Max Horn bc360ee525 SCI: Started rewriting file handling. Warning: This will likely introduce
regressions, but we just have to start somewhere.
- factored out some common code in engine/kfile.cpp into a separate func
- replaced many uses of chdir, getcwd, sci_init_dir etc. by equivalent
   or better functionality from SearchMan etc.
- replaced many uses of sci_open and sci_fopen by using Common::File
   and Common::Stream
- C++ified some stuff
- simplified ResourceSource a bit (loosing some unused functionality)

svn-id: r38597
2009-02-20 16:03:50 +00:00

1022 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef WIN32
# include <windows.h>
#elif defined (__DC__)
# include <dc.h>
#endif
#include "common/str.h"
#include "sci/include/engine.h"
#include <errno.h>
#ifndef O_BINARY
#define O_BINARY 0
#endif
static int _savegame_indices_nr = -1; // means 'uninitialized'
static struct _savegame_index_struct {
int id;
long timestamp;
} _savegame_indices[MAX_SAVEGAME_NR];
// This assumes modern stream implementations. It may break on DOS.
/* Attempts to mirror a file by copying it from the resource firectory
** to the working directory. Returns NULL if the file didn't exist.
** Otherwise, the new file is then opened for reading or writing.
*/
static FILE *f_open_mirrored(state_t *s, char *fname) {
int fd;
char *buf = NULL;
int fsize;
printf("f_open_mirrored(%s)\n", fname);
#if 0
// TODO/FIXME: Use s->resource_dir to locate the file???
File file;
if (!file.open(fname))
return NULL;
fsize = file.size();
if (fsize > 0) {
buf = (char *)sci_malloc(fsize);
file.read(buf, fsize);
}
file.close();
....
copy the file to a savegame -> only makes sense to perform this change
if we at the same time change the code for loading files to look among the
savestates, and also change *all* file writing code to write to savestates,
as it should
...
#endif
chdir(s->resource_dir);
fd = sci_open(fname, O_RDONLY | O_BINARY);
if (!IS_VALID_FD(fd)) {
chdir(s->work_dir);
return NULL;
}
fsize = sci_fd_size(fd);
if (fsize > 0) {
buf = (char*)sci_malloc(fsize);
read(fd, buf, fsize);
}
close(fd);
chdir(s->work_dir);
// Visual C++ doesn't allow to specify O_BINARY with creat()
#ifdef _MSC_VER
fd = _open(fname, O_CREAT | O_BINARY | O_RDWR, S_IREAD | S_IWRITE);
#else
fd = creat(fname, 0600);
#endif
if (!IS_VALID_FD(fd) && buf) {
free(buf);
sciprintf("kfile.c: f_open_mirrored(): Warning: Could not create '%s' in '%s' (%d bytes to copy)\n", fname, s->work_dir, fsize);
return NULL;
}
if (fsize) {
int ret;
ret = write(fd, buf, fsize);
if (ret < fsize) {
sciprintf("kfile.c: f_open_mirrored(): Warning: Could not write all %ld bytes to '%s' in '%s' (only wrote %ld)\n",
(long)fsize, fname, s->work_dir, ret);
}
free(buf);
}
close(fd);
return sci_fopen(fname, "r" FO_BINARY "+");
}
#define _K_FILE_MODE_OPEN_OR_CREATE 0
#define _K_FILE_MODE_OPEN_OR_FAIL 1
#define _K_FILE_MODE_CREATE 2
void file_open(state_t *s, char *filename, int mode) {
int retval = 1; // Ignore file_handles[0]
FILE *file = NULL;
SCIkdebug(SCIkFILE, "Opening file %s with mode %d\n", filename, mode);
if ((mode == _K_FILE_MODE_OPEN_OR_FAIL) || (mode == _K_FILE_MODE_OPEN_OR_CREATE)) {
file = sci_fopen(filename, "r" FO_BINARY "+"); // Attempt to open existing file
SCIkdebug(SCIkFILE, "Opening file %s with mode %d\n", filename, mode);
if (!file) {
SCIkdebug(SCIkFILE, "Failed. Attempting to copy from resource dir...\n");
file = f_open_mirrored(s, filename);
if (file)
SCIkdebug(SCIkFILE, "Success!\n");
else
SCIkdebug(SCIkFILE, "Not found.\n");
}
}
if ((!file) && ((mode == _K_FILE_MODE_OPEN_OR_CREATE) || (mode == _K_FILE_MODE_CREATE))) {
