mirror of
https://github.com/libretro/scummvm.git
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184 lines
5.0 KiB
C++
184 lines
5.0 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/myst3/cursor.h"
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#include "engines/myst3/directorysubentry.h"
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#include "engines/myst3/myst3.h"
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#include "engines/myst3/scene.h"
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#include "engines/myst3/state.h"
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#include "graphics/surface.h"
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#include "graphics/decoders/bmp.h"
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namespace Myst3 {
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struct CursorData {
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uint32 nodeID;
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uint16 hotspotX;
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uint16 hotspotY;
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Texture *texture;
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double transparency;
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};
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static CursorData availableCursors[13] = {
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{ 1000, 8, 8, 0, 0.25 },
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{ 1001, 8, 8, 0, 0.5 },
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{ 1002, 8, 8, 0, 0.5 },
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{ 1003, 1, 5, 0, 0.5 },
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{ 1004, 14, 5, 0, 0.5 },
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{ 1005, 16, 14, 0, 0.5 },
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{ 1006, 16, 14, 0, 0.5 },
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{ 1007, 8, 8, 0, 0.55 },
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{ 1000, 8, 8, 0, 0.25 },
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{ 1001, 8, 8, 0, 0.5 },
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{ 1011, 16, 16, 0, 0.5 },
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{ 1000, 6, 1, 0, 0.5 },
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{ 0, 0, 0, 0, 0 }
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};
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Cursor::Cursor(Myst3Engine *vm) :
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_vm(vm),
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_position(320, 210),
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_hideLevel(0),
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_lockedAtCenter(false) {
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// Load available cursors
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loadAvailableCursors();
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// Set default cursor
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changeCursor(8);
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}
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void Cursor::loadAvailableCursors() {
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// Load available cursors
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for (uint i = 0; availableCursors[i].nodeID; i++) {
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const DirectorySubEntry *cursorDesc = _vm->getFileDescription("GLOB", availableCursors[i].nodeID, 0, DirectorySubEntry::kCursor);
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if (!cursorDesc)
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error("Cursor %d does not exist", availableCursors[i].nodeID);
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Common::MemoryReadStream *bmpStream = cursorDesc->getData();
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Graphics::BitmapDecoder bitmapDecoder;
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if (!bitmapDecoder.loadStream(*bmpStream))
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error("Could not decode Myst III bitmap");
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const Graphics::Surface *surfaceBGRA = bitmapDecoder.getSurface();
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Graphics::Surface *surfaceRGBA = surfaceBGRA->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
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delete bmpStream;
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// Apply the colorkey for transparency
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for (uint u = 0; u < surfaceRGBA->w; u++) {
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for (uint v = 0; v < surfaceRGBA->h; v++) {
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uint32 *pixel = (uint32*)(surfaceRGBA->getBasePtr(u, v));
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if (*pixel == 0xFF00FF00)
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*pixel = 0x0000FF00;
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}
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}
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availableCursors[i].texture = _vm->_gfx->createTexture(surfaceRGBA);
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surfaceRGBA->free();
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delete surfaceRGBA;
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}
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}
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Cursor::~Cursor() {
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// Free available cursors
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for (uint i = 0; availableCursors[i].nodeID; i++) {
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if (availableCursors[i].texture) {
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_vm->_gfx->freeTexture(availableCursors[i].texture);
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availableCursors[i].texture = 0;
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}
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}
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}
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void Cursor::changeCursor(uint32 index) {
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if (index > 12)
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return;
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_currentCursorID = index;
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}
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void Cursor::lockPosition(bool lock) {
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_lockedAtCenter = lock;
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if (_lockedAtCenter) {
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_position.x = 320;
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_position.y = 210;
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}
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}
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void Cursor::updatePosition(Common::Point &mouse) {
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if (!_lockedAtCenter) {
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_position += mouse;
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_position.x = CLIP<int16>(_position.x, 0, Renderer::kOriginalWidth);
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_position.y = CLIP<int16>(_position.y, 0, Renderer::kOriginalHeight);
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}
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}
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void Cursor::draw() {
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CursorData &cursor = availableCursors[_currentCursorID];
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// Rect where to draw the cursor
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Common::Rect screenRect = Common::Rect(cursor.texture->width, cursor.texture->height);
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screenRect.translate(_position.x - cursor.hotspotX, _position.y - cursor.hotspotY);
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// Rect where to draw the cursor
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Common::Rect textureRect = Common::Rect(cursor.texture->width, cursor.texture->height);
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float transparency = 1.0;
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int32 varTransparency = _vm->_state->getCursorTransparency();
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if (_lockedAtCenter || varTransparency == 0) {
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if (varTransparency >= 0)
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transparency = varTransparency / 100.0;
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else
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transparency = cursor.transparency;
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}
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_vm->_gfx->drawTexturedRect2D(screenRect, textureRect, cursor.texture, transparency);
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}
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void Cursor::setVisible(bool show) {
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if (show)
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_hideLevel = MAX<int32>(0, --_hideLevel);
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else
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_hideLevel++;
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}
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bool Cursor::isVisible() {
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return !_hideLevel && !_vm->_state->getCursorHidden() && !_vm->_state->getCursorLocked();
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}
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void Cursor::getDirection(float &pitch, float &heading) {
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if (_lockedAtCenter) {
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pitch = _vm->_state->getLookAtPitch();
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heading = _vm->_state->getLookAtHeading();
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} else {
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_vm->_gfx->screenPosToDirection(_position, pitch, heading);
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}
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}
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} /* namespace Myst3 */
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