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2ef7365401
Previously backend defaults where added to the keymap defaults. However, it became apparent backends need to change the default bindings to resolve conflicts.
56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef KEYMAPPER_DEFAULTS_H
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#define KEYMAPPER_DEFAULTS_H
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#include "common/scummsys.h"
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#include "common/hashmap.h"
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#include "common/str.h"
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#include "common/hash-str.h"
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namespace Common {
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class KeymapperDefaultBindings : public HashMap<String, String> {
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public:
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/**
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* This sets a default hwInput for a given Keymap Action
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* @param keymapId String representing Keymap id (Keymap.name)
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* @param actionId String representing Action id (Action.id)
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* @param hwInputId String representing the HardwareInput id (HardwareInput.id)
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*/
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void setDefaultBinding(String keymapId, String actionId, String hwInputId) { setVal(keymapId + "_" + actionId, hwInputId); }
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/**
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* This retrieves the assigned default hwKey for a given Keymap Action
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* @param keymapId String representing Keymap id (Keymap.name)
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* @param actionId String representing Action id (Action.id)
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* @return String representing the HardwareInput id (HardwareInput.id)
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*/
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const_iterator findDefaultBinding(String keymapId, String actionId) const {
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return find(keymapId + "_" + actionId);
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}
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};
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} //namespace Common
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#endif // #ifndef KEYMAPPER_DEFAULTS_H
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