file = sci_fopen(filename, "w" FO_BINARY "+"); /* Attempt to create file */
SCIkdebug(SCIkFILE, "Creating file %s with mode %d\n", filename, mode);
}
if (!file) { // Failed
SCIkdebug(SCIkFILE, "file_open() failed\n");
s->r_acc = make_reg(0, 0xffff);
return;
}
while (s->file_handles[retval] && (retval < s->file_handles_nr))
retval++;
if (retval == s->file_handles_nr) // Hit size limit => Allocate more space
s->file_handles = (FILE**)sci_realloc(s->file_handles, sizeof(FILE *) * ++(s->file_handles_nr));
s->file_handles[retval] = file;
s->r_acc = make_reg(0, retval);
}
reg_t kFOpen(state_t *s, int funct_nr, int argc, reg_t *argv) {
char *name = kernel_dereference_char_pointer(s, argv[0], 0);
int mode = UKPV(1);
file_open(s, name, mode);
return s->r_acc;
}
static FILE *getFileFromHandle(state_t *s, int handle) {
if (handle == 0) {
SCIkwarn(SCIkERROR, "Attempt to use file handle 0\n");
return 0;
}
if ((handle >= s->file_handles_nr) || (s->file_handles[handle] == NULL)) {
SCIkwarn(SCIkERROR, "Attempt to use invalid/unused file handle %d\n", handle);
return 0;
}
return s->file_handles[handle];
}
void file_close(state_t *s, int handle) {
SCIkdebug(SCIkFILE, "Closing file %d\n", handle);
FILE *f = getFileFromHandle(s, handle);
if (!f)
return;
fclose(f);
s->file_handles[handle] = NULL;
}
reg_t kFClose(state_t *s, int funct_nr, int argc, reg_t *argv) {
file_close(s, UKPV(0));
return s->r_acc;
}
void fputs_wrapper(state_t *s, int handle, int size, char *data) {
SCIkdebug(SCIkFILE, "FPuts'ing \"%s\" to handle %d\n", data, handle);
FILE *f = getFileFromHandle(s, handle);
if (f)
fwrite(data, 1, size, f);
}
void fwrite_wrapper(state_t *s, int handle, char *data, int length) {
SCIkdebug(SCIkFILE, "fwrite()'ing \"%s\" to handle %d\n", data, handle);
FILE *f = getFileFromHandle(s, handle);
if (f)
fwrite(data, 1, length, f);
}
reg_t kFPuts(state_t *s, int funct_nr, int argc, reg_t *argv) {
int handle = UKPV(0);
char *data = kernel_dereference_char_pointer(s, argv[1], 0);
fputs_wrapper(s, handle, strlen(data), data);
return s->r_acc;
}
static void fgets_wrapper(state_t *s, char *dest, int maxsize, int handle) {
SCIkdebug(SCIkFILE, "FGets'ing %d bytes from handle %d\n", maxsize, handle);
FILE *f = getFileFromHandle(s, handle);
if (!f)
return;
fgets(dest, maxsize, f);
SCIkdebug(SCIkFILE, "FGets'ed \"%s\"\n", dest);
}
static void fread_wrapper(state_t *s, char *dest, int bytes, int handle) {
SCIkdebug(SCIkFILE, "fread()'ing %d bytes from handle %d\n", bytes, handle);
FILE *f = getFileFromHandle(s, handle);
if (!f)
return;
s->r_acc = make_reg(0, fread(dest, 1, bytes, f));
}
static void fseek_wrapper(state_t *s, int handle, int offset, int whence) {
FILE *f = getFileFromHandle(s, handle);
if (!f)
return;
s->r_acc = make_reg(0, fseek(f, offset, whence));
}
static char *_chdir_savedir(state_t *s) {
char *cwd = sci_getcwd();
char *save_dir = kernel_dereference_char_pointer(s, make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR), 0);
if (chdir(save_dir) && sci_mkpath(save_dir)) {
sciprintf(__FILE__": Can't chdir to savegame dir '%s' or create it\n", save_dir);
free(cwd);
return NULL;
}
if (!cwd)
cwd = strdup(s->work_dir);
return cwd; // Potentially try again
}
static void _chdir_restoredir(char *dir) {
if (chdir(dir)) {
sciprintf(__FILE__": Can't seem to return to previous homedir '%s'\n", dir);
}
free(dir);
}
#define TEST_DIR_OR_QUIT(dir) if (!dir) { return NULL_REG; }
reg_t kFGets(state_t *s, int funct_nr, int argc, reg_t *argv) {
char *dest = kernel_dereference_char_pointer(s, argv[0], 0);
int maxsize = UKPV(1);
int handle = UKPV(2);
fgets_wrapper(s, dest, maxsize, handle);
return argv[0];
}
/* kGetCWD(address):
