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https://github.com/libretro/scummvm.git
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c96b01b82e
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
204 lines
5.7 KiB
C++
204 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/messages/messages.h"
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#include "titanic/core/game_object.h"
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#include "titanic/core/message_target.h"
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#include "titanic/core/project_item.h"
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#include "titanic/core/tree_item.h"
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#include "titanic/main_game_window.h"
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#include "titanic/messages/mouse_messages.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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CMessage::CMessage() : CSaveableObject() {
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}
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void CMessage::save(SimpleFile *file, int indent) {
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file->writeNumberLine(0, indent);
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}
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void CMessage::load(SimpleFile *file) {
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file->readNumber();
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CSaveableObject::load(file);
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}
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bool CMessage::execute(CTreeItem *target, const ClassDef *classDef, int flags) {
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// If no target was specified, then there's nothing to do
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if (!target)
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return false;
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bool result = false;
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CTreeItem *item = target;
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CTreeItem *nextItem = nullptr;
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do {
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if (flags & MSGFLAG_SCAN)
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nextItem = item->scan(target);
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if (!classDef || item->isInstanceOf(classDef)) {
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bool handled = perform(item);
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if (handled) {
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result = true;
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if (flags & MSGFLAG_BREAK_IF_HANDLED)
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return true;
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}
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}
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item = nextItem;
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} while (nextItem);
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return result;
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}
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bool CMessage::execute(const CString &target, const ClassDef *classDef, int flags) {
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// Scan for the target by name
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CProjectItem *project = g_vm->_window->_project;
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for (CTreeItem *treeItem = project; treeItem; treeItem = treeItem->scan(project)) {
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if (!treeItem->getName().compareToIgnoreCase(target))
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return execute(treeItem, classDef, flags);
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}
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return false;
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}
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const MSGMAP_ENTRY *CMessage::findMapEntry(const CTreeItem *treeItem, const ClassDef *classDef) {
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// Iterate through the class and any parent classes
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for (const MSGMAP *msgMap = treeItem->getMessageMap(); msgMap->pFnGetBaseMap;
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msgMap = msgMap->pFnGetBaseMap()) {
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// Iterate through the map entries for this class
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for (const MSGMAP_ENTRY *entry = msgMap->lpEntries;
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entry->_class != nullptr; ++entry) {
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// Check if the class or any of it's ancesotrs is handled by this entry
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for (const ClassDef *entryDef = *entry->_class; entryDef;
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entryDef = entryDef->_parent) {
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if (entryDef == classDef)
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return entry;
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}
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}
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}
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return nullptr;
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}
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bool CMessage::perform(CTreeItem *treeItem) {
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const MSGMAP_ENTRY *entry = findMapEntry(treeItem, getType());
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return entry && (*treeItem.*(entry->_fn))(this);
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}
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bool CMessage::supports(const CTreeItem *treeItem, ClassDef *classDef) {
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return findMapEntry(treeItem, classDef) != nullptr;
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}
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bool CMessage::isMouseMsg() const {
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return dynamic_cast<const CMouseMsg *>(this) != nullptr;
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}
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bool CMessage::isButtonDownMsg() const {
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return dynamic_cast<const CMouseButtonDownMsg *>(this) != nullptr;
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}
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bool CMessage::isButtonUpMsg() const {
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return dynamic_cast<const CMouseButtonUpMsg *>(this) != nullptr;
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}
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bool CMessage::isMouseMoveMsg() const {
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return dynamic_cast<const CMouseMoveMsg *>(this) != nullptr;
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}
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bool CMessage::isDoubleClickMsg() const {
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return dynamic_cast<const CMouseDoubleClickMsg *>(this) != nullptr;
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}
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bool CMessage::isEnterRoomMsg() const {
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return dynamic_cast<const CEnterRoomMsg *>(this) != nullptr;
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}
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bool CMessage::isPreEnterRoomMsg() const {
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return dynamic_cast<const CPreEnterRoomMsg *>(this) != nullptr;
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}
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bool CMessage::isleaveRoomMsg() const {
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return dynamic_cast<const CLeaveRoomMsg *>(this) != nullptr;
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}
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bool CMessage::isEnterNodeMsg() const {
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return dynamic_cast<const CEnterNodeMsg *>(this) != nullptr;
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}
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bool CMessage::isPreEnterNodeMsg() const {
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return dynamic_cast<const CPreEnterNodeMsg *>(this) != nullptr;
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}
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bool CMessage::isLeaveNodeMsg() const {
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return dynamic_cast<const CLeaveNodeMsg *>(this) != nullptr;
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}
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bool CMessage::isEnterViewMsg() const {
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return dynamic_cast<const CEnterViewMsg *>(this) != nullptr;
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}
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bool CMessage::isPreEnterViewMsg() const {
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return dynamic_cast<const CPreEnterViewMsg *>(this) != nullptr;
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}
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bool CMessage::isLeaveViewMsg() const {
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return dynamic_cast<const CLeaveViewMsg *>(this) != nullptr;
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}
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/*------------------------------------------------------------------------*/
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CShowTextMsg::CShowTextMsg() : CMessage(), _message("NO TEXT INCLUDED!!!") {
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}
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CShowTextMsg::CShowTextMsg(const CString &msg) : CMessage(), _message(msg) {
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}
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CShowTextMsg::CShowTextMsg(StringId stringId) : CMessage() {
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_message = g_vm->_strings[stringId];
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}
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/*------------------------------------------------------------------------*/
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Movement CMovementMsg::getMovement(Common::KeyCode keycode) {
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switch (keycode) {
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case Common::KEYCODE_LEFT:
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case Common::KEYCODE_KP4:
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return TURN_LEFT;
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_KP6:
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return TURN_RIGHT;
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case Common::KEYCODE_UP:
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case Common::KEYCODE_KP8:
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return MOVE_FORWARDS;
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_KP2:
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return MOVE_BACKWARDS;
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default:
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return MOVE_NONE;
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}
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}
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} // End of namespace Titanic
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