mirror of
https://github.com/libretro/scummvm.git
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5e0b136992
As suggested by clone2727.
200 lines
5.6 KiB
C++
200 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Original license header:
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*
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* Cabal - Legacy Game Implementations
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*
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* Cabal is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/audiocd/audiocd-stream.h"
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#include "common/textconsole.h"
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AudioCDStream::AudioCDStream() : _buffer(), _frame(0), _bufferPos(0), _bufferFrame(0), _forceStop(false) {
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}
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AudioCDStream::~AudioCDStream() {
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// Stop the timer; the subclass needs to do this,
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// so this is just a last resort.
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stopTimer();
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// Clear any buffered frames
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emptyQueue();
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}
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int AudioCDStream::readBuffer(int16 *buffer, const int numSamples) {
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int samples = 0;
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// See if any data is left first
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while (_bufferPos < kSamplesPerFrame && samples < numSamples)
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buffer[samples++] = _buffer[_bufferPos++];
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// Bail out if done
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if (endOfData())
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return samples;
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while (samples < numSamples && !endOfData()) {
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if (!readNextFrame())
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return samples;
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// Copy the samples over
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for (_bufferPos = 0; _bufferPos < kSamplesPerFrame && samples < numSamples;)
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buffer[samples++] = _buffer[_bufferPos++];
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}
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return samples;
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}
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bool AudioCDStream::readNextFrame() {
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// Fetch a frame from the queue
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int16 *buffer;
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{
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Common::StackLock lock(_mutex);
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// Nothing we can do if it's empty
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if (_bufferQueue.empty())
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return false;
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buffer = _bufferQueue.pop();
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}
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memcpy(_buffer, buffer, kSamplesPerFrame * 2);
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delete[] buffer;
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_frame++;
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return true;
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}
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bool AudioCDStream::endOfData() const {
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return !shouldForceStop() && getStartFrame() + _frame >= getEndFrame() && _bufferPos == kSamplesPerFrame;
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}
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bool AudioCDStream::seek(const Audio::Timestamp &where) {
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// Stop the timer
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stopTimer();
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// Clear anything out of the queue
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emptyQueue();
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// Convert to the frame number
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// Really not much else needed
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_bufferPos = kSamplesPerFrame;
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_frame = where.convertToFramerate(kFramesPerSecond).totalNumberOfFrames();
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_bufferFrame = _frame;
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// Start the timer again
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startTimer();
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return true;
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}
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Audio::Timestamp AudioCDStream::getLength() const {
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return Audio::Timestamp(0, getEndFrame() - getStartFrame(), kFramesPerSecond);
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}
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void AudioCDStream::timerProc(void *refCon) {
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static_cast<AudioCDStream *>(refCon)->onTimer();
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}
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void AudioCDStream::onTimer() {
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// The goal here is to do as much work in this timer instead
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// of doing it in the readBuffer() call, which is the mixer.
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// If we're done, bail.
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if (shouldForceStop() || getStartFrame() + _bufferFrame >= getEndFrame())
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return;
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// Get a quick count of the number of items in the queue
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// We don't care that much; we only need a quick estimate
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_mutex.lock();
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uint32 queueCount = _bufferQueue.size();
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_mutex.unlock();
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// If we have enough audio buffered, bail out
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if (queueCount >= kBufferThreshold)
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return;
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while (!shouldForceStop() && queueCount < kBufferThreshold && getStartFrame() + _bufferFrame < getEndFrame()) {
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int16 *buffer = new int16[kSamplesPerFrame];
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// Figure out the MSF of the frame we're looking for
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int frame = _bufferFrame + getStartFrame();
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// Request to read that frame
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if (!readFrame(frame, buffer)) {
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warning("Failed to read CD audio");
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forceStop();
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return;
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}
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_bufferFrame++;
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// Now push the buffer onto the queue
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Common::StackLock lock(_mutex);
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_bufferQueue.push(buffer);
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queueCount = _bufferQueue.size();
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}
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}
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void AudioCDStream::startTimer(bool fillBuffer) {
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_forceStop = false;
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if (fillBuffer) {
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onTimer();
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}
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g_system->getTimerManager()->installTimerProc(timerProc, 10 * 1000, this, "AudioCDStream");
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}
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void AudioCDStream::stopTimer() {
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forceStop();
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g_system->getTimerManager()->removeTimerProc(timerProc);
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}
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void AudioCDStream::emptyQueue() {
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while (!_bufferQueue.empty())
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delete[] _bufferQueue.pop();
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}
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bool AudioCDStream::shouldForceStop() const {
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Common::StackLock lock(_forceStopMutex);
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return _forceStop;
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}
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void AudioCDStream::forceStop() {
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Common::StackLock lock(_forceStopMutex);
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_forceStop = true;
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}
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