** Writes the cwd to the supplied address and returns the address in acc.
*/
reg_t kGetCWD(state_t *s, int funct_nr, int argc, reg_t *argv) {
char *wd = sci_getcwd();
char *targetaddr = kernel_dereference_char_pointer(s, argv[0], 0);
strncpy(targetaddr, wd, MAX_SAVE_DIR_SIZE - 1);
targetaddr[MAX_SAVE_DIR_SIZE - 1] = 0; // Terminate
SCIkdebug(SCIkFILE, "Copying cwd='%s'(%d chars) to %p", wd, strlen(wd), targetaddr);
free(wd);
return argv[0];
}
// Returns a dynamically allocated pointer to the name of the requested save dir
char *_k_get_savedir_name(int nr) {
char suffices[] = "0123456789abcdefghijklmnopqrstuvwxyz";
char *savedir_name = (char*)sci_malloc(strlen(FREESCI_SAVEDIR_PREFIX) + 2);
assert(nr >= 0);
assert(nr < MAX_SAVEGAME_NR);
strcpy(savedir_name, FREESCI_SAVEDIR_PREFIX);
savedir_name[strlen(FREESCI_SAVEDIR_PREFIX)] = suffices[nr];
savedir_name[strlen(FREESCI_SAVEDIR_PREFIX) + 1] = 0;
return savedir_name;
}
void delete_savegame(state_t *s, int savedir_nr) {
char *workdir = _chdir_savedir(s);
char *savedir = _k_get_savedir_name(savedir_nr);
char buffer[256];
sciprintf("Deleting savegame '%s'\n", savedir);
sprintf(buffer, "%s/%s.id", savedir, s->game_name);
sci_unlink(buffer);
sprintf(buffer, "%s/state", savedir);
sci_unlink(buffer);
sci_rmdir(savedir);
free(savedir);
_chdir_restoredir(workdir);
}
#define K_DEVICE_INFO_GET_DEVICE 0
#define K_DEVICE_INFO_GET_CURRENT_DEVICE 1
#define K_DEVICE_INFO_PATHS_EQUAL 2
#define K_DEVICE_INFO_IS_FLOPPY 3
#define K_DEVICE_INFO_GET_SAVECAT_NAME 7
#define K_DEVICE_INFO_GET_SAVEFILE_NAME 8
#ifdef WIN32
reg_t kDeviceInfo_Win32(state_t *s, int funct_nr, int argc, reg_t *argv) {
char dir_buffer[MAXPATHLEN], dir_buffer2[MAXPATHLEN];
int mode = UKPV(0);
switch (mode) {
case K_DEVICE_INFO_GET_DEVICE: {
char *input_s = (char*)kernel_dereference_bulk_pointer(s, argv[1], 0);
char *output_s = (char*)kernel_dereference_bulk_pointer(s, argv[2], 0);
GetFullPathName(input_s, sizeof(dir_buffer) - 1, dir_buffer, NULL);
strncpy(output_s, dir_buffer, 2);
output_s [2] = 0;
}
break;
case K_DEVICE_INFO_GET_CURRENT_DEVICE: {
char *output_s = (char*)kernel_dereference_bulk_pointer(s, argv[1], 0);
_getcwd(dir_buffer, sizeof(dir_buffer) - 1);
strncpy(output_s, dir_buffer, 2);
output_s [2] = 0;
}
break;
case K_DEVICE_INFO_PATHS_EQUAL: {
char *path1_s = (char*)kernel_dereference_bulk_pointer(s, argv[1], 0);
char *path2_s = (char*)kernel_dereference_bulk_pointer(s, argv[2], 0);
GetFullPathName(path1_s, sizeof(dir_buffer) - 1, dir_buffer, NULL);
GetFullPathName(path2_s, sizeof(dir_buffer2) - 1, dir_buffer2, NULL);
return make_reg(0, !scumm_stricmp(path1_s, path2_s));
}
break;
case K_DEVICE_INFO_IS_FLOPPY: {
char *input_s = (char*)kernel_dereference_bulk_pointer(s, argv[1], 0);
GetFullPathName(input_s, sizeof(dir_buffer) - 1, dir_buffer, NULL);
dir_buffer [3] = 0; /* leave X:\ */
return make_reg(0, GetDriveType(dir_buffer) == DRIVE_REMOVABLE);
}
break;
/* SCI uses these in a less-than-portable way to delete savegames.
** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html
** for more information on our workaround for this.
*/
case K_DEVICE_INFO_GET_SAVECAT_NAME: {
char *output_buffer = kernel_dereference_char_pointer(s, argv[1], 0);
char *game_prefix = kernel_dereference_char_pointer(s, argv[2], 0);
sprintf(output_buffer, "%s/__throwaway", s->work_dir);
}
break;
case K_DEVICE_INFO_GET_SAVEFILE_NAME: {
char *output_buffer = kernel_dereference_char_pointer(s, argv[1], 0);
char *game_prefix = kernel_dereference_char_pointer(s, argv[2], 0);
int savegame_id = UKPV(3);
sprintf(output_buffer, "%s/__throwaway", s->work_dir);
delete_savegame(s, savegame_id);
}
break;
default: {
SCIkwarn(SCIkERROR, "Unknown DeviceInfo() sub-command: %d\n", mode);
}
}
return s->r_acc;
}
#else // !WIN32
reg_t kDeviceInfo_Unix(state_t *s, int funct_nr, int argc, reg_t *argv) {
int mode = UKPV(0);
switch (mode) {
case K_DEVICE_INFO_GET_DEVICE: {
char *output_s = kernel_dereference_char_pointer(s, argv[2], 0);
strcpy(output_s, "/");
}
break;
case K_DEVICE_INFO_GET_CURRENT_DEVICE: {
char *output_s = kernel_dereference_char_pointer(s, argv[1], 0);
strcpy(output_s, "/");
}
break;
case K_DEVICE_INFO_PATHS_EQUAL: {
char *path1_s = kernel_dereference_char_pointer(s, argv[1], 0);
char *path2_s = kernel_dereference_char_pointer(s, argv[2], 0);
//return make_reg(0, !strcmp(path1_s, path2_s));
return make_reg(0, Common::matchString(path2_s, path1_s, true));
}
break;
case K_DEVICE_INFO_IS_FLOPPY: {
return NULL_REG; /* Never */
}
break;
/* SCI uses these in a less-than-portable way to delete savegames.
** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html
** for more information on our workaround for this.
*/
case K_DEVICE_INFO_GET_SAVECAT_NAME: {
char *output_buffer = kernel_dereference_char_pointer(s, argv[1], 0);
//char *game_prefix = kernel_dereference_char_pointer(s, argv[2], 0);
sprintf(output_buffer, "%s/__throwaway", s->work_dir);
}
break;
case K_DEVICE_INFO_GET_SAVEFILE_NAME: {
char *output_buffer = kernel_dereference_char_pointer(s, argv[1], 0);
//char *game_prefix = kernel_dereference_char_pointer(s, argv[2], 0);
int savegame_id = UKPV(3);
sprintf(output_buffer, "%s/__throwaway", s->work_dir);
delete_savegame(s, savegame_id);
}
break;
default: {
SCIkwarn(SCIkERROR, "Unknown DeviceInfo() sub-command: %d\n", mode);
}
}
return s->r_acc;
}
#endif // !WIN32
reg_t kGetSaveDir(state_t *s, int funct_nr, int argc, reg_t *argv) {
return make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
}
reg_t kCheckFreeSpace(state_t *s, int funct_nr, int argc, reg_t *argv) {
char *path = kernel_dereference_char_pointer(s, argv[0], 0);
char *testpath = (char*)sci_malloc(strlen(path) + 15);
char buf[1024];
int fd;
int failed = 0;
int pathlen;
strcpy(testpath, path);
strcat(testpath, "freesci.foo");
pathlen = strlen(testpath);
while (IS_VALID_FD(fd = open(testpath, O_RDONLY))) {
close(fd);
if (testpath[pathlen - 2] == 'z') { // Failed.
