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animseq.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
animseq.h
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debugger.cpp
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ALL: Fix various typos (patch #3093266)
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2010-10-24 13:04:33 +00:00 |
debugger.h
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decode.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
decode.h
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detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
disk.cpp
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Added a new LureLanguage enumeration of supported languages, and changed game code to use it
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2010-01-05 08:24:27 +00:00 |
disk.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
events.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
events.h
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fights.cpp
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DEBUGGER: Simplify how our console debugger works / is used
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2010-07-17 18:38:42 +00:00 |
fights.h
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
game.cpp
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LURE: Make LURE respect the mute settings.
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2010-07-21 20:12:35 +00:00 |
game.h
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LURE: Make LURE respect the mute settings.
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2010-07-21 20:12:35 +00:00 |
hotspots.cpp
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LURE: Bugfix for characters getting stuck in Abbey doorway
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2010-10-13 10:12:35 +00:00 |
hotspots.h
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LURE: Partial fix for #3008511 Goewin getting stuck
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2010-10-02 00:08:13 +00:00 |
intro.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
intro.h
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lure.cpp
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Move DebugChannel related code to new header
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2010-05-04 11:59:22 +00:00 |
lure.h
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ENGINES: Enhance namespace comments a bit
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2010-10-15 12:48:19 +00:00 |
luredefs.h
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Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
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2010-04-16 10:00:49 +00:00 |
memory.cpp
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |
memory.h
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |
menu.cpp
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Corrected deallocated of menu data reported by Valgrind
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2010-03-27 22:00:16 +00:00 |
menu.h
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module.mk
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palette.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
palette.h
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res_struct.cpp
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LURE: Fix for #3087842 - Code analysis warnings
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2010-10-15 21:13:35 +00:00 |
res_struct.h
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Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times
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2010-04-05 06:07:14 +00:00 |
res.cpp
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LURE: Bugfix for #3008511 - Goewin stuck at counter
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2010-10-05 10:50:22 +00:00 |
res.h
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Reduce indirect header dependencies further
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2010-05-04 12:00:16 +00:00 |
room.cpp
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Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
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2010-01-23 22:50:24 +00:00 |
room.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
screen.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
screen.h
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scripts.cpp
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LURE: Partial fix for #3008511 Goewin getting stuck
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2010-10-02 00:08:13 +00:00 |
scripts.h
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sound.cpp
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MIDI: Send a reset MIDI device signal on startup.
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2010-09-15 22:00:20 +00:00 |
sound.h
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LURE: Make LURE respect the mute settings.
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2010-07-21 20:12:35 +00:00 |
strings.cpp
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LURE: Remove evil 'using namespace' from header files
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2010-01-19 23:48:55 +00:00 |
strings.h
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surface.cpp
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Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
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2010-03-30 02:13:49 +00:00 |
surface.h
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LURE: Remove evil 'using namespace' from header files
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2010-01-19 23:48:55 +00:00 |