mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
bceacbd922
svn-id: r42169
150 lines
4.0 KiB
C++
150 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_H
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#define SCI_H
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#include "engines/engine.h"
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#include "engines/advancedDetector.h"
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#include "sci/resource.h"
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namespace Sci {
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class Console;
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struct EngineState;
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// our engine debug levels
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enum kDebugLevels {
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kDebugLevelError = 1 << 0,
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kDebugLevelNodes = 1 << 1,
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kDebugLevelGraphics = 1 << 2,
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kDebugLevelStrings = 1 << 3,
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kDebugLevelMemory = 1 << 4,
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kDebugLevelFuncCheck = 1 << 5,
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kDebugLevelBresen = 1 << 6,
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kDebugLevelSound = 1 << 7,
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kDebugLevelGfxDriver = 1 << 8,
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kDebugLevelBaseSetter = 1 << 9,
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kDebugLevelParser = 1 << 10,
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kDebugLevelMenu = 1 << 11,
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kDebugLevelSaid = 1 << 12,
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kDebugLevelFile = 1 << 13,
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kDebugLevelTime = 1 << 14,
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kDebugLevelRoom = 1 << 15,
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kDebugLevelAvoidPath = 1 << 16,
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kDebugLevelDclInflate = 1 << 17,
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kDebugLevelVM = 1 << 18,
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kDebugLevelScripts = 1 << 19,
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kDebugLevelGC = 1 << 20
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};
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struct SciGameDescription {
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ADGameDescription desc;
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uint32 flags;
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int res_version;
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int version;
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};
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enum SciGameVersions {
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SCI_VERSION_AUTODETECT = 0,
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SCI_VERSION_0 = 1,
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SCI_VERSION_01 = 2,
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SCI_VERSION_01_VGA = 3,
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SCI_VERSION_01_VGA_ODD = 4,
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SCI_VERSION_1 = 5,
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SCI_VERSION_1_1 = 6,
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SCI_VERSION_32 = 7
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};
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extern const char *versionNames[8];
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enum SciGameFlags {
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// SCI0 flags
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/* Applies to all versions before 0.000.395 (i.e. KQ4 old, XMAS 1988 and LSL2)
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* Old SCI versions used two word header for script blocks (first word equal
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* to 0x82, meaning of the second one unknown). New SCI versions used one
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* word header.
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* Also, old SCI versions assign 120 degrees to left & right, and 60 to up
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* and down. Later versions use an even 90 degree distribution.
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*/
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GF_SCI0_OLD = (1 << 0),
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/* Applies to all versions before 0.000.629
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* Older SCI versions had simpler code for GetTime()
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*/
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GF_SCI0_OLDGETTIME = (1 << 1),
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// ----------------------------------------------------------------------------
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// SCI1 flags
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/*
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* Used to distinguish SCI1 EGA games
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*/
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GF_SCI1_EGA = (1 << 2)
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};
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class SciEngine : public Engine {
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friend class Console;
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public:
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SciEngine(OSystem *syst, const SciGameDescription *desc);
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~SciEngine();
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// Engine APIs
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virtual Common::Error run();
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void pauseEngineIntern(bool pause);
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virtual GUI::Debugger *getDebugger();
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Console *getSciDebugger();
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const char* getGameID() const;
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int getResourceVersion() const;
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int getVersion() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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uint32 getFlags() const;
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ResourceManager *getResMgr() { return _resmgr; }
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Common::String getSavegameName(int nr) const;
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Common::String getSavegamePattern() const;
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/** Prepend 'TARGET-' to the given filename. */
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Common::String wrapFilename(const Common::String &name) const;
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/** Remove the 'TARGET-' prefix of the given filename, if present. */
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Common::String unwrapFilename(const Common::String &name) const;
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private:
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const SciGameDescription *_gameDescription;
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ResourceManager *_resmgr;
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EngineState *_gamestate;
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Console *_console;
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};
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} // End of namespace Sci
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#endif // SCI_H
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