SCIkwarn(SCIkWARNING, "Failed to find non-existing file for free space test\n");
free(testpath);
return NULL_REG;
}
/* If this file couldn't be created, try freesci.fop, freesci.foq etc.,
** then freesci.fpa, freesci.fpb. Stop at freesci.fza.
** Yes, this is extremely arbitrary and very strange.
*/
if (testpath[pathlen - 1] == 'z') {
testpath[pathlen - 1] = 'a';
++testpath[pathlen - 2];
} else
++testpath[pathlen - 1];
}
fd = creat(testpath, 0600);
if (!IS_VALID_FD(fd)) {
SCIkwarn(SCIkWARNING, "Could not test for disk space: %s\n", strerror(errno));
SCIkwarn(SCIkWARNING, "Test path was '%s'\n", testpath);
free(testpath);
return NULL_REG;
}
memset(buf, 0, sizeof(buf));
for (int i = 0; i < 1024; i++) // Check for 1 MB
if (write(fd, buf, 1024) < 1024)
failed = 1;
close(fd);
remove(testpath);
free(testpath);
return make_reg(0, !failed);
}
int _k_check_file(char *filename, int minfilesize) {
// Returns 0 if the file exists and is big enough
return (sci_file_size(filename) < minfilesize);
}
int _k_find_savegame_by_name(char *game_id_file, char *name) {
int savedir_nr = -1;
int i;
char *buf = NULL;
for (i = 0; i < MAX_SAVEGAME_NR; i++) {
if (!chdir((buf = _k_get_savedir_name(i)))) {
char namebuf[32]; // Save game name buffer
FILE *idfile = sci_fopen(game_id_file, "r");
if (idfile) {
fgets(namebuf, 31, idfile);
if (strlen(namebuf) > 0)
if (namebuf[strlen(namebuf) - 1] == '\n')
namebuf[strlen(namebuf) - 1] = 0; // Remove trailing newlines
if (strcmp(name, namebuf) == 0) {
sciprintf("Save game name matched entry %d\n", i);
savedir_nr = i;
}
fclose(idfile);
}
chdir("..");
}
free(buf);
}
return 0;
}
#ifdef __DC__
static long get_file_mtime(int fd) {
/* FIXME (Dreamcast): Not yet implemented */
return 0;
}
#else
#define get_file_mtime(fd) get_file_mtime_Unix(fd)
/* Returns the time of the specified file's last modification
** Parameters: (int) fd: The file descriptor of the file in question
** Returns : (long) An integer value describing the time of the
** file's last modification.
** The only thing that must be ensured is that
** get_file_mtime(f1) > get_file_mtime(f2)
** <=>
** if f1 was modified at a later point in time than the last time
** f2 was modified.
*/
static long get_file_mtime_Unix(int fd) {
struct stat fd_stat;
fstat(fd, &fd_stat);
return fd_stat.st_ctime;
}
#endif
static int _savegame_index_struct_compare(const void *a, const void *b) {
return ((struct _savegame_index_struct *)b)->timestamp - ((struct _savegame_index_struct *)a)->timestamp;
}
static void update_savegame_indices(const char *gfname) {
int i;
_savegame_indices_nr = 0;
for (i = 0; i < MAX_SAVEGAME_NR; i++) {
char *dirname = _k_get_savedir_name(i);
int fd;
if (!chdir(dirname)) {
if (IS_VALID_FD(fd = sci_open(gfname, O_RDONLY))) {
_savegame_indices[_savegame_indices_nr].id = i;
_savegame_indices[_savegame_indices_nr++].timestamp = get_file_mtime(fd);
close(fd);
}
chdir("..");
}
free(dirname);
}
qsort(_savegame_indices, _savegame_indices_nr, sizeof(struct _savegame_index_struct), _savegame_index_struct_compare);
}
int test_savegame(state_t *s, char *savegame_id, char *savegame_name, int savegame_name_length) {
FILE *f;
char buffer[80];
int version = -1;
chdir(savegame_id);
f = fopen("state", "r");
