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66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "sherlock/detection.h"
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#include "sherlock/sherlock.h"
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static const PlainGameDescriptor sherlockGames[] = {
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{ "scalpel", "The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel" },
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{ "rosetattoo", "The Lost Files of Sherlock Holmes: Case of the Rose Tattoo" },
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{nullptr, nullptr}
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};
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static const DebugChannelDef debugFlagList[] = {
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{Sherlock::kDebugLevelScript, "scripts", "Script debug level"},
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{Sherlock::kDebugLevelAdLibDriver, "AdLib", "AdLib driver debugging"},
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{Sherlock::kDebugLevelMT32Driver, "MT32", "MT32 driver debugging"},
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{Sherlock::kDebugLevelMusic, "Music", "Music debugging"},
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DEBUG_CHANNEL_END
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};
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#include "sherlock/detection_tables.h"
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class SherlockMetaEngineDetection : public AdvancedMetaEngineDetection<Sherlock::SherlockGameDescription> {
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public:
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SherlockMetaEngineDetection() : AdvancedMetaEngineDetection(Sherlock::gameDescriptions, sherlockGames) {}
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const char *getName() const override {
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return "sherlock";
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}
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const char *getEngineName() const override {
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return "Sherlock";
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}
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const char *getOriginalCopyright() const override {
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return "Sherlock (C) 1992-1996 Mythos Software, (C) 1992-1996 Electronic Arts";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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REGISTER_PLUGIN_STATIC(SHERLOCK_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SherlockMetaEngineDetection);
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