_padStatus = STAT_INIT_DSHOCK;
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} else
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_padStatus = STAT_WAIT_READY;
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break;
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case STAT_INIT_DSHOCK:
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padEnterPressMode(_port, _slot);
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_padStatus = STAT_CHECK_ACT;
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break;
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case STAT_CHECK_ACT:
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_actuators = padInfoAct(_port, _slot, -1, 0);
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if (_actuators != 0)
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_padStatus = STAT_INIT_ACT;
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else {
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_isDualShock = false;
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_padStatus = STAT_WAIT_READY;
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}
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break;
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case STAT_INIT_ACT:
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char actAlign[6];
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actAlign[0] = 0;
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actAlign[1] = 1;
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actAlign[2] = actAlign[3] = actAlign[4] = actAlign[5] = 0xff;
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padSetActAlign(_port, _slot, actAlign);
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_padStatus = STAT_WAIT_READY;
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break;
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case STAT_WAIT_READY:
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_padStatus = STAT_OKAY;
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break;
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case STAT_OKAY:
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// pad is already initialized
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break;
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}
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} else {
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// check for timeout...
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if (_system->getMillis() - _padInitTime > 5000) {
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// still no pad, give up.
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if (padPortClose(_port, _slot) != 1)
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printf("WARNING: can't close port: %d/%d\n", _port, _slot);
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printf("looking for pad, gave up and closed port\n");
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_padStatus = STAT_NONE;
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}
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}
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}
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}
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bool Ps2Pad::checkPadReady(int port, int slot) {
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int state = padGetState(port, slot);
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return (state == PAD_STATE_STABLE) || (state == PAD_STATE_FINDCTP1);
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}
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bool Ps2Pad::padAlive(void) {
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if ((_padStatus == STAT_OKAY) && checkPadReady(_port, _slot))
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return true;
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initPad();
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return false;
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}
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bool Ps2Pad::isDualShock(void) {
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return _isDualShock;
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}
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void Ps2Pad::readPad(uint16 *pbuttons, int16 *joyh, int16 *joyv) {
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if (padAlive()) {
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struct padButtonStatus buttons;
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padRead(_port, _slot, &buttons);
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*pbuttons = ~buttons.btns;
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if (_isDualShock) {
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*joyh = (int16)buttons.ljoy_h - 128;
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*joyv = (int16)buttons.ljoy_v - 128;
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} else
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*joyh = *joyv = 0;
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} else {
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*joyh = *joyv = 0;
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*pbuttons = 0;
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}
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}
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