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https://github.com/libretro/scummvm.git
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2050ae13b6
These are flagged by GCC if -Wswitch-default is enabled.
220 lines
6.7 KiB
C++
220 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/navigationscene.h"
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#include "neverhood/mouse.h"
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namespace Neverhood {
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enum AreaType {
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kAreaCanMoveForward = 0,
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kAreaCannotMoveForward = 1
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};
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NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes)
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: Scene(vm, parentModule), _itemsTypes(itemsTypes), _navigationIndex(navigationIndex), _smackerDone(false),
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_isWalkingForward(false), _isTurning(false), _smackerFileHash(0), _interactive(true), _leaveSceneAfter(false) {
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_navigationList = _vm->_staticData->getNavigationList(navigationListId);
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_navigationListId = navigationListId;
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if (_navigationIndex < 0) {
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_navigationIndex = (int)getGlobalVar(V_NAVIGATION_INDEX);
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if (_navigationIndex >= (int)_navigationList->size())
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_navigationIndex = 0;
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}
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setGlobalVar(V_NAVIGATION_INDEX, _navigationIndex);
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SetUpdateHandler(&NavigationScene::update);
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SetMessageHandler(&NavigationScene::handleMessage);
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_smackerPlayer = addSmackerPlayer(new SmackerPlayer(_vm, this, (*_navigationList)[_navigationIndex].fileHash, true, true));
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createMouseCursor();
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_vm->_screen->clear();
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_vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());
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sendMessage(_parentModule, 0x100A, _navigationIndex);
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}
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NavigationScene::~NavigationScene() {
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_vm->_soundMan->setTwoSoundsPlayFlag(false);
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_vm->_soundMan->setSoundThreePlayFlag(false);
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}
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int NavigationScene::getNavigationAreaType() {
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NPoint mousePos;
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mousePos.x = _mouseCursor->getX();
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mousePos.y = _mouseCursor->getY();
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return sendPointMessage(_mouseCursor, 0x2064, mousePos);
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}
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void NavigationScene::update() {
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if (_smackerFileHash != 0) {
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showMouse(false);
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_smackerPlayer->open(_smackerFileHash, false);
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_vm->_screen->clear();
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_vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());
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_smackerDone = false;
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/*
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if (!_interactive)
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_smackerDone = true;
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*/
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_smackerFileHash = 0;
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} else if (_smackerDone) {
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if (_leaveSceneAfter) {
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_vm->_screen->setSmackerDecoder(NULL);
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sendMessage(_parentModule, 0x1009, _navigationIndex);
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} else {
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const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
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createMouseCursor();
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showMouse(true);
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_isTurning = false;
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_isWalkingForward = false;
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_interactive = true;
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_vm->_soundMan->setTwoSoundsPlayFlag(false);
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_vm->_soundMan->setSoundThreePlayFlag(false);
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_smackerDone = false;
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_smackerPlayer->open(navigationItem.fileHash, true);
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_vm->_screen->clear();
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_vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());
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sendMessage(_parentModule, 0x100A, _navigationIndex);
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}
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}
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Scene::update();
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}
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uint32 NavigationScene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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switch (messageNum) {
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case NM_MOUSE_MOVE:
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if (_interactive)
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sendMessage(_mouseCursor, 0x4002, param);
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break;
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case NM_MOUSE_CLICK:
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if (_interactive)
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handleNavigation(param.asPoint());
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break;
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case NM_KEYPRESS_SPACE:
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if (!_interactive)
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_smackerDone = true;
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break;
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case NM_ANIMATION_STOP:
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_smackerDone = true;
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break;
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default:
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break;
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}
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return 0;
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}
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void NavigationScene::createMouseCursor() {
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const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
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uint32 mouseCursorFileHash;
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int areaType;
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if (_mouseCursor)
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deleteSprite((Sprite**)&_mouseCursor);
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mouseCursorFileHash = navigationItem.mouseCursorFileHash;
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if (mouseCursorFileHash == 0)
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mouseCursorFileHash = 0x63A40028;
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if (_itemsTypes)
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areaType = _itemsTypes[_navigationIndex];
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else if (navigationItem.middleSmackerFileHash != 0 || navigationItem.middleFlag)
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areaType = kAreaCanMoveForward;
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else
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areaType = kAreaCannotMoveForward;
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insertNavigationMouse(mouseCursorFileHash, areaType);
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sendPointMessage(_mouseCursor, 0x4002, _vm->getMousePos());
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}
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void NavigationScene::handleNavigation(const NPoint &mousePos) {
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const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
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bool oldIsWalkingForward = _isWalkingForward;
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bool oldIsTurning = _isTurning;
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uint32 direction = sendPointMessage(_mouseCursor, 0x2064, mousePos);
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switch (direction) {
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case 0:
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if (navigationItem.leftSmackerFileHash != 0) {
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_smackerFileHash = navigationItem.leftSmackerFileHash;
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_interactive = false;
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_isWalkingForward = false;
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_isTurning = true;
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do {
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_navigationIndex--;
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if (_navigationIndex < 0)
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_navigationIndex = _navigationList->size() - 1;
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} while (!(*_navigationList)[_navigationIndex].interactive);
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setGlobalVar(V_NAVIGATION_INDEX, _navigationIndex);
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} else {
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_vm->_screen->setSmackerDecoder(NULL);
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sendMessage(_parentModule, 0x1009, _navigationIndex);
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}
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break;
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case 1:
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if (navigationItem.rightSmackerFileHash != 0) {
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_smackerFileHash = navigationItem.rightSmackerFileHash;
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_interactive = false;
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_isWalkingForward = false;
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_isTurning = true;
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do {
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_navigationIndex++;
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if (_navigationIndex >= (int)_navigationList->size())
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_navigationIndex = 0;
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} while (!(*_navigationList)[_navigationIndex].interactive);
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setGlobalVar(V_NAVIGATION_INDEX, _navigationIndex);
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} else {
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_vm->_screen->setSmackerDecoder(NULL);
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sendMessage(_parentModule, 0x1009, _navigationIndex);
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}
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break;
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case 2:
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case 3:
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case 4:
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if (navigationItem.middleFlag) {
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_vm->_screen->setSmackerDecoder(NULL);
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sendMessage(_parentModule, 0x1009, _navigationIndex);
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} else if (navigationItem.middleSmackerFileHash != 0) {
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_smackerFileHash = navigationItem.middleSmackerFileHash;
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_interactive = false;
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_isWalkingForward = true;
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_isTurning = false;
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_leaveSceneAfter = true;
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}
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break;
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default:
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break;
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}
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if (oldIsTurning != _isTurning)
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_vm->_soundMan->setSoundThreePlayFlag(_isTurning);
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if (oldIsWalkingForward != _isWalkingForward)
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_vm->_soundMan->setTwoSoundsPlayFlag(_isWalkingForward);
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}
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} // End of namespace Neverhood
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