scummvm/engines/access/screen.cpp

186 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/endian.h"
#include "common/rect.h"
#include "common/textconsole.h"
#include "common/system.h"
#include "graphics/palette.h"
#include "access/screen.h"
#include "access/resources.h"
namespace Access {
Screen::Screen(AccessEngine *vm) : _vm(vm) {
create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
_vesaCurrentWin = 0;
_currentPanel = 0;
_hideFlag = true;
_loadPalFlag = false;
_leftSkip = _rightSkip = 0;
_topSkip = _bottomSkip = 0;
_clipWidth = _clipHeight = 0;
}
void Screen::setDisplayScan() {
warning("TODO: setDisplayScan");
}
void Screen::setPanel(int num) {
assert(num < 4);
_currentPanel = num;
_msVirtualOffset = _virtualOffsetsTable[num];
}
void Screen::updateScreen() {
g_system->updateScreen();
}
void Screen::setInitialPalettte() {
Common::copy(&INITIAL_PALETTE[0], &INITIAL_PALETTE[18 * 3], _rawPalette);
Common::fill(&_rawPalette[18 * 3], &_rawPalette[PALETTE_SIZE], 0);
g_system->getPaletteManager()->setPalette(INITIAL_PALETTE, 0, 18);
}
void Screen::loadPalette(Common::SeekableReadStream *stream) {
stream->read(&_rawPalette[0], PALETTE_SIZE);
setPalette();
_loadPalFlag = true;
}
void Screen::setPalette() {
g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, PALETTE_COUNT);
}
void Screen::updatePalette() {
g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, PALETTE_COUNT);
updateScreen();
}
void Screen::forceFadeOut() {
const int FADE_AMOUNT = 2;
bool repeatFlag;
byte *srcP;
int count;
do {
repeatFlag = false;
for (srcP = &_tempPalette[0], count = 0; count < PALETTE_COUNT; ++count, ++srcP) {
int v = *srcP;
if (v) {
repeatFlag = true;
*srcP = MAX(*srcP - FADE_AMOUNT, 0);
}
}
updatePalette();
g_system->delayMillis(10);
} while (repeatFlag);
}
void Screen::forceFadeIn() {
Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
const int FADE_AMOUNT = 2;
bool repeatFlag;
do {
repeatFlag = false;
const byte *srcP = &_rawPalette[0];
byte *destP = &_tempPalette[0];
for (int idx = 0; idx < PALETTE_SIZE; ++idx, ++srcP, ++destP) {
if (*destP != *srcP) {
repeatFlag = true;
*destP = MAX((int)*destP + FADE_AMOUNT, (int)*srcP);
}
}
updatePalette();
g_system->delayMillis(10);
} while (repeatFlag);
}
void Screen::copyBuffer(const byte *data) {
byte *destP = (byte *)getPixels();
Common::copy(data, data + (h * w), destP);
g_system->copyRectToScreen(destP, w, 0, 0, w, h);
}
void Screen::plotImage(const byte *pData, int idx, const Common::Point &pt) {
const byte *sizeP = pData + READ_LE_UINT16(pData + idx * 4);
int w = READ_LE_UINT16(sizeP);
int h = READ_LE_UINT16(sizeP + 2);
Common::Rect r(pt.x, pt.y, pt.x + w, pt.y + h);
if (!clip(r)) {
_lastBounds = r;
//plotf();
}
}
bool Screen::clip(Common::Rect &r) {
int skip;
_leftSkip = _rightSkip = 0;
_topSkip = _bottomSkip = 0;
if (r.left > _clipWidth) {
skip = -r.left;
r.setWidth(r.width() - skip);
_leftSkip = skip;
r.moveTo(0, r.top);
} else if (r.left >= 0)
return true;
int right = r.right - 1;
if (right < 0)
return true;
else if (right > _clipWidth) {
skip = right - _clipWidth;
r.setWidth(r.width() - skip);
_rightSkip = skip;
}
if (r.top > _clipHeight) {
skip = -r.top;
r.setHeight(r.height() - skip);
_topSkip = skip;
r.moveTo(r.left, 0);
} else if (r.top >= 0)
return true;
int bottom = r.bottom - 1;
if (bottom < 0)
return true;
else if (bottom > _clipHeight) {
skip = bottom - _clipHeight;
_bottomSkip = skip;
r.setHeight(r.height() - skip);
}
return false;
}
} // End of namespace Access