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100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_DIRECTOR_H
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#define PINK_DIRECTOR_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/system.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "graphics/screen.h"
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namespace Common {
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class PEResources;
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}
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namespace Graphics {
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class MacMenu;
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}
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namespace Pink {
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class Actor;
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class ActionCEL;
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class ActionSound;
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class ActionText;
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class Director {
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public:
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Director();
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void update();
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bool processEvent(Common::Event &event);
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void setPalette(const byte *palette);
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void addTextAction(ActionText *action);
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void removeTextAction(ActionText *action);
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void addSprite(ActionCEL *sprite);
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void removeSprite(ActionCEL *sprite);
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void addDirtyRect(const Common::Rect &rect);
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void addDirtyRects(ActionCEL *sprite);
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void addSound(ActionSound *sound) { _sounds.push_back(sound); };
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void removeSound(ActionSound *sound);
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void clear();
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void pause(bool pause);
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void saveStage();
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void loadStage();
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Actor *getActorByPoint(const Common::Point point);
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Graphics::MacWindowManager &getWndManager() { return _wm; };
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private:
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void draw();
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void mergeDirtyRects();
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void drawRect(const Common::Rect &rect);
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private:
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Graphics::Screen _surface;
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Graphics::MacWindowManager _wm;
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Common::Array<Common::Rect> _dirtyRects;
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Common::Array<ActionCEL *> _sprites;
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Common::Array<ActionCEL *> _savedSprites;
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Common::Array<ActionSound *> _sounds;
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Common::Array<ActionText *> _textActions;
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bool _textRendered;
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};
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} // End of namespace Pink
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#endif
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