2023-02-19 23:51:30 +01:00

47 lines
1.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHAMBER_IFGM_H
#define CHAMBER_IFGM_H
namespace Chamber {
extern byte ifgm_loaded;
extern uint16 ifgm_flag1;
extern byte ifgm_flag2;
void IFGM_Init(void);
void IFGM_Shutdown(void);
void IFGM_Poll(void);
void IFGM_PlaySample(byte index);
void IFGM_StopSample(void);
int16 IFGM_PlaySound(byte index);
void IFGM_PlaySfx(byte index);
} // end of namespace Chamber
#endif