scummvm/engines/draci/sprite.cpp
2009-12-09 21:03:22 +00:00

355 lines
9.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stream.h"
#include "draci/draci.h"
#include "draci/font.h"
#include "draci/sprite.h"
#include "draci/surface.h"
namespace Draci {
const Displacement kNoDisplacement = { 0, 0, 1.0, 1.0 };
/**
* @brief Transforms an image from column-wise to row-wise
* @param img pointer to the buffer containing the image data
* width width of the image in the buffer
* height height of the image in the buffer
*/
static void transformToRows(byte *img, uint16 width, uint16 height) {
byte *buf = new byte[width * height];
byte *tmp = buf;
memcpy(buf, img, width * height);
for (uint16 i = 0; i < width; ++i) {
for (uint16 j = 0; j < height; ++j) {
img[j * width + i] = *tmp++;
}
}
delete[] buf;
}
/**
* Constructor for loading sprites from a raw data buffer, one byte per pixel.
*/
Sprite::Sprite(uint16 width, uint16 height, byte *raw_data, int x, int y, bool columnwise)
: _ownsData(true), _data(raw_data), _mirror(false) {
_width = width;
_height = height;
_scaledWidth = _width;
_scaledHeight = _height;
_x = x;
_y = y;
_delay = 0;
if (columnwise) {
transformToRows(raw_data, _width, _height);
}
}
/**
* Constructor for loading sprites from a sprite-formatted buffer, one byte per
* pixel.
*/
Sprite::Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise)
: _ownsData(false), _data(NULL), _mirror(false) {
Common::MemoryReadStream reader(sprite_data, length);
_width = reader.readSint16LE();
_height = reader.readSint16LE();
_scaledWidth = _width;
_scaledHeight = _height;
_x = x;
_y = y;
_delay = 0;
if (!columnwise) {
_ownsData = false;
_data = sprite_data + 4;
} else {
_ownsData = true;
byte *data = new byte[_width * _height];
memcpy(data, sprite_data + 4, _width * _height);
transformToRows(data, _width, _height);
_data = data;
}
}
Sprite::~Sprite() {
if (_ownsData) {
delete[] _data;
}
}
int Sprite::getPixel(int x, int y, const Displacement &displacement) const {
Common::Rect rect = getRect(displacement);
int dy = y - rect.top;
int dx = x - rect.left;
// Calculate scaling factors
double scaleX = double(rect.width()) / _width;
double scaleY = double(rect.height()) / _height;
int sy = scummvm_lround(dy / scaleY);
int sx = scummvm_lround(dx / scaleX);
if (_mirror)
return _data[sy * _width + (_width - sx)];
else
return _data[sy * _width + sx];
}
void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const {
const Common::Rect destRect(getRect(displacement));
Common::Rect clippedDestRect(0, 0, surface->w, surface->h);
clippedDestRect.clip(destRect);
// Calculate by how much we need to adjust the source rectangle to account for cropping
const Common::Point croppedBy(clippedDestRect.left - destRect.left, clippedDestRect.top - destRect.top);
// Get pointers to source and destination buffers
byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top);
const int transparent = surface->getTransparentColour();
// Calculate how many rows and columns we need to draw
const int rows = clippedDestRect.height();
const int columns = clippedDestRect.width();
// Precalculate column indexes
int *columnIndices = new int[columns];
if (!_mirror) {
for (int j = 0; j < columns; ++j) {
columnIndices[j] = (j + croppedBy.x) * _width / destRect.width();
}
} else {
// Draw the sprite mirrored if the _mirror flag is set
for (int j = 0; j < columns; ++j) {
columnIndices[j] = _width - 1 - (j + croppedBy.x) * _width / destRect.width();
}
}
// Blit the sprite to the surface
for (int i = 0; i < rows; ++i) {
// Compute the index of current row to be drawn
const int row = (i + croppedBy.y) * _height / destRect.height();
const byte *row_data = _data + row * _width;
for (int j = 0; j < columns; ++j) {
// Fetch index of current column to be drawn
const byte src = row_data[columnIndices[j]];
// Don't blit if the pixel is transparent on the target surface
if (src != transparent) {
dst[j] = src;
}
}
// Advance to next row
dst += surface->pitch;
}
// Mark the sprite's rectangle dirty
if (markDirty) {
surface->markDirtyRect(clippedDestRect);
}
delete[] columnIndices;
}
/**
* @brief Draws the sprite to a Draci::Surface
* @param surface Pointer to a Draci::Surface
*
* Draws the sprite to a Draci::Surface and marks its rectangle on the surface as dirty.