if (!f) return 0;
while (!feof(f)) {
char *seeker;
fgets(buffer, sizeof(buffer), f);
if ((seeker = strstr(buffer, "savegame_version = ")) != NULL) {
seeker += strlen("savegame_version = ");
version = strtol(seeker, NULL, 10);
break;
}
}
fclose(f);
return version >= FREESCI_MINIMUM_SAVEGAME_VERSION && version <= FREESCI_CURRENT_SAVEGAME_VERSION;
}
reg_t kCheckSaveGame(state_t *s, int funct_nr, int argc, reg_t *argv) {
char *game_id = kernel_dereference_char_pointer(s, argv[0], 0);
int savedir_nr = UKPV(1);
char *buf = NULL;
char *workdir = _chdir_savedir(s);
TEST_DIR_OR_QUIT(workdir);
if (_savegame_indices_nr < 0) {
char *game_id_file_name = (char*)sci_malloc(strlen(game_id) + strlen(FREESCI_ID_SUFFIX) + 1);
strcpy(game_id_file_name, game_id);
strcat(game_id_file_name, FREESCI_ID_SUFFIX);
SCIkwarn(SCIkWARNING, "Savegame index list not initialized!\n");
update_savegame_indices(game_id_file_name);
}
savedir_nr = _savegame_indices[savedir_nr].id;
if (savedir_nr > MAX_SAVEGAME_NR - 1) {
_chdir_restoredir(workdir);
return NULL_REG;
}
s->r_acc = make_reg(0, test_savegame(s, (buf = _k_get_savedir_name(savedir_nr)), NULL, 0));
_chdir_restoredir(workdir);
free(buf);
return s->r_acc;
}
reg_t kGetSaveFiles(state_t *s, int funct_nr, int argc, reg_t *argv) {
char *game_id = kernel_dereference_char_pointer(s, argv[0], 0);
char *nametarget = kernel_dereference_char_pointer(s, argv[1], 0);
reg_t nametarget_base = argv[1];
reg_t *nameoffsets = kernel_dereference_reg_pointer(s, argv[2], 0);
int gfname_len = strlen(game_id) + strlen(FREESCI_ID_SUFFIX) + 1;
char *gfname = (char*)sci_malloc(gfname_len);
int i;
char *workdir = _chdir_savedir(s);
TEST_DIR_OR_QUIT(workdir);
strcpy(gfname, game_id);
strcat(gfname, FREESCI_ID_SUFFIX); // This file is used to identify in-game savegames
update_savegame_indices(gfname);
s->r_acc = NULL_REG;
for (i = 0; i < _savegame_indices_nr; i++) {
char *savedir_name = _k_get_savedir_name(_savegame_indices[i].id);
FILE *idfile;
if (!chdir(savedir_name)) {
if ((idfile = sci_fopen(gfname, "r"))) { // Valid game ID file: Assume valid game
char namebuf[SCI_MAX_SAVENAME_LENGTH]; // Save game name buffer
fgets(namebuf, SCI_MAX_SAVENAME_LENGTH - 1, idfile);
if (strlen(namebuf) > 0) {
if (namebuf[strlen(namebuf) - 1] == '\n')
namebuf[strlen(namebuf) - 1] = 0; // Remove trailing newline
*nameoffsets = s->r_acc; // Store savegame ID
++s->r_acc.offset; // Increase number of files found
nameoffsets++; // Make sure the next ID string address is written to the next pointer
strncpy(nametarget, namebuf, SCI_MAX_SAVENAME_LENGTH); // Copy identifier string
*(nametarget + SCI_MAX_SAVENAME_LENGTH - 1) = 0; // Make sure it's terminated
nametarget += SCI_MAX_SAVENAME_LENGTH; // Increase name offset pointer accordingly
nametarget_base.offset += SCI_MAX_SAVENAME_LENGTH;
fclose(idfile);
}
}
chdir("..");
}
free(savedir_name);
}
free(gfname);
*nametarget = 0; // Terminate list
_chdir_restoredir(workdir);
return s->r_acc;
}
reg_t kSaveGame(state_t *s, int funct_nr, int argc, reg_t *argv) {
char *game_id = (char*)kernel_dereference_bulk_pointer(s, argv[0], 0);
char *savegame_dir;
int savedir_nr = UKPV(1);
int savedir_id; // Savegame ID, derived from savedir_nr and the savegame ID list
