scummvm/engines/draci
2009-07-29 16:39:12 +00:00
..
animation.cpp * Added method Animation::currentFrameNum() 2009-07-29 00:46:36 +00:00
animation.h * Added method Animation::currentFrameNum() 2009-07-29 00:46:36 +00:00
barchive.cpp * Renamed BAFile::closeFile() to close() 2009-07-17 01:05:13 +00:00
barchive.h * Renamed BAFile::closeFile() to close() 2009-07-17 01:05:13 +00:00
detection.cpp Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table. 2009-07-02 10:31:56 +00:00
draci.cpp * Moved event handling to DraciEngine::handleEvents() 2009-07-29 01:11:53 +00:00
draci.h * Moved event handling to DraciEngine::handleEvents() 2009-07-29 01:11:53 +00:00
font.cpp Fixed text bugs related to the fact that some strings in the data files don't end with '|' like they should. 2009-07-29 16:39:12 +00:00
font.h * Added Font::getStringHeight() 2009-07-27 03:08:19 +00:00
game.cpp * Moved event handling to DraciEngine::handleEvents() 2009-07-29 01:11:53 +00:00
game.h * Moved event handling to DraciEngine::handleEvents() 2009-07-29 01:11:53 +00:00
module.mk Made the animation engine compile. 2009-07-03 17:53:05 +00:00
mouse.cpp Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous. 2009-07-18 01:11:45 +00:00
mouse.h Added methods to Mouse for setting the state of the button. 2009-07-27 05:30:58 +00:00
screen.cpp Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00
screen.h Removed declaration of Screen::drawSprite() which is now obsolete. 2009-07-01 16:01:07 +00:00
script.cpp * Implemented GPL function ActPhase (as Script::funcActPhase()) 2009-07-29 01:02:50 +00:00
script.h * Implemented GPL function ActPhase (as Script::funcActPhase()) 2009-07-29 01:02:50 +00:00
sprite.cpp * Added Sprite::getPixel() (takes into account whether a sprite is mirrored or scaled) 2009-07-27 04:14:59 +00:00
sprite.h * Added Sprite::getPixel() (takes into account whether a sprite is mirrored or scaled) 2009-07-27 04:14:59 +00:00
surface.cpp Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00
surface.h Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00