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b21208e6a9
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413
71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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// logic management
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#ifndef _LOGIC
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#define _LOGIC
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#include "defs.h"
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#include "header.h"
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#define TREE_SIZE 3
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class logic {
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public:
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//do one cycle of the current session
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int Process_session(void);
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// cause the logic loop to terminate and drop out
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void Express_change_session(uint32 sesh_id);
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// new logic begins next cycle
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void Natural_change_session(uint32 sesh_id);
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uint32 Return_run_list(void);
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// setup script_id and script_pc in cur_object_hub - called by
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// FN_gosub()
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void Logic_up(uint32 new_script);
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void Logic_replace(uint32 new_script);
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void Logic_one(uint32 new_script);
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void Total_restart(void);
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uint32 Examine_run_list(void);
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void Reset_kill_list(void);
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private:
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// denotes the res id of the game-object-list in current use
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uint32 current_run_list;
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void Process_kill_list(void);
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//pc during logic loop
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uint32 pc;
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// each object has one of these tacked onto the beginning
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_object_hub *cur_object_hub;
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};
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extern logic LLogic;
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int32 FN_add_to_kill_list(int32 *params);
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#endif
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