scummvm/engines/titanic/messages/mouse_messages.cpp
2016-10-09 14:59:58 +02:00

48 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/messages/mouse_messages.h"
#include "titanic/support/mouse_cursor.h"
#include "titanic/support/screen_manager.h"
namespace Titanic {
void CMouseButtonDownMsg::generate() {
CInputHandler &inputHandler = *CScreenManager::_screenManagerPtr->_inputHandler;
const Point &mousePos = inputHandler._mousePos;
CMouseButtonDownMsg msg(mousePos, MB_LEFT);
inputHandler.handleMessage(msg, false);
}
/*------------------------------------------------------------------------*/
void CMouseButtonUpMsg::generate() {
CInputHandler &inputHandler = *CScreenManager::_screenManagerPtr->_inputHandler;
const Point &mousePos = inputHandler._mousePos;
CMouseButtonUpMsg msg(mousePos, MB_LEFT);
inputHandler.handleMessage(msg, false);
}
} // End of namespace Titanic