scummvm/engines/ags/engine
Walter Agazzi bb3e0ed9fe AGS: Engine: in DynamicSprite.Create() adjust invalid sizes to min valid
Historically, this function could *happen* to create bitmaps of
0x0 or even -1x-1 sizes and return a valid DynamicSprite
object. Try to ensure the image library is passed valid
parameters in such case, and keep going, for backwards compatibility.
From upstream 82194b261b4649281742c45498a4c34f452fd350
2023-05-14 23:04:38 +02:00
..
ac AGS: Engine: in DynamicSprite.Create() adjust invalid sizes to min valid 2023-05-14 23:04:38 +02:00
debugging AGS: Fix GCC Compiler Warnings 2023-03-12 20:58:29 +00:00
device AGS: Engine: tidied few remaining old functions in Mouse namespace 2023-04-29 13:11:41 +02:00
font ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
game AGS: Engine: add bitness and endianess to the printed engine version 2023-04-29 13:11:41 +02:00
gfx AGS: Engine: save vsync property when the result is known 2023-04-29 13:11:41 +02:00
gui AGS: Engine: Update cursor and dependent "logic" in special game states 2023-04-29 13:11:41 +02:00
main AGS: When quitting with an alertbox, also print error to console 2023-05-02 18:44:56 +02:00
media AGS: Engine: fixed FadeIn/Out and ShakeScreen prevent audio from starting 2023-04-29 13:11:41 +02:00
platform AGS: Engine: center the SDL window ourselves on desktop platforms 2023-04-29 13:11:41 +02:00
script AGS: Move strlen out of loops 2023-03-12 20:58:28 +00:00
util AGS: Tidied Library class 2022-06-25 23:33:30 +01:00