scummvm/saga/input.cpp
Eugene Sandulenko 283a9f35ac Add not yet correctly working save/load. Use key F7 for saving
and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.

svn-id: r17726
2005-04-21 01:30:07 +00:00

143 lines
3.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/actor.h"
#include "saga/console.h"
#include "saga/interface.h"
#include "saga/render.h"
#include "saga/scene.h"
#include "saga/script.h"
#include "saga/isomap.h"
#include "common/system.h"
namespace Saga {
int SagaEngine::processInput() {
OSystem::Event event;
// Point imousePt;
while (g_system->pollEvent(event)) {
switch (event.type) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.flags == OSystem::KBD_CTRL) {
if (event.kbd.keycode == 'd')
_console->attach();
}
switch (event.kbd.keycode) {
case '#':
case '`':
case '~':
_console->attach();
break;
case 'r':
_interface->draw();
break;
case 269:
case 270:
case 273:
case 274:
case 275:
case 276:
if (_vm->_scene->getFlags() & kSceneFlagISO) {
/* _vm->_isoMap->_viewDiff += (event.kbd.keycode == 270) - (event.kbd.keycode == 269);
_vm->_isoMap->_viewScroll.y += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 274) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 273));
_vm->_isoMap->_viewScroll.x += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 275) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 276));*/
}
break;
case 282: // F1
_render->toggleFlag(RF_SHOW_FPS);
break;
case 283: // F2
_render->toggleFlag(RF_PALETTE_TEST);
break;
case 284: // F3
_render->toggleFlag(RF_TEXT_TEST);
break;
case 285: // F4
_render->toggleFlag(RF_OBJECTMAP_TEST);
break;
case 287: // F6
_render->toggleFlag(RF_ACTOR_PATH_TEST);
break;
case 288: // F7
save();
break;
case 289: // F8
load();
break;
case 9: // Tab
_script->SThreadDebugStep();
break;
// Actual game keys
case 32: // space
_actor->abortSpeech();
break;
case 19: // pause
case 'p':
_render->toggleFlag(RF_RENDERPAUSE);
break;
default:
_interface->processKeyCode(event.kbd.keycode);
break;
}
break;
case OSystem::EVENT_LBUTTONUP:
_leftMouseButtonPressed = false;
break;
case OSystem::EVENT_RBUTTONUP:
_rightMouseButtonPressed = false;
break;
case OSystem::EVENT_LBUTTONDOWN:
_leftMouseButtonPressed = true;
_mousePos = event.mouse;
_interface->update(_mousePos, UPDATE_LEFTBUTTONCLICK);
break;
case OSystem::EVENT_RBUTTONDOWN:
_rightMouseButtonPressed = true;
_mousePos = event.mouse;
_interface->update(_mousePos, UPDATE_RIGHTBUTTONCLICK);
break;
case OSystem::EVENT_MOUSEMOVE:
_mousePos = event.mouse;
break;
case OSystem::EVENT_QUIT:
_system->quit();
break;
default:
break;
}
}
return SUCCESS;
}
} // End of namespace Saga