mirror of
https://github.com/libretro/scummvm.git
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206 lines
5.0 KiB
C++
206 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_FONT_H
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#define TWP_FONT_H
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#include "common/rect.h"
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#include "common/hashmap.h"
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#include "common/str.h"
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#include "twp/spritesheet.h"
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#include "twp/gfx.h"
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namespace Common {
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template<>
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struct Hash<Common::u32char_type_t> : public UnaryFunction<Common::u32char_type_t, uint> {
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uint operator()(Common::u32char_type_t val) const { return (uint)val; }
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};
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} // namespace Common
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namespace Twp {
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struct KerningKey {
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int first;
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int second;
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};
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bool operator==(const KerningKey &l, const KerningKey &r);
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} // namespace Twp
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namespace Common {
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template<>
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struct Hash<Twp::KerningKey> : public Common::UnaryFunction<Twp::KerningKey, uint> {
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uint operator()(Twp::KerningKey val) const { return (uint)(val.first ^ val.second); }
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};
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} // namespace Common
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namespace Twp {
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typedef Common::u32char_type_t CodePoint;
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// represents a glyph: a part of an image for a specific font character
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struct Glyph {
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int advance; // Offset to move horizontally to the next character.
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Common::Rect bounds; // Bounding rectangle of the glyph, in coordinates relative to the baseline.
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Common::Rect textureRect; // Texture coordinates of the glyph inside the font's texture.
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};
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class Font {
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public:
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virtual ~Font() = default;
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virtual int getLineHeight() = 0;
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virtual float getKerning(CodePoint prev, CodePoint next) = 0;
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virtual Glyph getGlyph(CodePoint chr) = 0;
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virtual Common::String getName() = 0;
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};
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// Represents a bitmap font from a spritesheet.
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class GGFont : public Font {
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public:
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~GGFont() override;
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void load(const Common::String &path);
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int getLineHeight() final { return _lineHeight; }
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float getKerning(CodePoint prev, CodePoint next) final { return 0.f; }
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Glyph getGlyph(CodePoint chr) final;
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Common::String getName() final { return _name; }
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private:
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Common::HashMap<CodePoint, Glyph> _glyphs;
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int _lineHeight = 0;
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Common::String _name;
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};
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struct Char {
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int id = 0;
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int x = 0;
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int y = 0;
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int w = 0;
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int h = 0;
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int xoff = 0;
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int yoff = 0;
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int xadv = 0;
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int page = 0;
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int chnl = 0;
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Common::String _letter;
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};
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class BmFont : public Font {
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public:
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~BmFont() override;
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void load(const Common::String &path);
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int getLineHeight() final { return _lnHeight; }
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float getKerning(CodePoint prev, CodePoint next) final;
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Glyph getGlyph(CodePoint chr) final;
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Common::String getName() final { return _name; }
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private:
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Common::HashMap<CodePoint, Glyph> _glyphs;
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Common::HashMap<KerningKey, float> _kernings;
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int _lnHeight = 0;
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int _base = 0;
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int _scaleW = 0;
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int _scaleH = 0;
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int _pages = 0;
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int _packed = 0;
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Common::String _name;
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};
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enum TextHAlignment {
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thLeft,
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thCenter,
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thRight
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};
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enum TextVAlignment {
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tvTop,
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tvCenter,
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tvBottom
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};
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// This class allows to render a text.
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//
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// A text can contains color in hexadecimal with this format: #RRGGBB
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class Text {
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public:
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Text();
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Text(const Common::String &fontName, const Common::String &text, TextHAlignment hAlign = thCenter, TextVAlignment vAlign = tvCenter, float maxWidth = 0.0f, const Color &color = Color());
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void setText(const Common::String &text) {
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_txt = text;
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_dirty = true;
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}
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Common::String getText() const { return _txt; }
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void setColor(const Color &c) {
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_col = c;
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_dirty = true;
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}
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Color getColor() const { return _col; }
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void setMaxWidth(float maxW) {
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_maxW = maxW;
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_dirty = true;
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}
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float getMaxWidth() const { return _maxW; }
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void setHAlign(TextHAlignment align) {
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_hAlign = align;
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_dirty = true;
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}
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TextHAlignment getHAlign() const { return _hAlign; }
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void setVAlign(TextVAlignment align) {
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_vAlign = align;
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_dirty = true;
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}
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TextVAlignment getVAlign() const { return _vAlign; }
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void setFont(const Common::String &fontName);
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Common::SharedPtr<Font> getFont() { return _font; }
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Math::Vector2d getBounds();
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void draw(Gfx &gfx, const Math::Matrix4 &trsf = Math::Matrix4());
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private:
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void update();
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private:
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Common::SharedPtr<Font> _font;
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Common::String _fontName;
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Texture *_texture = nullptr;
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Common::String _txt;
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Color _col;
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TextHAlignment _hAlign = TextHAlignment::thLeft;
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TextVAlignment _vAlign = TextVAlignment::tvCenter;
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Common::Array<Vertex> _vertices;
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Math::Vector2d _bnds;
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float _maxW = 0.f;
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Common::Array<Common::Rect> _quads;
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bool _dirty = false;
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};
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} // namespace Twp
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#endif
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