mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
a39048877a
svn-id: r41333
326 lines
9.9 KiB
C++
326 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef COMMON_STRING_H
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#define COMMON_STRING_H
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#include "common/scummsys.h"
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#include "common/array.h"
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namespace Common {
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/**
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* Simple string class for ScummVM. Provides automatic storage managment,
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* and overloads several operators in a 'natural' fashion, mimicking
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* the std::string class. Even provides simple iterators.
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*
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* This class tries to avoid allocating lots of small blocks on the heap,
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* since that is inefficient on several platforms supported by ScummVM.
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* Instead, small strings are stored 'inside' the string object (i.e. on
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* the stack, for stack allocated objects), and only for strings exceeding
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* a certain length do we allocate a buffer on the heap.
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*/
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class String {
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protected:
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/**
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* The size of the internal storage. Increasing this means less heap
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* allocations are needed, at the cost of more stack memory usage,
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* and of course lots of wasted memory. Empirically, 90% or more of
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* all String instances are less than 32 chars long. If a platform
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* is very short on stack space, it would be possible to lower this.
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* A value of 24 still seems acceptable, though considerably worse,
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* while 16 seems to be the lowest you want to go... Anything lower
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* than 8 makes no sense, since that's the size of member _extern
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* (on 32 bit machines; 12 bytes on systems with 64bit pointers).
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*/
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static const uint32 _builtinCapacity = 32 - sizeof(uint32) - sizeof(char*);
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/**
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* Length of the string. Stored to avoid having to call strlen
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* a lot. Yes, we limit ourselves to strings shorter than 4GB --
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* on purpose :-).
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*/
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uint32 _size;
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/**
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* Pointer to the actual string storage. Either points to _storage,
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* or to a block allocated on the heap via malloc.
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*/
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char *_str;
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union {
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/**
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* Internal string storage.
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*/
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char _storage[_builtinCapacity];
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/**
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* External string storage data -- the refcounter, and the
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* capacity of the string _str points to.
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*/
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struct {
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mutable int *_refCount;
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uint32 _capacity;
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} _extern;
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};
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inline bool isStorageIntern() const {
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return _str == _storage;
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}
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public:
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#if !(defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
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static const String emptyString;
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#else
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static const char *emptyString;
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#endif
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/** Construct a new empty string. */
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String() : _size(0), _str(_storage) { _storage[0] = 0; }
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/** Construct a new string from the given NULL-terminated C string. */
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String(const char *str);
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/** Construct a new string containing exactly len characters read from address str. */
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String(const char *str, uint32 len);
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/** Construct a new string containing the characters between beginP (including) and endP (excluding). */
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String(const char *beginP, const char *endP);
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/** Construct a copy of the given string. */
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String(const String &str);
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/** Construct a string consisting of the given character. */
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explicit String(char c);
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~String();
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String &operator =(const char *str);
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String &operator =(const String &str);
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String &operator =(char c);
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String &operator +=(const char *str);
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String &operator +=(const String &str);
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String &operator +=(char c);
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bool operator ==(const String &x) const;
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bool operator ==(const char *x) const;
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bool operator !=(const String &x) const;
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bool operator !=(const char *x) const;
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bool operator <(const String &x) const;
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bool operator <=(const String &x) const;
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bool operator >(const String &x) const;
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bool operator >=(const String &x) const;
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bool equals(const String &x) const;
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bool equalsIgnoreCase(const String &x) const;
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int compareTo(const String &x) const; // strcmp clone
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int compareToIgnoreCase(const String &x) const; // stricmp clone
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bool equals(const char *x) const;
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bool equalsIgnoreCase(const char *x) const;
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int compareTo(const char *x) const; // strcmp clone
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int compareToIgnoreCase(const char *x) const; // stricmp clone
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bool hasSuffix(const String &x) const;
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bool hasSuffix(const char *x) const;
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bool hasPrefix(const String &x) const;
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bool hasPrefix(const char *x) const;
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bool contains(const String &x) const;
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bool contains(const char *x) const;
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bool contains(char x) const;
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/**
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* Simple DOS-style pattern matching function (understands * and ? like used in DOS).
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* Taken from exult/files/listfiles.cc
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*
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* Token meaning:
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* "*": any character, any amount of times.
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* "?": any character, only once.
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*
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* Example strings/patterns:
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* String: monkey.s01 Pattern: monkey.s?? => true
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* String: monkey.s101 Pattern: monkey.s?? => false
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* String: monkey.s99 Pattern: monkey.s?1 => false
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* String: monkey.s101 Pattern: monkey.s* => true
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* String: monkey.s99 Pattern: monkey.s*1 => false
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*
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* @param str Text to be matched against the given pattern.
