scummvm/simon/sound.h
Travis Howell 2b5cc772d7 Add sfx/voice support for simon1cd32, thanks to olki.
Adjust a few debugs
Add hack to allow load/save in simon1cd32 via keyboard

svn-id: r9105
2003-07-21 04:00:04 +00:00

70 lines
1.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include "sound/mixer.h"
#include "simon/intern.h"
class BaseSound;
class SimonSound {
private:
byte _game;
const char *_gameDataPath;
SoundMixer *_mixer;
int _voice_index;
int _ambient_index;
BaseSound *_voice;
BaseSound *_effects;
bool _effects_paused;
bool _ambient_paused;
uint16 *_filenums;
uint32 *_offsets;
public:
PlayingSoundHandle _voice_handle;
PlayingSoundHandle _effects_handle;
PlayingSoundHandle _ambient_handle;
bool _voice_file;
uint _ambient_playing;
SimonSound(const byte game, const GameSpecificSettings *gss, const char *gameDataPath, SoundMixer *mixer);
~SimonSound();
void readSfxFile(const char *filename, const char *gameDataPath);
void loadSfxTable(File *gameFile, uint32 base);
void readVoiceFile(const char *filename, const char *gameDataPath);
void playVoice(uint sound);
void playEffects(uint sound);
void playAmbient(uint sound);
bool hasVoice();
void stopVoice();
void stopAll();
void effectsPause(bool b);
void ambientPause(bool b);
};