mirror of
https://github.com/libretro/scummvm.git
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179 lines
4.7 KiB
C++
179 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef WAGE_GUI_H
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#define WAGE_GUI_H
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#include "common/str-array.h"
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#include "graphics/font.h"
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#include "graphics/fontman.h"
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#include "graphics/surface.h"
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#include "common/rect.h"
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namespace Wage {
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class Menu;
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enum WindowType {
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kWindowScene,
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kWindowConsole
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};
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enum {
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kMenuHeight = 20,
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kMenuLeftMargin = 7,
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kMenuSpacing = 13,
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kMenuPadding = 16,
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kMenuDropdownPadding = 14,
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kMenuDropdownItemHeight = 16,
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kMenuItemHeight = 20,
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kBorderWidth = 17,
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kDesktopArc = 7,
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kComponentsPadding = 10,
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kCursorHeight = 12
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};
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enum {
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kPatternSolid = 1,
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kPatternStripes = 2,
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kPatternCheckers = 3,
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kPatternCheckers2 = 4
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};
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class Gui {
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public:
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Gui(WageEngine *engine);
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~Gui();
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void draw();
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void appendText(const char *str);
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void clearOutput();
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void mouseMove(int x, int y);
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void mouseDown(int x, int y);
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Designed *mouseUp(int x, int y);
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void drawInput();
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void setSceneDirty() { _sceneDirty = true; }
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const Graphics::Font *getFont(const char *name, Graphics::FontManager::FontUsage fallback);
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void regenCommandsMenu();
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void regenWeaponsMenu();
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void processMenuShortCut(byte flags, uint16 ascii);
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void pushArrowCursor();
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void popCursor();
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void actionCopy();
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void actionPaste();
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void actionUndo();
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void actionClear();
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void actionCut();
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void disableUndo();
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private:
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void undrawCursor();
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void paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType);
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void renderConsole(Graphics::Surface *g, Common::Rect &r);
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void drawBox(Graphics::Surface *g, int x, int y, int w, int h);
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void fillRect(Graphics::Surface *g, int x, int y, int w, int h);
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void loadFonts();
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void flowText(Common::String &str);
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const Graphics::Font *getConsoleFont();
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const Graphics::Font *getTitleFont();
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void startMarking(int x, int y);
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int calcTextX(int x, int textLine);
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int calcTextY(int y);
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void updateTextSelection(int x, int y);
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public:
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Graphics::Surface _screen;
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int _cursorX, _cursorY;
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bool _cursorState;
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Common::Rect _consoleTextArea;
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bool _cursorOff;
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bool _builtInFonts;
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WageEngine *_engine;
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Patterns _patterns;
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bool _cursorDirty;
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Common::Rect _cursorRect;
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private:
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Graphics::Surface _console;
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Menu *_menu;
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Scene *_scene;
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bool _sceneDirty;
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bool _consoleDirty;
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bool _bordersDirty;
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bool _menuDirty;
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Common::StringArray _out;
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Common::StringArray _lines;
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uint _scrollPos;
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int _consoleLineHeight;
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uint _consoleNumLines;
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bool _consoleFullRedraw;
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Common::Rect _sceneArea;
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bool _sceneIsActive;
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bool _cursorIsArrow;
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bool _inTextSelection;
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int _selectionStartX;
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int _selectionStartY;
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int _selectionEndX;
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int _selectionEndY;
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Common::String _clipboard;
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Common::String _undobuffer;
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int _inputTextLineNum;
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};
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} // End of namespace Wage
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#endif
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