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Some engines call setAutosave and some don't. isAutosave is used to determine if a saved game is an autosave, but in fact, on most cases it just falls back to comparing the name to "Autosave". This is wrong for several reasons: * Older versions of ScummVM used Autosave 0. * The name "Autosave" is translated, so if you change the language, it won't be detected. Instead of relying on the name, use the well-known getAutosaveSlot() from Engine/MetaEngine. Fixes #12735. |
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.. | ||
actors.cpp | ||
animation.cpp | ||
configure.engine | ||
console.cpp | ||
console.h | ||
converse.cpp | ||
credits.pl | ||
detection.cpp | ||
detection.h | ||
drascula.cpp | ||
drascula.h | ||
graphics.cpp | ||
interface.cpp | ||
metaengine.cpp | ||
module.mk | ||
objects.cpp | ||
palette.cpp | ||
POTFILES | ||
resource.cpp | ||
rooms.cpp | ||
saveload.cpp | ||
sound.cpp | ||
talk.cpp |