* It is safe to call it for sprites that would overflow the surface.
*/
void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const {
const Common::Rect destRect(_x + relX, _y + relY, _x + relX + _width, _y + relY + _height);
Common::Rect clippedDestRect(0, 0, surface->w, surface->h);
clippedDestRect.clip(destRect);
// Calculate by how much we need to adjust the source rectangle to account for cropping
const Common::Point croppedBy(clippedDestRect.left - destRect.left, clippedDestRect.top - destRect.top);
// Get pointers to source and destination buffers
byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top);
const byte *src = _data + croppedBy.y * _width +
(!_mirror ? croppedBy.x : _width - 1 - croppedBy.x);
const int transparent = surface->getTransparentColour();
// Calculate how many rows and columns we need to draw
const int rows = clippedDestRect.height();
const int columns = clippedDestRect.width();
// Blit the sprite to the surface
for (int i = 0; i < rows; ++i) {
if (!_mirror) {
for (int j = 0; j < columns; ++j) {
if (src[j] != transparent) {
dst[j] = src[j];
}
}
} else {
for (int j = 0; j < columns; ++j) {
if (src[-j] != transparent) {
dst[j] = src[-j];
}
}
}
// Advance to next row
dst += surface->pitch;
src += _width;
}
// Mark the sprite's rectangle dirty
if (markDirty) {
surface->markDirtyRect(clippedDestRect);
}
}
Common::Rect Sprite::getRect(const Displacement &displacement) const {
return Common::Rect(_x + displacement.relX, _y + displacement.relY,
_x + displacement.relX + scummvm_lround(_scaledWidth * displacement.extraScaleX),
_y + displacement.relY + scummvm_lround(_scaledHeight * displacement.extraScaleY));
}
Text::Text(const Common::String &str, const Font *font, byte fontColour,
int x, int y, uint spacing) {
_x = x;
_y = y;
_delay = 0;
_text = str;
_length = 0;
for (uint i = 0; i < _text.size(); ++i) {
if (_text[i] != '|') {
++_length;
}
}
_spacing = spacing;
_colour = fontColour;
_font = font;
_width = _font->getStringWidth(str, _spacing);
_height = _font->getStringHeight(str);
_scaledWidth = _width;
_scaledHeight = _height;
}
void Text::setText(const Common::String &str) {
_width = _font->getStringWidth(str, _spacing);
_height = _font->getStringHeight(str);
_text = str;
_length = 0;
for (uint i = 0; i < _text.size(); ++i) {
if (_text[i] != '|') {
++_length;
}
}
}
void Text::draw(Surface *surface, bool markDirty, int relX, int relY) const {
_font->drawString(surface, _text, _x + relX, _y + relY, _colour, _spacing, true);
}
Common::Rect Text::getRect(const Displacement &displacement) const {
// Texts are never scaled
return Common::Rect(_x + displacement.relX, _y + displacement.relY, _x + displacement.relX + _width, _y + displacement.relY + _height);
}
void Text::setFont(const Font *font) {
if (font == _font) {
return;
}
_font = font;
_width = _font->getStringWidth(_text, _spacing);
_height = _font->getStringHeight(_text);
}
void Text::repeatedlySplitLongLines(uint maxWidth) {
while (_width > maxWidth) {
splitLinesLongerThan(maxWidth);
_width = _font->getStringWidth(_text, _spacing);
_height = _font->getStringHeight(_text);
}
}
void Text::splitLinesLongerThan(uint maxWidth) {
char *start = const_cast<char*> (_text.c_str()); // hacky
while (1) {
char *end = strchr(start, '|');
if (end) {
*end = 0;
}
uint lineWidth = _font->getStringWidth(start, _spacing);
if (lineWidth > maxWidth) {
int middle = end ? (end - start) / 2 : strlen(start) / 2;
for (int i = 0; ; ++i) {
if (start[middle + i] == ' ') {
start[middle + i] = '|';
break;
}
if (start[middle - i] == ' ') {
start[middle - i] = '|';
break;
}
}
debugC(2, kDraciGeneralDebugLevel, "Long line of width %d split into %s", lineWidth, start);
}
if (end) {
*end = '|';
start = end + 1;
} else {
break;
}
}
}
} // End of namespace Draci