scummvm/backends/fs/posix-drives/posix-drives-fs-factory.h
2020-02-07 18:33:56 +01:00

64 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef POSIX_DRIVES_FILESYSTEM_FACTORY_H
#define POSIX_DRIVES_FILESYSTEM_FACTORY_H
#include "backends/fs/fs-factory.h"
#include "backends/fs/posix-drives/posix-drives-fs.h"
/**
* A FilesystemFactory implementation for filesystems with a special
* top-level directory with hard-coded entries but that otherwise
* implement the POSIX APIs.
*
* For used with paths like these:
* - 'sdcard:/games/scummvm.ini'
* - 'hdd1:/usr/bin'
*/
class DrivesPOSIXFilesystemFactory : public FilesystemFactory {
public:
/**
* Add a drive to the top-level directory
*/
void addDrive(const Common::String &name);
/**
* Configure file stream buffering
*
* @param bufferingMode select the buffering implementation to use
* @param bufferSize the size of the IO buffer in bytes. A buffer size of 0 means the default size should be used
*/
void configureBuffering(DrivePOSIXFilesystemNode::BufferingMode bufferingMode, uint32 bufferSize);
protected:
// FilesystemFactory API
AbstractFSNode *makeRootFileNode() const override;
AbstractFSNode *makeCurrentDirectoryFileNode() const override;
AbstractFSNode *makeFileNodePath(const Common::String &path) const override;
private:
DrivePOSIXFilesystemNode::Config _config;
};
#endif