mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-07 11:27:44 +00:00
1fbbd24aee
These are the classes that go into Lua, and so are kept in a pool, indexed with an id.
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/* Residual - A 3D game interpreter
|
|
*
|
|
* Residual is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
*/
|
|
|
|
#ifndef GRIM_FONT_H
|
|
#define GRIM_FONT_H
|
|
|
|
#include "engines/grim/pool.h"
|
|
|
|
namespace Grim {
|
|
|
|
class SaveGame;
|
|
|
|
class Font : public PoolObject<Font, MKTAG('F', 'O', 'N', 'T')> {
|
|
public:
|
|
Font(const Common::String &filename, const char *data, int len);
|
|
Font();
|
|
~Font();
|
|
void load(const Common::String &filename, const char *data, int len);
|
|
|
|
const Common::String &getFilename() const { return _filename; }
|
|
int32 getHeight() const { return _height; }
|
|
int32 getBaseOffsetY() const { return _baseOffsetY; }
|
|
int32 getCharDataWidth(unsigned char c) const { return _charHeaders[getCharIndex(c)].dataWidth; }
|
|
int32 getCharDataHeight(unsigned char c) const { return _charHeaders[getCharIndex(c)].dataHeight; }
|
|
int32 getCharWidth(unsigned char c) const { return _charHeaders[getCharIndex(c)].width; }
|
|
int32 getCharStartingCol(unsigned char c) const { return _charHeaders[getCharIndex(c)].startingCol; }
|
|
int32 getCharStartingLine(unsigned char c) const { return _charHeaders[getCharIndex(c)].startingLine; }
|
|
int32 getCharOffset(unsigned char c) const { return _charHeaders[getCharIndex(c)].offset; }
|
|
const byte *getCharData(unsigned char c) const { return _fontData + (_charHeaders[getCharIndex(c)].offset); }
|
|
|
|
const byte *getFontData() const { return _fontData; }
|
|
uint32 getDataSize() const { return _dataSize; }
|
|
|
|
int getStringLength(const Common::String &text) const;
|
|
|
|
void *getUserData() { return _userData; }
|
|
void setUserData(void *data) { _userData = data; }
|
|
|
|
void saveState(SaveGame *state) const;
|
|
void restoreState(SaveGame *state);
|
|
|
|
static const uint8 emerFont[][13];
|
|
private:
|
|
|
|
uint16 getCharIndex(unsigned char c) const;
|
|
struct CharHeader {
|
|
int32 offset;
|
|
int8 width;
|
|
int8 startingCol;
|
|
int8 startingLine;
|
|
int32 dataWidth;
|
|
int32 dataHeight;
|
|
};
|
|
|
|
uint32 _numChars;
|
|
uint32 _dataSize;
|
|
uint32 _height, _baseOffsetY;
|
|
uint32 _firstChar, _lastChar;
|
|
uint16 *_charIndex;
|
|
CharHeader *_charHeaders;
|
|
byte *_fontData;
|
|
Common::String _filename;
|
|
void *_userData;
|
|
};
|
|
|
|
} // end of namespace Grim
|
|
|
|
#endif
|