mirror of
https://github.com/libretro/scummvm.git
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331 lines
7.5 KiB
C++
331 lines
7.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_RINGWORLD_SCENES6_H
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#define TSAGE_RINGWORLD_SCENES6_H
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#include "common/scummsys.h"
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#include "tsage/ringworld_logic.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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namespace tSage {
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class Scene5000 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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virtual void dispatch();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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class Action6 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class Hotspot7 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot8 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class HotspotGroup1 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SequenceManager _sequenceManager;
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SoundHandler _soundHandler;
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SpeakerSText _speakerSText;
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SpeakerQText _speakerQText;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Action6 _action6;
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DisplayHotspot _hotspot1;
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SceneObject _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6;
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Hotspot7 _hotspot7;
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Hotspot8 _hotspot8;
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HotspotGroup1 _hotspot9, _hotspot10, _hotspot11;
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DisplayHotspot _hotspot12, _hotspot13, _hotspot14, _hotspot15;
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DisplayHotspot _hotspot16, _hotspot17, _hotspot18;
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Scene5000();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene5100 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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class Action6 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class HotspotGroup1 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class HotspotGroup2 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot4 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot9 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot17 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot18 : public SceneHotspot {
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public:
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int _index1;
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int _index2;
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virtual void doAction(int action);
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};
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class Hotspot19 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot20 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SequenceManager _sequenceManager;
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SoundHandler _soundHandler;
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SpeakerMText _speakerMText;
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SpeakerQText _speakerQText;
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SpeakerSText _speakerSText;
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SpeakerBatText _speakerBatText;
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SpeakerGameText _speakerGameText;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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HotspotGroup1 _hotspot1, _hotspot2, _hotspot3;
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Hotspot4 _hotspot4;
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HotspotGroup2 _hotspot5, _hotspot6, _hotspot7;
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SceneObject _hotspot8;
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Hotspot9 _hotspot9;
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SceneObject _hotspot10, _hotspot11, _hotspot12, _hotspot13, _hotspot14, _hotspot15;
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DisplayHotspot _hotspot16;
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Hotspot17 _hotspot17;
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Hotspot18 _hotspot18;
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Hotspot19 _hotspot19;
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Hotspot20 _hotspot20;
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DisplayHotspot _hotspot21;
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Scene5100();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene5200 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class Hotspot9 : public SceneObjectExt {
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public:
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virtual void doAction(int action);
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};
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class Hotspot10 : public SceneObjectExt {
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public:
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virtual void doAction(int action);
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};
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class Hotspot14 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SoundHandler _soundHandler;
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SpeakerFLL _speakerFLL;
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SpeakerFLText _speakerFLText;
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SpeakerQL _speakerQL;
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SpeakerQText _speakerQText;
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SpeakerGameText _speakerGameText;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6, _hotspot7;
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SceneObject _hotspot8;
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Hotspot9 _hotspot9;
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Hotspot10 _hotspot10;
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DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
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Hotspot14 _hotspot14;
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Scene5200();
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virtual void stripCallback(int v);
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void dispatch();
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};
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class Scene5300 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class Hotspot1 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot2 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot5 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot6 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot7 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot8 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SoundHandler _soundHandler;
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SequenceManager _sequenceManager;
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SpeakerQR _speakerQR;
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SpeakerQL _speakerQL;
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SpeakerQText _speakerQText;
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SpeakerBatR _speakerBatR;
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SpeakerBatText _speakerBatText;
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SpeakerSR _speakerSR;
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SpeakerSL _speakerSL;
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SpeakerSText _speakerSText;
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SpeakerGameText _speakerGameText;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Hotspot1 _hotspot1;
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Hotspot2 _hotspot2;
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DisplayHotspot _hotspot3;
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SceneObject _hotspot4;
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Hotspot5 _hotspot5;
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Hotspot6 _hotspot6;
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Hotspot7 _hotspot7;
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Hotspot8 _hotspot8;
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int _field1B0A;
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Scene5300();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void synchronize(Serializer &s) {
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Scene::synchronize(s);
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s.syncAsSint16LE(_field1B0A);
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}
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};
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} // End of namespace tSage
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#endif
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