mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 20:17:49 +00:00
119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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#include "common/scummsys.h"
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#if defined(POSIX) && defined(USE_TASKBAR) && defined(USE_UNITY)
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#define GLIB_DISABLE_DEPRECATION_WARNINGS
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#include "backends/taskbar/unity/unity-taskbar.h"
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#include "common/textconsole.h"
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#include <unity.h>
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UnityTaskbarManager::UnityTaskbarManager() {
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/*
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* Deprecated in Glib >= 2.36.0
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*/
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if (!glib_check_version(2, 36, 0)) {
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g_type_init();
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}
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_loop = g_main_loop_new(NULL, FALSE);
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_launcher = unity_launcher_entry_get_for_desktop_id("scummvm.desktop");
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}
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UnityTaskbarManager::~UnityTaskbarManager() {
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g_main_loop_unref(_loop);
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_loop = NULL;
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}
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void UnityTaskbarManager::setProgressValue(int completed, int total) {
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if (_launcher == NULL)
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return;
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double percentage = (double)completed / (double)total;
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unity_launcher_entry_set_progress(_launcher, percentage);
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unity_launcher_entry_set_progress_visible(_launcher, TRUE);
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}
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void UnityTaskbarManager::setProgressState(TaskbarProgressState state) {
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if (_launcher == NULL)
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return;
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switch (state) {
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default:
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warning("[UnityTaskbarManager::setProgressState] Unknown state / Not implemented (%d)", state);
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// fall through
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case kTaskbarNoProgress:
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unity_launcher_entry_set_progress_visible(_launcher, FALSE);
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break;
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// Unity only support two progress states as of 3.0: visible or not visible
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// We show progress in all of those states
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case kTaskbarIndeterminate:
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case kTaskbarNormal:
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case kTaskbarError:
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case kTaskbarPaused:
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unity_launcher_entry_set_progress_visible(_launcher, TRUE);
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break;
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}
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}
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void UnityTaskbarManager::addRecent(const Common::String &name, const Common::String &description) {
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warning("[UnityTaskbarManager::addRecent] Not implemented");
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}
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void UnityTaskbarManager::setCount(int count) {
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if (_launcher == NULL)
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return;
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unity_launcher_entry_set_count(_launcher, count);
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unity_launcher_entry_set_count_visible(_launcher, (count == 0) ? FALSE : TRUE);
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}
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// Unity requires the glib event loop to the run to function properly
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// as events are sent asynchronously
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bool UnityTaskbarManager::pollEvent(Common::Event &event) {
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if (!_loop)
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return false;
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// Get context
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GMainContext *context = g_main_loop_get_context(_loop);
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if (!context)
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return false;
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// Dispatch events
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g_main_context_iteration(context, FALSE);
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return false;
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}
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#endif
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