scummvm/backends/dc
Marcus Comstedt bc36f7144a Display status after saving.
svn-id: r5850
2002-12-06 01:30:57 +00:00
..
.cvsignore Should now compile again. 2002-12-04 22:15:34 +00:00
audio.cpp Oddly enough, setting the sound hardware to 44100 gives correct sound, even though the software is set to generate sound for 22050... 2002-10-18 01:40:53 +00:00
dc-fs.cpp Should now compile again. 2002-12-04 22:15:34 +00:00
dc.h Overlay fixed. 2002-10-18 20:59:03 +00:00
dcmain.cpp Time stuff moved to its own file. Program invocation strategy reworked. 2002-10-18 01:38:01 +00:00
display.cpp Overlay fixed. 2002-10-18 20:59:03 +00:00
icon.cpp Initial revision 2002-08-21 16:07:07 +00:00
icon.h Initial revision 2002-08-21 16:07:07 +00:00
input.cpp Generate KEY_UP events as well... 2002-12-06 01:30:38 +00:00
label.cpp Initial revision 2002-08-21 16:07:07 +00:00
label.h Initial revision 2002-08-21 16:07:07 +00:00
Makefile Should now compile again. 2002-12-04 22:15:34 +00:00
portdefs.h Dreamcast port now wraps main() to avoid special kluges in the common main. 2002-10-18 01:39:25 +00:00
README Updated name of binary in docs. 2002-12-04 21:35:20 +00:00
selector.cpp Find game names directly from version_settings rather than using the detector. 2002-10-18 01:45:12 +00:00
time.cpp Put time related stuff in its own file to avoid name clashes for Timer. 2002-10-18 01:35:46 +00:00
vmsave.cpp Display status after saving. 2002-12-06 01:30:57 +00:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-3.0.x configured as a cross-compiler for `sh-elf'
  (including corresponding binutils)

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.9.0.tar.gz>

* libronin-0.3 : <URL:http://peter.bortas.org/scumm/libronin-0.3.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make', and you should
get an ELF binary with the name `scummvm.elf'.