char *game_id_file_name = (char*)sci_malloc(strlen(game_id) + strlen(FREESCI_ID_SUFFIX) + 1);
char *game_description = (char*)kernel_dereference_bulk_pointer(s, argv[2], 0);
char *workdir = _chdir_savedir(s);
char *version = argc > 3 ? strdup((char*)kernel_dereference_bulk_pointer(s, argv[3], 0)) : NULL;
TEST_DIR_OR_QUIT(workdir);
s->game_version = version;
strcpy(game_id_file_name, game_id);
strcat(game_id_file_name, FREESCI_ID_SUFFIX);
update_savegame_indices(game_id_file_name);
if (savedir_nr >= 0 && savedir_nr < _savegame_indices_nr)
// Overwrite
savedir_id = _savegame_indices[savedir_nr].id;
else if (savedir_nr >= 0 && savedir_nr < MAX_SAVEGAME_NR) {
int i = 0;
savedir_id = 0;
// First, look for holes
while (i < _savegame_indices_nr) {
if (_savegame_indices[i].id == savedir_id) {
++savedir_id;
i = 0;
} else ++i;
}
if (savedir_id >= MAX_SAVEGAME_NR) {
sciprintf("Internal error: Free savegame ID is %d, shouldn't happen!\n", savedir_id);
return NULL_REG;
}
// This loop terminates when savedir_id is not in [x | ex. n. _savegame_indices[n].id = x]
} else {
sciprintf("Savegame ID %d is not allowed!\n", savedir_nr);
return NULL_REG;
}
savegame_dir = _k_get_savedir_name(savedir_id);
if (gamestate_save(s, savegame_dir)) {
sciprintf("Saving the game failed.\n");
s->r_acc = NULL_REG;
} else {
FILE *idfile;
chdir(savegame_dir);
if ((idfile = sci_fopen(game_id_file_name, "w"))) {
fprintf(idfile, "%s", game_description);
fclose(idfile);
} else {
sciprintf("Creating the game ID file failed.\n");
sciprintf("You can still restore from inside the debugger with \"restore_game %s\"\n", savegame_dir);
s->r_acc = NULL_REG;
}
chdir("..");
s->r_acc = make_reg(0, 1);
}
free(game_id_file_name);
_chdir_restoredir(workdir);
free(s->game_version);
s->game_version = NULL;
return s->r_acc;
}
reg_t kRestoreGame(state_t *s, int funct_nr, int argc, reg_t *argv) {
char *game_id = (char*)kernel_dereference_bulk_pointer(s, argv[0], 0);
int savedir_nr = UKPV(1);
char *workdir = _chdir_savedir(s);
TEST_DIR_OR_QUIT(workdir);
if (_savegame_indices_nr < 0) {
char *game_id_file_name = (char*)sci_malloc(strlen(game_id) + strlen(FREESCI_ID_SUFFIX) + 1);
strcpy(game_id_file_name, game_id);
strcat(game_id_file_name, FREESCI_ID_SUFFIX);
SCIkwarn(SCIkWARNING, "Savegame index list not initialized!\n");
update_savegame_indices(game_id_file_name);
}
savedir_nr = _savegame_indices[savedir_nr].id;
if (savedir_nr > -1) {
char *savedir_name = _k_get_savedir_name(savedir_nr);
state_t *newstate = gamestate_restore(s, savedir_name);
free(savedir_name);
if (newstate) {
s->successor = newstate;
script_abort_flag = SCRIPT_ABORT_WITH_REPLAY; // Abort current game
s->execution_stack_pos = s->execution_stack_base;
} else {
s->r_acc = make_reg(0, 1);
sciprintf("Restoring failed (game_id = '%s').\n", game_id);
}
} else {
s->r_acc = make_reg(0, 1);
sciprintf("Savegame #%d not found!\n", savedir_nr);
}
_chdir_restoredir(workdir);
return s->r_acc;
}
reg_t kValidPath(state_t *s, int funct_nr, int argc, reg_t *argv) {
char *pathname = kernel_dereference_char_pointer(s, argv[0], 0);
char cpath[MAXPATHLEN + 1];
getcwd(cpath, MAXPATHLEN + 1);
s->r_acc = make_reg(0, !chdir(pathname)); // Try to go there. If it works, return 1, 0 otherwise.