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* @param pat Glob pattern.
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* @param pathMode Whether to use path mode, i.e., whether slashes must be matched explicitly.
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*
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* @return true if str matches the pattern, false otherwise.
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*/
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bool matchString(const char *pat, bool pathMode = false) const;
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bool matchString(const String &pat, bool pathMode = false) const;
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inline const char *c_str() const { return _str; }
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inline uint size() const { return _size; }
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inline bool empty() const { return (_size == 0); }
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char lastChar() const { return (_size > 0) ? _str[_size-1] : 0; }
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char operator[](int idx) const {
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assert(_str && idx >= 0 && idx < (int)_size);
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return _str[idx];
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}
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/** Remove the last character from the string. */
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void deleteLastChar();
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/** Remove the character at position p from the string. */
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void deleteChar(uint32 p);
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/** Set character c at position p, replacing the previous character there. */
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void setChar(char c, uint32 p);
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/** Insert character c before position p. */
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void insertChar(char c, uint32 p);
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/** Clears the string, making it empty. */
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void clear();
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/** Convert all characters in the string to lowercase. */
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void toLowercase();
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/** Convert all characters in the string to uppercase. */
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void toUppercase();
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/**
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* Removes trailing and leading whitespaces. Uses isspace() to decide
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* what is whitespace and what not.
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*/
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void trim();
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uint hash() const;
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public:
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typedef char * iterator;
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typedef const char * const_iterator;
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iterator begin() {
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return _str;
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}
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iterator end() {
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return begin() + size();
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}
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const_iterator begin() const {
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return _str;
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}
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const_iterator end() const {
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return begin() + size();
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}
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protected:
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void makeUnique();
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void ensureCapacity(uint32 new_size, bool keep_old);
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void incRefCount() const;
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void decRefCount(int *oldRefCount);
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void initWithCStr(const char *str, uint32 len);
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};
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// Append two strings to form a new (temp) string
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String operator +(const String &x, const String &y);
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String operator +(const char *x, const String &y);
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String operator +(const String &x, const char *y);
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String operator +(const String &x, char y);
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String operator +(char x, const String &y);
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// Some useful additional comparison operators for Strings
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bool operator == (const char *x, const String &y);
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bool operator != (const char *x, const String &y);
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// Utility functions to remove leading and trailing whitespaces
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extern char *ltrim(char *t);
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extern char *rtrim(char *t);
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extern char *trim(char *t);
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/**
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* Returns the last component of a given path.
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*
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* Examples:
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* /foo/bar.txt would return 'bar.txt'
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* /foo/bar/ would return 'bar'
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* /foo/./bar// would return 'bar'
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*
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* @param path the path of which we want to know the last component
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* @param sep character used to separate path components
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* @return The last component of the path.
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*/
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Common::String lastPathComponent(const Common::String &path, const char sep);
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/**
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* Normalize a gien path to a canonical form. In particular:
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* - trailing separators are removed: /foo/bar/ -> /foo/bar
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* - double separators (= empty components) are removed: /foo//bar -> /foo/bar
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* - dot components are removed: /foo/./bar -> /foo/bar
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*
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* @todo remove double dot components: /foo/baz/../bar -> /foo/bar
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*
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* @param path the path to normalize
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* @param sep the separator token (usually '/' on Unix-style systems, or '\\' on Windows based stuff)
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* @return the normalized path
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*/
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Common::String normalizePath(const Common::String &path, const char sep);
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/**
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* Simple DOS-style pattern matching function (understands * and ? like used in DOS).
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* Taken from exult/files/listfiles.cc
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*
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* Token meaning:
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* "*": any character, any amount of times.
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* "?": any character, only once.
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*
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* Example strings/patterns:
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* String: monkey.s01 Pattern: monkey.s?? => true
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* String: monkey.s101 Pattern: monkey.s?? => false
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* String: monkey.s99 Pattern: monkey.s?1 => false
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* String: monkey.s101 Pattern: monkey.s* => true
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* String: monkey.s99 Pattern: monkey.s*1 => false
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*
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* @param str Text to be matched against the given pattern.
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* @param pat Glob pattern.
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* @param pathMode Whether to use path mode, i.e., whether slashes must be matched explicitly.
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*
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* @return true if str matches the pattern, false otherwise.
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*/
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bool matchString(const char *str, const char *pat, bool pathMode = false);
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typedef Array<String> StringList;
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} // End of namespace Common
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#endif
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