scummvm/engines/sherlock
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
scalpel SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
tattoo COMMON: Avoid including engine headers in common code for DebugChannelDef 2024-06-20 20:15:57 +01:00
animation.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
animation.h SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
configure.engine
credits.pl
debugger.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
debugger.h SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
detection_tables.h
detection.cpp ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
events.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
events.h SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
fixed_text.cpp
fixed_text.h
fonts.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
fonts.h
image_file.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
image_file.h SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
inventory.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
inventory.h
journal.cpp
journal.h
map.cpp
map.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
music.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
music.h
objects.cpp
objects.h
people.cpp
people.h SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
POTFILES
resources.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
resources.h SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
saveload.cpp
saveload.h
scene.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
scene.h SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
screen.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
screen.h
sherlock.cpp ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
sherlock.h ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
sound.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
sound.h SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
surface.cpp
surface.h
talk.cpp SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
talk.h SHERLOCK: Migrate engine to Path 2023-12-24 13:19:25 +01:00
user_interface.cpp
user_interface.h