mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 23:43:34 +00:00
154 lines
5.0 KiB
C++
154 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/shared/std/string.h"
|
|
#include "ultima/nuvie/core/nuvie_defs.h"
|
|
#include "ultima/nuvie/conf/configuration.h"
|
|
#include "audio/mixer.h"
|
|
#include "ultima/nuvie/files/u6_lzw.h"
|
|
#include "ultima/nuvie/files/nuvie_io.h"
|
|
#include "ultima/nuvie/files/nuvie_io_file.h"
|
|
#include "ultima/nuvie/files/u6_lib_n.h"
|
|
#include "ultima/nuvie/sound/towns_sfx_manager.h"
|
|
|
|
namespace Ultima {
|
|
namespace Nuvie {
|
|
|
|
typedef struct { // sfx lookup
|
|
uint16 sfx_id;
|
|
uint8 towns_sample_num;
|
|
} TownsSfxLookup;
|
|
|
|
#define TOWNS_SFX_TBL_SIZE 12
|
|
//15 hail effect
|
|
//16 explosion
|
|
//17 level not high enough, no effect etc.
|
|
//18 cast magic sound
|
|
//19 resurrection tune
|
|
static const TownsSfxLookup sfx_lookup_tbl[] = {
|
|
{NUVIE_SFX_BLOCKED, 0},
|
|
{NUVIE_SFX_HIT, 4},
|
|
{NUVIE_SFX_BROKEN_GLASS, 12},
|
|
{NUVIE_SFX_BELL, 13},
|
|
{NUVIE_SFX_FOUNTAIN, 46},
|
|
{NUVIE_SFX_PROTECTION_FIELD, 47},
|
|
//FIXME {NUVIE_SFX_CLOCK, 1},
|
|
{NUVIE_SFX_FIRE, 6},
|
|
{NUVIE_SFX_RUBBER_DUCK, 3},
|
|
{NUVIE_SFX_WATER_WHEEL, 48},
|
|
{NUVIE_SFX_MISSLE, 9},
|
|
{NUVIE_SFX_EXPLOSION, 16},
|
|
{NUVIE_SFX_ATTACK_SWING, 2}
|
|
};
|
|
|
|
TownsSfxManager::TownsSfxManager(const Configuration *cfg, Audio::Mixer *m) : SfxManager(cfg, m),
|
|
fireStream(nullptr) {
|
|
config->pathFromValue("config/townsdir", "sounds2.dat", sounds2dat_filepath);
|
|
loadSound1Dat();
|
|
}
|
|
|
|
TownsSfxManager::~TownsSfxManager() {
|
|
//FIXME how do we make sure no sfxs are playing before deleting our resources?
|
|
//delete fireStream;
|
|
//free sounds1_dat[] buffers
|
|
}
|
|
|
|
void TownsSfxManager::loadSound1Dat() {
|
|
Common::Path filename;
|
|
U6Lzw decompressor;
|
|
U6Lib_n lib;
|
|
NuvieIOBuffer iobuf;
|
|
uint32 slib32_len = 0;
|
|
|
|
config->pathFromValue("config/townsdir", "sounds1.dat", filename);
|
|
unsigned char *slib32_data = decompressor.decompress_file(filename, slib32_len);
|
|
|
|
if (slib32_len == 0) {
|
|
error("Failed to load FM-Towns sound file %s", filename.toString().c_str());
|
|
return;
|
|
}
|
|
|
|
iobuf.open(slib32_data, slib32_len);
|
|
free(slib32_data);
|
|
|
|
if (!lib.open(&iobuf, 4)) {
|
|
error("Failed to load FM-Towns sound file %s", filename.toString().c_str());
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < TOWNS_SFX_SOUNDS1_SIZE; i++) {
|
|
sounds1_dat[i].buf = lib.get_item(i);
|
|
sounds1_dat[i].len = lib.get_item_size(i);
|
|
}
|
|
|
|
// Fire SFX is made up of three individual samples played in a random sequence
|
|
Std::vector<Audio::RewindableAudioStream *> streams;
|
|
streams.push_back(new FMtownsDecoderStream(sounds1_dat[6].buf, sounds1_dat[6].len));
|
|
streams.push_back(new FMtownsDecoderStream(sounds1_dat[7].buf, sounds1_dat[7].len));
|
|
streams.push_back(new FMtownsDecoderStream(sounds1_dat[8].buf, sounds1_dat[8].len));
|
|
|
|
fireStream = U6Audio::makeRandomCollectionAudioStream(mixer->getOutputRate(), false, streams, DisposeAfterUse::NO);
|
|
}
|
|
|
|
bool TownsSfxManager::playSfx(SfxIdType sfx_id, uint8 volume) {
|
|
return playSfxLooping(sfx_id, nullptr, volume);
|
|
}
|
|
|
|
|
|
bool TownsSfxManager::playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) {
|
|
uint16 i = 0;
|
|
for (i = 0; i < TOWNS_SFX_TBL_SIZE; i++) {
|
|
if (sfx_lookup_tbl[i].sfx_id == sfx_id) {
|
|
playSoundSample(sfx_lookup_tbl[i].towns_sample_num, handle, volume);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void TownsSfxManager::playSoundSample(uint8 sample_num, Audio::SoundHandle *looping_handle, uint8 volume) {
|
|
Audio::AudioStream *stream = nullptr;
|
|
Audio::SoundHandle handle;
|
|
|
|
if (sample_num > 5 && sample_num < 9) {
|
|
// Fire samples
|
|
mixer->playStream(Audio::Mixer::kPlainSoundType, looping_handle ? looping_handle : &handle, fireStream, -1, volume, 0, DisposeAfterUse::NO);
|
|
return;
|
|
}
|
|
|
|
if (sample_num < TOWNS_SFX_SOUNDS1_SIZE) {
|
|
stream = new FMtownsDecoderStream(sounds1_dat[sample_num].buf, sounds1_dat[sample_num].len);
|
|
} else {
|
|
stream = new FMtownsDecoderStream(sounds2dat_filepath, sample_num - TOWNS_SFX_SOUNDS1_SIZE, false); //not compressed
|
|
}
|
|
|
|
if (looping_handle) {
|
|
Audio::RewindableAudioStream *rwStream = dynamic_cast<Audio::RewindableAudioStream *>(stream);
|
|
Audio::LoopingAudioStream *looping_stream = new Audio::LoopingAudioStream(rwStream, 0);
|
|
mixer->playStream(Audio::Mixer::kPlainSoundType, looping_handle, looping_stream, -1, volume);
|
|
} else {
|
|
mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, stream, -1, volume);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Nuvie
|
|
} // End of namespace Ultima
|