mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-14 13:58:01 +00:00
bd9ba26109
svn-id: r27592
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
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#include "common/stdafx.h"
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#include "common/system.h"
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#include "backends/events/default/default-events.h"
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DefaultEventManager::DefaultEventManager(OSystem *boss) :
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_boss(boss),
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_buttonState(0),
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_modifierState(0),
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_shouldQuit(false) {
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assert(_boss);
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// Reset key repeat
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_currentKeyDown.keycode = 0;
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}
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bool DefaultEventManager::pollEvent(Common::Event &event) {
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uint32 time = _boss->getMillis();
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bool result;
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result = _boss->pollEvent(event);
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if (result) {
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event.synthetic = false;
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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_modifierState = event.kbd.flags;
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// init continuous event stream
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// not done on PalmOS because keyboard is emulated and keyup is not generated
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#if !defined(PALMOS_MODE)
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_currentKeyDown.ascii = event.kbd.ascii;
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_currentKeyDown.keycode = event.kbd.keycode;
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_currentKeyDown.flags = event.kbd.flags;
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_keyRepeatTime = time + kKeyRepeatInitialDelay;
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#endif
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break;
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case Common::EVENT_KEYUP:
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_modifierState = event.kbd.flags;
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if (event.kbd.keycode == _currentKeyDown.keycode) {
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// Only stop firing events if it's the current key
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_currentKeyDown.keycode = 0;
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}
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break;
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case Common::EVENT_MOUSEMOVE:
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_mousePos = event.mouse;
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break;
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case Common::EVENT_LBUTTONDOWN:
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_mousePos = event.mouse;
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_buttonState |= LBUTTON;
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break;
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case Common::EVENT_LBUTTONUP:
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_mousePos = event.mouse;
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_buttonState &= ~LBUTTON;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_mousePos = event.mouse;
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_buttonState |= RBUTTON;
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break;
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case Common::EVENT_RBUTTONUP:
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_mousePos = event.mouse;
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_buttonState &= ~RBUTTON;
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break;
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case Common::EVENT_QUIT:
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_shouldQuit = true;
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break;
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default:
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break;
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}
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} else {
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// Check if event should be sent again (keydown)
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if (_currentKeyDown.keycode != 0 && _keyRepeatTime < time) {
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// fire event
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event.type = Common::EVENT_KEYDOWN;
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event.synthetic = true;
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event.kbd.ascii = _currentKeyDown.ascii;
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event.kbd.keycode = (Common::KeyCode)_currentKeyDown.keycode;
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event.kbd.flags = _currentKeyDown.flags;
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_keyRepeatTime = time + kKeyRepeatSustainDelay;
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result = true;
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}
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}
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return result;
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}
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#endif // !defined(DISABLE_DEFAULT_EVENTMANAGER)
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