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https://github.com/libretro/scummvm.git
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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHEWY_CURSOR_H
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#define CHEWY_CURSOR_H
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#include "chewy/globals.h"
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namespace Chewy {
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struct CursorSprite {
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uint16 width;
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uint16 height;
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byte *data;
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};
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class Cursor {
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public:
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Cursor();
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~Cursor();
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void updateCursor();
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void showCursor();
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void hideCursor();
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bool isCursorVisible() const;
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void setAnimation(uint8 start, uint8 end, int16 delay);
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void setCustomCursor(byte *data, uint16 width, uint16 height);
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void setCustomRoomCursor(byte *roomSprite);
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void clearCustomCursor();
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void move(int16 x, int16 y);
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uint8 getAnimStart() const { return _animStart; }
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byte *getCursorSprite() const { return _currentCursor.data; }
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uint16 getCursorWidth() const { return _currentCursor.width; }
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uint16 getCursorHeight() const { return _currentCursor.height; }
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byte *getCursorSprite(uint num) const { return _curSprites[num].data; }
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uint16 getCursorWidth(uint num) const { return _curSprites[num].width; }
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uint16 getCursorHeight(uint num) const { return _curSprites[num].height; }
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void setInventoryCursor(int num) {
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_invCursor = num;
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if (num >= 0)
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setAnimation(num, num, (1 + _G(gameState).DelaySpeed) * 5);
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}
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int getInventoryCursor() const { return _invCursor; }
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bool usingInventoryCursor() const { return _invCursor >= 0; }
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private:
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CursorSprite *_curSprites = nullptr;
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CursorSprite _customCursor;
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CursorSprite _currentCursor;
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uint32 _cursorCount = 0;
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uint32 _invCursorCount = 0;
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int _invCursor = 0;
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int16 _curAniCountdown = 0;
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int16 _aniCount = 0;
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uint8 _animStart = 0;
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uint8 _animEnd = 0;
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int16 _animDelay = 0;
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};
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} // namespace Chewy
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#endif
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