chdir(cpath);
return s->r_acc;
}
#define K_FILEIO_OPEN 0
#define K_FILEIO_CLOSE 1
#define K_FILEIO_READ_RAW 2
#define K_FILEIO_WRITE_RAW 3
#define K_FILEIO_UNLINK 4
#define K_FILEIO_READ_STRING 5
#define K_FILEIO_WRITE_STRING 6
#define K_FILEIO_SEEK 7
#define K_FILEIO_FIND_FIRST 8
#define K_FILEIO_FIND_NEXT 9
#define K_FILEIO_STAT 10
char * write_filename_to_mem(state_t *s, reg_t address, char *string) {
char *mem = kernel_dereference_char_pointer(s, address, 0);
if (string) {
memset(mem, 0, 13);
strncpy(mem, string, 12);
}
return string;
}
void next_file(state_t *s) {
if (write_filename_to_mem(s, s->dirseeker_outbuffer, sci_find_next(&(s->dirseeker))))
s->r_acc = s->dirseeker_outbuffer;
else
s->r_acc = NULL_REG;
}
void first_file(state_t *s, const char *dir, char *mask, reg_t buffer) {
if (!buffer.segment) {
sciprintf("Warning: first_file(state,\"%s\",\"%s\", 0) invoked!\n", dir, mask);
s->r_acc = NULL_REG;
return;
}
if (strcmp(dir, ".")) {
sciprintf("%s L%d: Non-local first_file: Not implemented yet\n", __FILE__, __LINE__);
s->r_acc = NULL_REG;
return;
}
// Get rid of the old find structure
if (s->dirseeker_outbuffer.segment)
sci_finish_find(&(s->dirseeker));
s->dirseeker_outbuffer = buffer;
if (write_filename_to_mem(s, s->dirseeker_outbuffer, sci_find_first(&(s->dirseeker), mask)))
s->r_acc = s->dirseeker_outbuffer;
else
s->r_acc = NULL_REG;
}
reg_t kFileIO(state_t *s, int funct_nr, int argc, reg_t *argv) {
int func_nr = UKPV(0);
switch (func_nr) {
case K_FILEIO_OPEN : {
char *name = kernel_dereference_char_pointer(s, argv[1], 0);
int mode = UKPV(2);
file_open(s, name, mode);
break;
}
case K_FILEIO_CLOSE : {
int handle = UKPV(1);
file_close(s, handle);
break;
}
case K_FILEIO_READ_RAW : {
int handle = UKPV(1);
char *dest = kernel_dereference_char_pointer(s, argv[2], 0);
int size = UKPV(3);
fread_wrapper(s, dest, size, handle);
break;
}
case K_FILEIO_WRITE_RAW : {
int handle = UKPV(1);
char *buf = kernel_dereference_char_pointer(s, argv[2], 0);
int size = UKPV(3);
fwrite_wrapper(s, handle, buf, size);
break;
}
case K_FILEIO_UNLINK : {
char *name = kernel_dereference_char_pointer(s, argv[1], 0);
unlink(name);
break;
}
case K_FILEIO_READ_STRING : {
char *dest = kernel_dereference_char_pointer(s, argv[1], 0);
int size = UKPV(2);
int handle = UKPV(3);
fgets_wrapper(s, dest, size, handle);
return argv[1];
}
case K_FILEIO_WRITE_STRING : {
int handle = UKPV(1);
int size = UKPV(3);
char *buf = kernel_dereference_char_pointer(s, argv[2], size);
if (buf)
fputs_wrapper(s, handle, size, buf);
break;
}
case K_FILEIO_SEEK : {
int handle = UKPV(1);
int offset = UKPV(2);
int whence = UKPV(3);
fseek_wrapper(s, handle, offset, whence);
break;
}
case K_FILEIO_FIND_FIRST : {
char *mask = kernel_dereference_char_pointer(s, argv[1], 0);
reg_t buf = argv[2];
// int attr = UKPV(3); */ /* We won't use this, Win32 might, though...
#ifndef WIN32
if (strcmp(mask, "*.*") == 0)
strcpy(mask, "*"); // For UNIX
#endif
first_file(s, ".", mask, buf);
break;
}
case K_FILEIO_FIND_NEXT : {
next_file(s);
break;
}
case K_FILEIO_STAT : {
char *name = kernel_dereference_char_pointer(s, argv[1], 0);
s->r_acc = make_reg(0, 1 - _k_check_file(name, 0));
break;
}
default :
SCIkwarn(SCIkERROR, "Unknown FileIO() sub-command: %d\n", func_nr);
}
return s->r_acc;
}