mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 11:46:54 +00:00
fb79b18571
svn-id: r41000
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef __SAVEFILEMGR_H__
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#define __SAVEFILEMGR_H__
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// #include "common/savefile.h"
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#include "backends/saves/default/default-saves.h"
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class Gs2dScreen;
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class OSystem_PS2;
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class Ps2SaveFileManager : public Common::SaveFileManager {
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public:
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Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
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virtual ~Ps2SaveFileManager();
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virtual Common::InSaveFile *openForLoading(const Common::String &filename);
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virtual Common::OutSaveFile *openForSaving(const Common::String &filename);
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virtual Common::StringList listSavefiles(const Common::String &pattern);
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virtual bool removeSavefile(const Common::String &filename);
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// void writeSaveNonblocking(char *name, void *buf, uint32 size);
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// void saveThread(void);
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// void quit(void);
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private:
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bool mcCheck(const char *dir);
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void mcSplit(char *full, char *game, char *ext);
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int _sema;
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Gs2dScreen *_screen;
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};
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#endif // __SAVEFILE_MGR_H__
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