scummvm/common/achievements.h
2020-10-05 14:54:26 +02:00

190 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_ACHIEVEMENTS_H
#define COMMON_ACHIEVEMENTS_H
#include "common/array.h"
#include "common/ini-file.h"
#include "common/singleton.h"
#include "common/str.h"
namespace Common {
/**
* @defgroup common_achieve Achievements
* @ingroup common
*
* @brief API related to in-game achievements.
*
* @{
*/
/**
* List of game achievements provider platforms.
* Possible candidates are XBOX Gamerscore, PSN Trophies, Kongregate Badges, etc...
*/
enum AchievementsPlatform {
STEAM_ACHIEVEMENTS,
GALAXY_ACHIEVEMENTS,
UNK_ACHIEVEMENTS = -1
};
/**
* Information structure for game-specific achievements.
*/
struct AchievementDescription {
const char *id; //!< Achievement internal ID, such as "ACHIEVEMENT_TIMING".
bool isHidden; //!< Whether the achievement is hidden.
const char *title; //!< Achievement displayed text, such as "Marathon Runner".
const char *comment; //!< Optional achievement hint or comment, such as "Finish the game in less than 4 hours".
};
/**
* Information structure for platform-specific achievements.
*/
struct AchievementsInfo {
Common::AchievementsPlatform platform; //!< Achievements platform, such as "STEAM_ACHIEVEMENTS".
Common::String appId; //!< Achievements application ID of the given platform.
Common::Array<AchievementDescription> descriptions; //!< Descriptions of all game achievements.
AchievementsInfo() {platform = Common::UNK_ACHIEVEMENTS;}
};
/**
* Class for manipulating the achievements.
*
* Use the Achievements Manager class to edit the in-game achievements.
*/
class AchievementsManager : public Singleton<AchievementsManager> {
public:
AchievementsManager();
~AchievementsManager();
/**
* Set a platform and application ID as active domain.
*
* @param[in] platform Achievements platform.
* @param[in] appId Achievements application ID of the given platform.
*/
bool setActiveDomain(AchievementsPlatform platform, const String &appId);
bool unsetActiveDomain(); //!< Unset the current active domain.
bool isReady() { return _iniFile != nullptr; } //!< Check whether the domain is ready.
/**
* @name Methods for manipulating individual achievements
* @{
*/
/** Set an achievement.
*
* @param[in] id Internal ID of the achievement.
* @param[in] displayedMessage Message displayed when the achievement is achieved.
*/
bool setAchievement(const String &id, const String &displayedMessage);
/**
* Set an achievement as achieved.
*
* @param[in] id Internal ID of the achievement.
*/
bool isAchieved(const String &id);
/**
* Clear an achieved achievement.
*
* @param[in] id Internal ID of the achievement.
*/
bool clearAchievement(const String &id);
/** @} */
/**
* @name Methods for manipulating individual statistics
* @{
*/
/**
* Get a statistic (integer).
*
* @param[in] id Internal ID of the achievement.
*/
int getStatInt(const String &id);
/**
* Set a statistic to an integer number.
*
* @param[in] id Internal ID of the achievement.
* @param[in] value Value to which the statistic is set.
*/
bool setStatInt(const String &id, int value);
/**
* Get a statistic (float).
*
* @param[in] id Internal ID of the achievement.
*/
float getStatFloat(const String &id);
/**
* Set a statistic to a float number.
*
* @param[in] id Internal ID of the achievement.
* @param[in] value Value to which the statistic is set.
*/
bool setStatFloat(const String &id, float value);
/** @} */
/**
* @name Methods for resetting achievements and statistics
* @{
*/
bool resetAllAchievements(); //!< Reset all achievements.
bool resetAllStats(); //!< Reset all statistics.
/** @} */
private:
INIFile *_iniFile;
String _iniFileName;
};
/** Shortcut for accessing the Achievements Manager. */
#define AchMan Common::AchievementsManager::instance()
/** @} */
} // End of namespace Common
#endif // #ifndef COMMON_ACHIEVEMENTS_MANAGER_H